JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
You're not the Tom who created Myspace are you? I sure hope not. I don't like that guy. Anyway, make sure you have the latest version (which is 1.43 improvement-9). You can find links to the various emulators on this page: http://tasvideos.org/EmulatorHomepages.html This page is pretty half-assed, however. The SNES9x link is here. If you've already got that, make sure your ROM name matches. Those are the most common desync problems.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Tom
Joined: 7/30/2006
Posts: 3
I am not Tom from myspace :D Ive checked everything, i have the latest snes9x now, i think i had a different one before, but its still not doing it right. I thnik the problem is the rom name, like you said i have the super metroid (j).smc instead of super metroid (ju).smc. Ill try find it but i had a look earlier after a few billion google pages i got a virus and had to system restore my computer >_<. Thanks :)
Joined: 3/7/2006
Posts: 720
Location: UK
The internet rears its ugly head~
Voted NO for NO reason
Player (209)
Joined: 2/18/2005
Posts: 1451
Alright, after more than a half year of countless optimizings and redoings over and over the 3rd RBO Teaser is finally out! It's also a very big one with many new tricks and strategies and of course the highlight: Lower Norfair and of course the Ridley Fight! http://rapidshare.de/files/29925902/Super_Metroid_-_Speed_Demos_3.avi.html My thanks goes especially to Kejardon for giving me alot of important technical informations and the awesome hint to kill a Golden Pirate with Speed Echos to save 3 important Super Missiles for Ridley! Also thanks alot to catnap222 for the very smart tech to stuck in the door to start a Crystal Flash in Ridleys room immediately saving much time and the tech to run past Golden Pirates without taking damage. Enjoy!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
Words cannot describe how awesome that movie looked. This is currently my most anticipated run. Great job so far Saturn, you sir are the master of super metroid.
They're off to find the hero of the day...
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Damn this is sweet. Many nice tricks in areas that make my 100% run look lame by comparison. Great job!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 12/7/2005
Posts: 149
Location: Sweden
I was surprised to see that you didn't need another Crystal Flash on the way out. Very nice! With the most difficult segment done, I take it you'll be finished soon?
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Awesome teaser, although I think you should have added a disclaimer abaut tool-assistance and stuff.
Player (209)
Joined: 2/18/2005
Posts: 1451
Thanks guys! Fredrik: Maridia will surely take a while but after that the rest will be pretty easy and fast to complete. I hope if everything goes well (and I find the needed time for it) to finish this run in 2-3 months depending on the troubles in Maridia I don't know yet. Kyrsimys: This is just a unofficial demo to show my progress so I don't think it's that important. Besides I don't really know how to add disclaimer in AVIs.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Say (in paint), this movie uses "Arm-Pumping", so if you think it's real time...you've lost it and insert that as 1st-15th frame using Virtual Dub
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Hey, concerning the multitude of new and unforeseen tricks you pulled in just ~15 minutes of in-game time, Michael Flatley would be proud of you as well! :) I was watching the video three times in a row with a smile so wide and happy that my mother thought I was sick. I couldn't agree more with Hero of the day — this continues to be my most anticipated run (aside with the any%).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
Very nice demo saturn - new awesome speedtricks and styleelements i mostly liked the glitchyjump upper the chargebeam
Saturn wrote:
I hope if everything goes well (and I find the needed time for it) to finish this run in 2-3 months depending on the troubles in Maridia I don't know yet.
Oh yeah Maridia/draygoon is hella fun ;D good luck to you with that ps: the forum is hell slow today for me (loading metroid page 44 did last 40 seconds or more) ... is it my connection??
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
I can't breathe after seeing that teaser... this is the ultimate....
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
I was really starting to think that the RBO run never would see daylight, but now there seem to be a better chanse of sunrise. Great job!
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
Tub
Joined: 6/25/2005
Posts: 1377
I just wet my pants. Don't forget to take a deeeep breath before going to Maridia!
m00
Joined: 4/21/2006
Posts: 97
Good job there. Can't wait for this.
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Joined: 8/1/2004
Posts: 178
Are those shinesparks gotten in shorter distance than the 100% run gets them? Those were like the only things I could think being possibly faster, as I brought up as suggestions in the 100% thread, but to no avail. But somehow they can take less distance now if the answer is yes. Before the 100% -"cheated"- video posted a long time ago, and before JXQ's, I was always like, hm, it seems like so much more could be done. Now that thought has become reality once again! (3 times in total...this game doesn't know when to quit)
<^>v AB X LR s
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Oddity wrote:
Are those shinesparks gotten in shorter distance than the 100% run gets them? Those were like the only things I could think being possibly faster, as I brought up as suggestions in the 100% thread, but to no avail.
I just spent a whole night trying to optimize JXQ's Ceres station (the part before Ridley) and managed to save three frames, yay (although it seems that I'll certainly lose all of them during the escape which involve a whole mess of [pseudo-]random factors). And I'm also sure that it is possible to save 1—3 more frames in that area by extremely precise door manipulation (that probably would require sub-pixel precision; may as well be feasible only using a very carefully programmed bot). Correcting all of JXQ's mistakes, however small they be, may drop the time to 01:10:10 or so, perhaps even lower with some possible route changes involving ultra-short charge. Who knows, maybe some day we will even see a 01:09:xx 100% run… But hell, I've got very hard time hunting down those frames (heh, JXQ surely does his part extremely well) — on the other hand, now I know of a dozen places to use that trick and save a frame every time Samus falls near walls, ledges or other objects that she could bump her head with. Funny, but both JXQ and Saturn knew of that trick and used it occasionally, though it could be used almost everywhere along any possible route.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 9/29/2005
Posts: 460
I've only gotten to Ridley 6 frames faster than JXQ did in his Super Metroid movie, and random crap in the 3rd room of the escape screws it up every time, so unless you manage to save even more, to try entering that room 1 frame earlier, which might save time and get the random crap right, it doesn't really matter. Also, about ledges, if you're talking about pushing yourself down under a ledge by abusing the size of Samus, JXQ didn't use it in the beginning of his movie because he didn't know about it, and even if you use it at every ledge in the game, most places it wont push you down enough to save you a frame.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Six frames faster? But how?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 9/29/2005
Posts: 460
Maybe JXQ has a movie of it, but I don't have one anymore. And right now I don't have time to make a new one. Anyway, it doesn't help, so it doesn't really matter.
Player (209)
Joined: 2/18/2005
Posts: 1451
Oddity wrote:
Are those shinesparks gotten in shorter distance than the 100% run gets them? Those were like the only things I could think being possibly faster, as I brought up as suggestions in the 100% thread, but to no avail. But somehow they can take less distance now if the answer is yes.
The shortEST charge isn't faster than the one JXQ used. It's just as the names says "shorter" because of more optimizings of the Samus movements before the boost counter check. So except that it allows a Shinespark in some more places it doesn't necessary speed things up in locations where the normal short charge already works. moozooh: 3 Frames improvement is already great for the first attempts, respect. In the time I was stuck in RBO recently I also started a new run for a possible any% though I won't continue it before RBO. The head-bounce down of platforms while falling is indeed very useful and saves in the first Ceres room already 2 frames. To bad I and JXQ didn't knew that at the beginning. Anyway, with the latest knowledge I could save even 7 frames until Ridley. The best hint I can give you, try to experiment at the doors. Most frames can be saved there with sub-pixel movements which allows you to abuse the collision detection at the doors as well.
moozooh wrote:
Correcting all of JXQ's mistakes, however small they be, may drop the time to 01:10:10 or so, perhaps even lower with some possible route changes involving ultra-short charge. Who knows, maybe some day we will even see a 01:09:xx 100% run…
More than 3 minutes improvement? Sorry, but I highly doubt this will ever be possible. JXQ's run is already extremely well played and I don't think it can be improved by more than one minute (if at all).
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Saturn wrote:
Anyway, with the latest knowledge I could save even 7 frames until Ridley. The best hint I can give you, try to experiment at the doors. Most frames can be saved there with sub-pixel movements which allows you to abuse the collision detection at the doors as well.
Yeah, that's what I thought of… I hate these doors, honestly.
Saturn wrote:
More than 3 minutes improvement? Sorry, but I highly doubt this will ever be possible. JXQ's run is already extremely well played and I don't think it can be improved by more than one minute (if at all).
Oops, that is what sleepless nights pay you with. D: I forgot the time for his run was 01:13:10, not 01:10:37. At least 37 seconds is a feasible goal in my opinion, though it might not be reachable with the current knowledge.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
My estimation for improvement on the 100% run is 30 seconds, but only 15-20 of which would be improvements on the in-game timer.
moozooh wrote:
Funny, but both JXQ and Saturn knew of that trick and used it occasionally, though it could be used almost everywhere along any possible route.
I knew of the trick pretty early (shortly after the Ceres escape), but misunderstood it. I thought that it pushed Samus forward, but it actually pushes her down. I think I figured out this somewhere in Maridia :\
Oddity wrote:
(3 times in total...this game doesn't know when to quit)
This thought entered my mind many times during my experience with this game.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 9/29/2005
Posts: 460
Saturn wrote:
Anyway, with the latest knowledge I could save even 7 frames until Ridley.
And this of course helped you complete the Ceres station faster? If so, I'd like to see it, everything to get the fastest possible time in Ceres station. Also, mind to give me a movie saving 2 frames in the first room of Ceres? I never succeeded in saving any time doing that, but I never tried very hard either.