Kirby's Adventure TAS by JXQ

Essentials:
This run satisfies the following criteria:
  • Aims for fastest time
  • Takes damage to save time
  • Manipulates luck
  • Abuses programming errors
  • Emulator Used: FCEU 0.98.16
Overview:
It's Kirby, he eats things. The previous published run has been in bad need of obsoletion for some time now, as this submission improves upon it by 16 minutes and 31 seconds.
Deciding which powers to use when is most of the strategy when TASing this game. Previous strategies included big portions of wheel, hammer, and tornado, each improving the last strategy significantly. All of this was obsoleted when Kirbymuncher submitted his run a few days ago, which was a UFO-heavy run that was in need of optimization, but showcased a superior strategy.
This run is still improvable, as the possibilites for testing which enemies to kill when to improve lag and enemy behavior seems limitless, though I can't say for sure by how much. Probably more than I'd expect.
I think some will find this run repetitive and long. I have to say I agree in some areas. Making this TAS was a lot more fun than watching it is for me. The game is just very long, and if you take away UFO, then the next best strategy would be another power abused throughout the majority of the game (most likely tornado).
About the Game:
So the main thing about this run is the abuse of UFO power. By pressing select at the right moment when getting hit, Kirby can keep the UFO power while the game thinks he has no power, so UFO is not reset at the end of each level (nor is it lost when taking another hit). Kirby can now travel quickly, efficiently kill enemies to reduce lag, and bust up the snotboxes of bosses with haste.
One disadvantage of UFO is the inability to go down ladders or down through platforms that Kirby can normally fall through. A few places in the run cannot be done with UFO, and so this leads to strategy that involves finding the fastest form of travel until another opportunity arises to get UFO.
UFO can attack in four different ways by charging the B-button for various lengths. There is the beam, laser, star, and double-star. Each has their own place, but the most used will be laser for enemies and double-star for bosses.
The lag in this game is thick and behaves strangely sometimes. Often I start a charge without ever firing a shot before entering a door - this is because holding a charge can sometimes allow for faster movement when changing directions. Other times I will head off of the straightest path to the door to kill some enemies, seemingly wasting time, when I am really trying to reduce lag.
The amount of lag can also be heavily based on enemy behavior - that annoying spark guy can either hop around nicely and lag-free or spark himself, slowing the game to a crawl. It's because of these complicated dynamics that I say the run still has some room for improvement, but it's tough to know how much.
It's faster to head horizontally into an incline than to follow it diagonally. It's also possible to get boosts from certain types of platforms by hitting them horizontally when slightly below them. UFO also enters doors faster because the game doesn't use Kirby's "turn and enter the door" animation before fading the screen out.
Specific Notes:
In 2.1, I take wheel because in 2.2, there is a ladder that UFO Kirby cannot go down, and wheel is even faster than UFO for the remainder of the level.
In 3.3 I inhale enemies while falling so that there are few enough sprites on screen to let the Hi-Jump enemy appear.
In 4.4, I tested dropping UFO and using wheel, and then mixing back to UFO on the next screen. It was slower by a few seconds.
In 6.7 (boss), there are some pauses in sword swinging. This boss has periods of blocking where all hits do not connect and sometimes can slow down the overall fight. I tried to manipulate the boss's behavior into having as few of these waiting periods as possible.
In 7.3, I diagonally avoid the ice hills, because if Kirby coasts over the top of one of these hills, his maximum speed is significantly reduced for an unknown reason.
In 7.5, the star backgrounds going up and down push Kirby in those directions.
7.6 is awesome. One of my favorite parts of any game!
In the second-to-final boss, I take hits because it allows Kirby to use the starrod a few frames earlier each time. The final boss cannot be hit unless he opens his cape, but this animation is not seen in the run as I hit him as soon as possible each time.
Thanks to...
Kirbymuncher for his UFO discovery and submission. Baxter and qFox for helpful RUCs (Run-under-construction).
Description and screenshot: Like it matters what I recommend :P

Bisqwit: Updated the movie file per JXQ's request (now 27.5 seconds faster). Also, tentatively accepted, and being processed.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #1314: JXQ's NES Kirby's Adventure in 36:45.50
Former player
Joined: 6/6/2005
Posts: 384
Getting ready to watch, but I have a feeling it'll be a definite 'yes' vote. 16 minutes+ is SIZABLE.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
First time ever I see a Kirby run. Cute character, you did a fine job reducing lag, which must have been tedious to deal with since it was constantly, although slightly visible throughout your run. Looked real good my man, easy yes vote. Will definitely download a future .avi of your run.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
AngerFist wrote:
First time ever I see a Kirby run.
Yep, same here. EDIT: No, I lied: I've seen Nitsuja's run as well, but whatever. Decent run of a decent game. Yes vote. Glad to see you in business again, JXQ. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
Great run, but two suggestions. 5-1: Switch to Stone for that long vertical section. Would that possible save you some time? 5-3: How about using Hi-Jump in the first section instead of floating up. Would that save you some time? It's interesting to see the differences between this and the remake (Nightmare in Dreamland on the GBA which I'm running at SDA). Will have to throw notations about the game differences...
Taking over the world, one game at a time. Currently TASing: Nothing
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Just watched the whole thing and you made a fun game, fun! Yes Vote.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
A great improvement on the older publication. Yes vote. Can you go in to detail about the MetaKnight and final boss fights? I was a bit confused about the waiting between certain hits.
hi nitrodon streamline: cyn-chine
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
It seems awkward to be able to carry a charged shot through-out the stage :) This movie has some crazy UFO madness. Although its hard to call it a UFO since we know what it is. "Kirby's Alien-like Flying Machine" Wouldn't that be easier to type all the time. This game is very repititive. That is one big con of this movie. Although i enjoy watching kirby's celebration dance after every level. Surely enough, I do not have to wait very long to see it since JXQ finishes the levels quickly. This games music is not bad. Its not the best, but it is easy/good to listen to while watching. I loved it when the GB level/music started. brought back memories of kirby's dream land. The game seems to be played very well watching at 100%. Other than all that, this is a 16 minute improvement over Bisqwit's run. This run deserves a Yes vote, and nothing else.
Player (31)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Awesome! Highlights: *knocking off Metaknight's mask *going through the boss tower with the quickness *pushing King DeDeDe *playing DDR during the final boss theme :D Wholehearted yes!
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
Finaly! So all you needed was a big push ;) But for the sake of fair play I suggest we wait until muncher is done to see what his final score will be like. Perhaps his run will beat yours? Voted yes anwyays, but won't make bold statements anymore like "Oh yeah, UFO def. beats all" :p
qfox.nl
Former player
Joined: 2/2/2005
Posts: 198
For a platformer, this one sure uses the "jump" button the least considering its lenght.
Post subject: Re: #1314: JXQ's NES Kirby's Adventure in 37:13
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
JXQ wrote:
It's Kirby, he eats things.
Word. Yes.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Player (36)
Joined: 10/8/2006
Posts: 284
Definatly yes. It just improves the other run so much.
Player (36)
Joined: 10/8/2006
Posts: 284
In 5-2, instead of getting spark, you can mix the spark and fireball on the way down for ufo.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I'm voting "yes" based on the description on the movie, the seen WIPs of Kirbymuncher, and my movie that it obsoletes by that great amount, even before watching this movie. However, I hope someone takes Kirbymuncher's ideas of improvements and applies them to make a new, better submission before this one is published! :)
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Very nice movie... who who have thought Kirby's Adcenture could be completed in little over 37 minutes... and completing this TAS in only ~2 days :O great job JXQ. @kirbymuncher You should definately not give up on TASing; you were getting better with each WIP you released.
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
heck yes
Player (206)
Joined: 2/18/2005
Posts: 1451
Awesome Run! I especially liked the boss fights and the use of the doppler effect by geting as far away of a boss as possible allowing to start shoting a few frames earlier and saving some time though the next shots. Also the strategies to get the UFO back by a double enemiy mix look very consistent and clean (I especially liked the one where you use the Karaoke Boss and another regular enemy). And generally the run looks very clean and the movements pretty optimized so there is no other choice (unless you are retarded) than voting YES which I do herewith! Great Job JXQ!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
I love Kirby games. This was really entertaining. Yes Vote.
Current Projects: ???
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Some tests: Stone in 5.1 is slower by the end of 5.1. It may make up by using on the hammer boss in 5.2, except that kirbymuncher's idea makes that unnecessary. Taking UFO in that spot in 5.2 saves a total of 16 seconds. I'll go ahead and re-finish the last half of the game, hopefully lag and luck will be on my side enough to keep all of this saved time and perhaps find a bit more. Since this will be the only difference, I won't cancel this and instead will just give Bisqwit the updated file when it's completed to swap out of this submission. Now I'm glad I made that excel spreadsheet of all my level times :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 11/15/2004
Posts: 804
Location: Canada
Wow! I've been waiting for a new Kirby run for a long time (a non-Famtasia movie!), but I didn't think it would be that much faster. In retrospect, UFO seems obvious. Wheel looks fast, but it's useless in the vertical stages. Unfortunately, UFO is a little TOO good. The only downside to this movie was that it was a bit boring to see Kirby use the same power for so much of the game. The boss fights were incredible. You can beat the Sun and Moon in two hits? It was amazing to see the bosses get their asses kicked so quickly. A Yes vote for sure. I just realized something. All the pastel levels really remind me of Fantasy Zone.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 8/1/2006
Posts: 428
Boring. Reptative. Too much UFO. Voted no. ;) EDIT:Some of you apparently missed the sarcasm.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 11/15/2004
Posts: 804
Location: Canada
Your vote doesn't seem to have been recorded.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Player (105)
Joined: 6/7/2005
Posts: 290
Location: New York
I gave it a yes, this is muuuuuuch better. Great job with the lag. I never realized how bad this game was with lag.
Soft Blue Dragon
Joined: 5/3/2004
Posts: 1203
hopper wrote:
I just realized something. All the pastel levels really remind me of Fantasy Zone.
Interesting comparison. I've always thought Kirby was the best looking NES game I'd ever seen, but it makes me wonder how stunning it would have looked on the SMS. (Compare Fantasy Zone II NES to Fantasy Zone II SMS and you'll see what I'm getting at.)