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It's impossible to compare them; by the end, I'm sure they'll both be phenominal.
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Anaconda wrote:
comicalflop wrote:
FODA's work is far superior
It's a TAS, idiot.
yes I know, this IS a TASwebsite... But I found that, with all single segments, that they are great because it's done in one sitting but that having no mistakes and glitches in a TAS makes it more entertaining to watch. (at least for me.) The SDA run (like the 70 star) does have the guts factor going for it- being really risky in a single segment run where a fatal mistakes causes a restart. I was impressed with the SDA run. But, I feel like comparing it to the 102% DCK2 run at SDA- I decided to make a TAS of it (mostly because there's no DCK2 102% TAS) but even though there was great techniques, bold moves, it still had a death and a lot of non-optimized, defensive playing. The 120-Star is great- but the mistakes, coupled with the perfection that only a TAS can provide will make me in the end like FODA's more than the SDA run.
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comicalflop wrote:
.
TASes and speedruns are impressive for completely different reasons and shouldn't really be on the same scale of "liking" in my opinion. :/
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You can like them however much you want to like them!
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 2/16/2005
Posts: 462
Just finished watching the speedrun. It is a work of art for the bowser levels alone! I wouldnt say it is up to par with the 70 star run but it is pretty close and uses more modern strategies. You can tell from the camera manipulation how much practice was involved.
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bkDJ wrote:
TASes and speedruns are impressive for completely different reasons and shouldn't really be on the same scale of "liking" in my opinion. :/
Thank you for being absolutely correct.
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Joined: 6/12/2006
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I think the only run you can compare it to was the old 120 star one; this run was much better than that.
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Alrighty I'm in total agreement with everyone here. So FODA all those great WIPs was a testrun? wow I can't wait to see the actual work
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nesrocks
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No, the wips are the real thing. The testrun was made in december, i think, it's way back in the pages of this thread.
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The testrun was awesome. I wonder if he used any strategies from this board... I thought I recognized one that I (think I) discovered.
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FODA wrote:
No, the wips are the real thing. The testrun was made in december, i think, it's way back in the pages of this thread.
oh woopsie.
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In all honesty here, the 120-star run on SDA is the best non-TAS speedrun I've ever seen, including segmented runs. Arguing that TASes are inherently better is kind of silly anyway, but especially in this case, because the level of control over the game is so consistently high. I have as much respect for that run as I do TAS runs of extremely high quality. Going by the WIPs of this run, I think we'll have just about the best of both worlds for this game.
Joined: 4/16/2006
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most people think that 70 star run is better, but you are entitled to your opinion. Also dragorn is making a much better 120 star run.
Joined: 2/16/2005
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The 70 star run has its flaws though, a suboptimal route selection and pretty crappy bowser fights. The 120 star route is much easier to come up with.
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The SDA run is the best run I have ever seen for a game.
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same here ... I'm surprised he went for such risky moves near the end. The wall jumps were great, though.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
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Yeah, its really crazy how many risks he takes just to save 2-3 seconds which could make him go through another 1-2 hours o.O;;
Joined: 1/21/2006
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Well if he doesn't save that time, somebody else will :P
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heh, yeah still thought imagine just wasting 1 hour just because you decided to do a long jump to save you like 2 seconds and u fall of and die and lose like 45 seconds and u restart.
Joined: 7/28/2005
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The reason he took those risks is because he already had a sub 2:15 (which was his goal) completed. He felt like there wasn't as much pressure if he made a mistake, so he could go out and make all the risks he wanted. Regardless of this, he still has massive pills for doing that. Incredible.
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Kles wrote:
Regardless of this, he still has massive pills for doing that. Incredible.
I don't think I have ever heard this expression before. Do "pills" here refer to his testicles or to the fact that he is crazy and on medication?
Mitjitsu
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I found a weird glitch the other day and haven't been able to replicate since I mysteriously pulled it off, and couldn't do it even after 2 hours of trying, but in the basement I was screwing up the camera in Mario Cam so the camera was directly above mario allowing you to see through all the walls where the key door is. I did a double jump backwards and a mid air kick and appeared underneath the platform with the two coins in the main lobby, from there it might be possible to get to a useful spot. Although probally unlikely. The key door would be probally be useless since it would say "this door is locked bwa bwa bwa", I don't know if glitching through the 8 star door would have any use either apart from avoiding the open door sequence. The best possible use would be to long jump into the second bowser room although it probally doesn't even phisically exist at that point in time. The other possible use in the main lobby is the seam near the eight star door, there is a specific spot where mario can get stuck and do all sorts of stuff such as continous unassisted head bashing and hyper jumping. I've tried to glitch through that spot but there is a very strong repellent force which pushes mario away, however if it was somehow possible to get a backwards longjump in there then who know what might be possible, you would be able to build up enough speed and do a mini double jump and effectivley warp to location.
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AKA wrote:
I found a weird glitch the other day and haven't been able to replicate since I mysteriously pulled it off, and couldn't do it even after 2 hours of trying, but in the basement I was screwing up the camera in Mario Cam so the camera was directly above mario allowing you to see through all the walls where the key door is. I did a double jump backwards and a mid air kick and appeared underneath the platform with the two coins in the main lobby, from there it might be possible to get to a useful spot. Although probally unlikely. The key door would be probally be useless since it would say "this door is locked bwa bwa bwa", I don't know if glitching through the 8 star door would have any use either apart from avoiding the open door sequence. The best possible use would be to long jump into the second bowser room although it probally doesn't even phisically exist at that point in time.
Believe it or not, I found this out about a week ago, and I was just about to make a video of it showing my discovery...It's not too hard to do. And yes, it's a fun little glitch, but game-completion-wise, it's useless.
Joined: 6/7/2006
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i discovered this glitch a long time ago, told foda about it months ago too
nesrocks
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http://dehacked.2y.net/microstorage.php/info/2275/SUPER%20MARIO%2064%20%28USA%29%20-%20FODA%20-%20120%20stars%20-%20v140.m64 The WIP up to 89 stars. Again, not gonna remake anything!! it's the new policy :) It's 20 minutes faster than Dragorn's speedrun, which makes me wonder... the TAS has to be a sub 1:49 at least..