Posts for AbeX300

Experienced Forum User
Joined: 7/11/2010
Posts: 14
Risk of Rain (Either do it while labeling it as a specific version since it's still being updated, doing it as an experiment TAS for the same reason, or wait until it finally finishes updating for good.) Within a Deep Forest (Possible glitches involving physics to speed through faster?)
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/
Experienced Forum User
Joined: 7/11/2010
Posts: 14
Actually, I almost forgot about the Arcade Machine. I suppose I'll try that for now, getting a 9999. (Or farther if they never expected a player to reach 9999)
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/
Experienced Forum User
Joined: 7/11/2010
Posts: 14
Baxter wrote:
Whether "quick" and "fast" is equally speedy should be easy to determine using an emulator with savestates and a frame counter.
Why didn't I think of that. Edit: Alright, here's what I have so far.
Quick -> 190 Frames
Rapid -> 188 Frames
Speedy -> 187 Frames
Fast -> 170 Frames
Fast is, well, the fastest adjective of all.
Derakon wrote:
But heck, we've accepted all kinds of crap.
Wait, there are boring TASes? I do not compute with such monstrosity. C-O-N-F-U-S-E-D-_-M-A-N *poof*
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/
Experienced Forum User
Joined: 7/11/2010
Posts: 14
Brushy wrote:
Scribblenauts is not a game to speedrun, but to make an entertaining playaround.
So I guess speed-runs of it aren't acceptable? But if they are, I guess I'll do the "Sacrifice Speed for Entertainment" type. Or otherwise, I'll just take your call and do a playaround. (Unless bizarrely (at least to me) it is a speed-run anyway)
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/
Post subject: Super Scribblenauts
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Joined: 7/11/2010
Posts: 14
Practically, I am using the recommended emulator, the DeSmuME (which I friggin' love), and since Super Scribblenauts actually seem to work fine, I'm wondering: Should I do a run of getting all 120 starites? (This doesn't include the 121st starite, unless there is some way to manipulate the luck, or it just requires some specific trick I don't know about) Should I simply reach to the last world as fast as possible? Or should I do the evil and try to get every merit in the game? What words will assist me in the TAS? An example would be the fast boots. But is there a speed difference between quick and fast, much like there is a size difference for big and large? Are there any useful glitches? Of course, I would prefer not to have extremely cheap glitches, such as the Starite-Vending-Machine-Handcuff glitch in the first game (which I assume is fixed in this game). Should I later on make a Playaround version? :3 And a question not relating to my TAS, but is someone planning a TAS of the first Scribblenauts game? Answers plox.
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/
Post subject: Re: SMW Hack - Super Mario World 3 (Yoshi Isle 1) TSA Short
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Joined: 7/11/2010
Posts: 14
jimsfriend wrote:
I didn't try, but I would guess that you don't need to take damage from the hammer bros. Maybe I'll attempt it Friday.
AbeX300 wrote:
Although, there is only one part that I can see some improvement, but it's just that I don't know how to get through the part faster.
The straightforward and probably faster solution would be to do a midair shell jump under the gray pipe. This could probably be done with minimal delay to collect a shell. Otherwise, you could take a yoshi, or an invisible yoshi, and jump off of it while under the gray pipe. Any of these should be able to get you through without touching water.
The invisible Yoshi? Never have I heard or seen (at least being riding :P) an Invisible Yoshi in my life. Right away, I know that is a glitch, but how do you do so?
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/
Experienced Forum User
Joined: 7/11/2010
Posts: 14
arflech wrote:
In the Display Configuration, uncheck "Display messages before applying filters" there should be something similar available for VBA
No, I don't mean like that. For example, in Crash Bandicoot, The Huge Adventures. You just walk along, speeding through, but then when you fall down a hole, you use a save state to get back up. However, when the video is made, it still shows you falling down the hole, and jumps back immediately to right before the hole. Am I using the wrong compressor or what? =/ Why do I keep doing the =/ too much? =/
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/
Experienced Forum User
Joined: 7/11/2010
Posts: 14
boct1584 wrote:
Can you post the key-input file via DeHackEd's MicroStorage script? That's what serious TASers will want to see to help you out.
Can I ask how? Because the only dump for the ZSNES that I know of is the AVI, and I really don't know how to make it a FCM/FM2, SMV, VBM, M64, MMV, GMV or DSM file, so I can't post it, and I really don't know what's a key-input file. Sorry, I'm still new to the TAS. =C
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/
Post subject: SMW Hack - Super Mario World 3 (Yoshi Isle 1) TSA Short
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Joined: 7/11/2010
Posts: 14
The first TSA short that I'll be posting here, but it's not the first TSA I've done (granted, they weren't so good). I've decided to play the most recent Super Mario World hack, which was Super Mario World 3. It had a 4.7 rating, but the game doesn't even seem too bad so far. So, I started with the Yoshi Isle 1. I'll be getting to Yoshi Isle 2 and 3, eventually. =3 Video Although, there is only one part that I can see some improvement, but it's just that I don't know how to get through the part faster. It's where I keep jumping out the water, at 0:25. I went for the ingame time for now. So, not too shabby? =/
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/
Experienced Forum User
Joined: 7/11/2010
Posts: 14
arflech wrote:
For new TASes, you should use snes9x-rr 1.51v6: http://code.google.com/p/snes9x-rr/downloads/list
Thanks. ^_^ Also, I can't help but to think that the file just made it look REALLY similar to VisualBoyAdvance. It just does. XP Edit: Unfortunately, it IS like the VisualBoyAdvance. The problem is that with the recording, if I use a save state, the video will show that I was using save states. =/
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/
Experienced Forum User
Joined: 7/11/2010
Posts: 14
scrimpeh wrote:
It should be under either Options or Input, then.
Neither has the Hotkeys. Options has: Display Configuration: Which changes the screen and has the Stretch Image that you mentioned. Settings: Which has Freeze Folder Directory, Auto-Save S-RAM, Skip at most, and Skip Rendering. SPC7110 Pack Configuration: Which has 3 choices: Load All Data into RAM, Load Some Data into RAM (Number needed), and Read all data from file. GFX Pack: Graphics packs for certain games. Input has: Joypad Configuration: Which of course, configures the controls. Enable Multitap 5/Mouse/Super Scope/Justifiers No hotkeys. I must have the wrong version then. =/
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/
Experienced Forum User
Joined: 7/11/2010
Posts: 14
scrimpeh wrote:
Giant black border around the game? Are you running in fullscreen mode? If so, it might be that you don't have "Stretch Image" enabled You can reassign hotkeys such as frameadvance and slowdown under Config > Hotkeys...
Thanks for pointing out about the Stretch Image. However, I don't even see a Config tab. All I see are File, Options, Input, Sound, Window, Cheat, Netplay, and Help. I'm using SNES9X v1.43. Is that the wrong version? =/
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/
Experienced Forum User
Joined: 7/11/2010
Posts: 14
scrimpeh wrote:
Hello and welcome to this site, enjoy your stay! You may want to try out Snes9X which is the preferred emulator for SNES movies on this site (although ZSNES is also allowed), because it's quite a bit more desync-proof. Either way, hai
I seem to be having problems with it, already. First off, there is a giant black border around the game. Second, I can't even find the slowdown or frame by frame. =/
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/
Post subject: A new player comes after another. =3
Experienced Forum User
Joined: 7/11/2010
Posts: 14
Hey, Abe here. I'm not exactly sure when and how I firs visited this website, but I think it's the 0-Star Super Mario 64 video that lead me to this website. My big dream is being able to do as much Playaround TASes as possible. However, given that I only have the skill to be able to TAS on the ZSNES 1.51, and because even sometimes it will screw up on the playback, I desire to search for help on my quest to be a master of Playaround TASes. TL;DR - New player searching to be the master of Playaround TASes, while only having the skill to use the ZSNES, which unfortunately screws up the playback occasionally. So...hi. :3
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/