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ALAKTORN
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mklip2001 wrote:
  • By skipping the Maverick stages, the run stays a pretty moderate length. A full-game walkathon would be too much, I think.
I completely agree, and I want to say this because others have expressed more interest in a full walkathon
ALAKTORN
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Heisanevilgenius wrote:
Come on, people. How can you possibly find this not entertaining? Crazy glitches galore. Skipping bosses, walking through walls, creative uses of weapons. This is an awesome run and it really disappoints me to see all the meh and no votes.
people who don’t find this entertaining must’ve hit their head as children, Fractal made a fantastic job at staying entertaining the whole time
ALAKTORN
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^the same is happening to me, I honestly don’t think it’s solvable throwing in the last 9-spots solution :P random: just got solution #4 done in 260 moves (not optimized, would probably go around 230 if so)
ALAKTORN
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press right for great justice? voting meh
ALAKTORN
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you’re an incredible TASer very enjoyable run, I’m not really sure how publishable it is, but I want to vote yes
ALAKTORN
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Truncated wrote:
I can get 9 out of 10 in place, different ones if needed, but not all 10.
same here… my strategy goes for the 2 central ones first, but maybe it’s wrong edit: are we sure this is really possible? :/ I don’t see how you can get the center one while still only have 4 ice cubes at the borders… and it seems like you need 3 of them next to the 1-square-away-from-border places, and the 4th one at the bottom to set the others up… so with this, I don’t see how you can get the center :/
ALAKTORN
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why did this take so long?
ALAKTORN
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nice tests Dooty :) can someone make an encode of that new trick?
ALAKTORN
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I meant practically, seeing as even the most accurate emulators seem to have trouble emulating lag, I thought it was one of the hardest things to emulate right not that I know much about it
ALAKTORN
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if it’s due to lag then there’s no way it’ll ever be fixed :(
ALAKTORN
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Enterim wrote:
So make a save file with ghosts that use zippers and send it to Aleckermit who can presumably load that save onto his N64 flashcart and try it on console. I doubt they'll desync.
like xenos said, even if they synch it could mean that they aren’t saved as input presses does this game ever come up with a “impossible to save ghost data” while TTing? in MK64 you can just turbofire all inputs and after a minute or so you’ll get the message, because there were too many inputs and the game couldn’t save them, the same test could be made for DKR I think… and if you never get the message, then they aren’t based on input?
ALAKTORN
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Weatherton wrote:
First, thank you for bringing this possible emulation issue to our attention.
that was my main point, I don’t care enough nor am able to make precise tests myself, and I trust Stacy’s and 0xwas’s word; so if you don’t believe them feel free to make precise tests and get to the bottom of the issue, but don’t just ignore it
ALAKTORN
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Nahoc wrote:
Also, you still haven't proved what those "emulation inaccuracies" are.
the boosts of the zippers, 2 top players agree on it, you really can’t argue on that
ALAKTORN
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I tried making a good post, but I suck at this… I can only say, Dooty you’re completely wrong and I hope that no DKR TAS will be published until it is correctly emulated …you should also consider that if emulation is ever corrected, a better TAS would still be minutes and minutes slower than the inaccurate emulation TAS, how do you go about doing obsoletion like that?
ALAKTORN
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Dooty wrote:
Yeah, I know, but recently a run was submitted and accepted that uses a trick only possible on emulators to steer beyond the point a normal N64 controller would allow...
I think the reason for that is because you can mod a N64 controller to work like in the TAS, so it’s not an emulator inaccuracy
ALAKTORN
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Dooty wrote:
even if it have some emulation inaccuracies.
http://tasvideos.org/MovieRules.html “Play games that are emulated well Emulation of several platforms such as Nintendo 64, Sega Saturn, and PlayStation is still far from perfect, and some games work worse than others. This may be grey area on such systems, but we generally aim to publish videos that look like they could be played back on the original video game system. Movies of games that are not emulated well (have graphical or functional glitches that do not exist on the real console) should not be submitted. Accurate emulation is preferred over inaccurate! The goal of our movies is to show what could theoretically be done on a real console. Exploiting emulation bugs goes against this goal.” a DKR TAS would be nothing like what’s actually possible on console…
ALAKTORN
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Weatherton wrote:
I'm not saying the emulation is accurate, but those are not a good comparison example.
it’s the first I found, and it does show that the zippers give different boosts, regardless of the driving and ending times and I trust Stacy’s and 0xwas’s judgement, if they say the zippers’ boost is different on emulators, then it is true Stacy is from the MKPP, and 0xwas is one of the best gamers in the world, and also a TASer
ALAKTORN
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BrainStormer wrote:
I think this game is in dire needs of a new tas that will use T.T IMO. It'll be more entertaining no matter what
what’s the point if the game is badly emulated?
ALAKTORN
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Weatherton wrote:
ALAKTORN, do you have any documentation / examples showing in which ways the emulation is broken?
I know a guy with console WRs, and he’s been destroying them easily on emulator (obviously without using tools) that’s all I know edit: actually, this guy made some vids, let me check [emu] DKR Jungle Falls (Hover) flap - 14.98 http://www.youtube.com/watch?v=NynbT8YZTIs DKR JF Hover flap 15.23* http://www.youtube.com/watch?v=AKOmrerpLko edit2: actually, here’s another WR holder claiming so: http://www.youtube.com/watch?v=kFpIqtekgcw (read description)
ALAKTORN
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even if it’s for manipulation, that is the worst kind of manipulation… it just looks sloppy :/
ALAKTORN
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are you guys aware the Hovercraft air physics are badly emulated? apparently, it can get much faster times on emulator… wouldn’t that invalidate a 100% TAS? edit: hmm actually I’m being told the zippers (booster things) are broken on emulator regardless of vehicle…
ALAKTORN
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I feel like from the Ryu fight on it got a lot better, I liked the parries and the quick target combos but it probably could be more… and a final round Gill rose kill is a must <_< wish it had less blocks, at least some juggles and better AI manipulation; also almost always ending a round with the Super (and not even its final hit) looks boring to me I’ll go with meh edit: after watching the linked Necro TAS I totally agree with the ROM choice, far too many fights otherwise… (and the graphics seem to look nicer, but that could just be due to the HD encode)
ALAKTORN
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Derakon wrote:
ALAKTORN wrote:
the point is for better entertainment, nobody should like staying still and letting the game finish by itself like in this movie
So you're saying that someone else's conception of what is entertaining is invalid? I liked the ending to this movie. So thank you very much.
it gave me a laugh too when I watched it the first time, but when I learnt the truth behind it I understood that it really isn’t anything much, and beating the game properly would be so much better
ALAKTORN
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Bernka wrote:
I'd say I won't change my game objectives, to reduce the size of the movie.
…no, that’s totally not the point the point is for better entertainment, nobody should like staying still and letting the game finish by itself like in this movie “end of input” is a weird measure of timing completion and some TASes don’t do it simply because the authors don’t agree with it, and they’re not even labeled as “speed/entertainment trade-off” if I recall correctly
ALAKTORN
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^TTC is very awesome