Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Sorry, I don't understand it. Cool glitches are cool because they look awesome. For example, in rockman1 when the main character enters the ceiling and zips superfast all the way to the right end of the ceiling, it looks cool. It doesn't cause annoying visual glitches nor disrupts the story. While it might be confusing for the first time, it quickly stops being that and becomes cool instead. However, the murder beam glitch looks confusing no matter how many times you watch it. There's no way to understand what's going on. It's just boring. I think that's the keyword here: It's not cool, it's boring to watch.
mrz
Former player
Joined: 8/24/2006
Posts: 119
Location: New York City
Since I only play smw, - I like where you could double question blocks - I love the hopping glitch - Keyjumping is fun - Wall jumping is awesome EDIT: wait i listed the tricks that i liked, oops
Former player
Joined: 6/15/2005
Posts: 1711
Warp, you seriously "don't understand" how people can have differing opinions? It's a pretty easy concept mate. Just reread the two pages you wrote on the murder beam and realize that almost everything you wrote is a matter of personal preference, and we should have no more problem. Also, basing most of your argument on the fact that it looks confusing to a newcomer on a message board where this applies to no one, including yourself, is pretty weird I think. Of course, that's just an opinion, and no big deal either way.
Zoey Ridin' High <Fabian_> I prett much never drunk
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
To a newcomer? I was certainly not a newcomer when I saw the Supermetroid run with the murder beam glitch used, and it was really confusing and ugly. It was only after I saw the version where the glitch was not used when I got to understand what was really supposed to happen. Moreover, even *after* seeing the original ending I still find the glitched one ugly, boring and totally not cool. This feeling is certainly not diminished by the fact that the glitch doesn't make the run faster. IMO a glitch being "cool" can and should be logically argumented. I don't think it's too much to ask what the reason is for it being considered "cool". "It looks cool precisely because it looks ugly and confusing" just doesn't make any sense. People are entitled to their opinion, but that doesn't mean I have to agree with it nor that I can't present my arguments why I disagree.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Warp wrote:
"It looks cool precisely because it looks ugly and confusing" just doesn't make any sense.
I don't think that's why others consider it "cool". I think it's more the fact that Super Metroids game engine was successfully broken ("hacked" in its original meaning). It's so impressive because Super Metroid's engine is quite powerful, compared to many other games. And yes, it looks ugly. :-j
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Considering something "cool" is subjective by definition, why the hell it should be argumented? Argumenting your opinion logically to prove its superiority just adds to the idiocy of the fact.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Donkey Kong Country 2 team-throw double jump glitch and backwards switch into walls. That's personal bias, but I still think the zipping mechanics of Megaman is pretty cool
Homepage ☣ Retired
Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
being fiery mario and small in super mario bros. 1 is a pretty good glitch, one of my favorite. also, warping to the other side of the screen using the vine in 4-2 I enjoyed. ever gone over the wall in rush 2 for the N64 in stunt mode? it's kind of weird. in smb2 and smb3 you can walk right through the final boss' lower halfs, it's really dumb. (wart and bowser) in one of the 007 games for gamecube, you can use your "powers" the one that makes the other player dazed for a second, from accross the whole map!
Super Mario Bros. console speedrunner - Andrew Gardikis
Joined: 2/25/2006
Posts: 407
i like the jumping through force fields (and/or bee hives) in "wizards and warriors III" my sister did it eons ago on the console and i never figured it out till much later... its so simple to do :) haha and yes my sister was a noob and had no idea how to do it nor could she re-do it...
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Tom and Jerry has a pretty fun glitch where you fly off a couch and shoot through the top of the screen. Then the follows a random spot on the screen, not the actual character. Unfortunately, you can't touch the "exit" sign to end the level. Pokemon Red/Blue has a couple fun glitches that make pokemon materialize, which is abused to some level to catch a level 7 Gyarados in the current run, and I'm working on a run that uses a different glitch to catch a level 138 Marowak (Maximum level: 100).
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
The greatest trick of all time is to strafe in doom to save time.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Bunnyhopping in PC games Zelda 2 speed glitch BLJing in SM 64 + MIPs Megaman zipping glitches Sonic zipping glitches OoT out-of-boundaries glitches
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 10/3/2005
Posts: 1332
Mortal Kombat 2. The whole thing is one big glitch.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
laughing_gas wrote:
Bunnyhopping in PC games
Seconded, with an exception that not only PC games have (and benefit from) bhopping implemented to a certain extent.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
there's some pretty crazy bunnyhopping in Umihara Kawase
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Also here. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Bp_
Joined: 11/30/2005
Posts: 81
Location: Quebec
strafe on a wall in hl to run faster :) Bhop is cool too back jumping in Mario 64 fast walking in Zelda 3 (right left or something like that)
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Bp_ wrote:
fast walking in Zelda 3 (right left or something like that)
I believe you were referring to Zelda 2.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 7/28/2005
Posts: 339
Vatchern wrote:
The greatest trick of all time is to strafe in doom to save time.
As an avid Doom player, I can honestly say this is my favourite too. Ever since, I've found myself running at a 45 degree angle in pretty much every FPS I play.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
The last boss fight in Contra 3, where they just lie down in front off the boss, completely ignoring the huge flipping things that should be crushing them. I honestly thought this place was B.S. the first time I saw that. I had to download the emulator and rom and watch it frame by frame to prove that it wasn't cheated. Still not really sure why that works.