Posts for Ace_Of_Hearts

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Thanks. For the record, if anyone was wondering, Darbian himself never claimed to have beaten the TAS; a bunch of other people on Twitter were claiming he had done so. I just wanted to know on the factual, technical level what was going on. Thanks for checking into the matter.
1/60 of a second is important; every frame matters.
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I am posting in this thread to bring to your attention that this TAS has purportedly just been beaten last night by the new world record (now held by Darbian, time of 4:57.427 by SDA/SRL standards). I don't know what the TAS timing on the run would be. https://www.youtube.com/watch?v=yH7TvLUV3ec The time of the current TAS is 4:57.31, but if I remember correctly, TAS timing is from power-on, and does not use SRL/SDA timing (from timer appearing in 1-1, to all sprites becoming invisible on touching the axe in 8-4). Just looking to have someone confirm one way or the other.
1/60 of a second is important; every frame matters.
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It's nice to see a scrolling shooting game TASed. Much effort was clearly put into not just the technical aspects, but also making it look good when possible; it's a very beautiful work to watch. Absolutely a yes vote from me. *prays for Touhou TASes*
1/60 of a second is important; every frame matters.
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It's come to my attention that the formal definition for 100% in Ocarina of Time does state that if an item is upgradeable, you need only to collect the strongest one, if skipping the intermediates is possible. If this definition is applied to the original game, that makes it permissible to skip the White Sword and the Blue Ring. So if that is what we'll go with, then the submitter is fine on that, regardless of whether I like it or not. Still, there's the matter of the Big Shield to debate over. Also, for the record, I don't care about consumables in the Zelda series for the most part, since in most games, they go in Bottles, which are a concrete acquisition that doesn't go away; so exactly what is in your Bottles, I don't care, as long as you have all four. This game though, since potions disappear from the inventory entirely when used up, I don't know what to say on those from an objective viewpoint (although subjectively, I'll assert again that I don't personally care).
1/60 of a second is important; every frame matters.
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For the most part, textually, I have no idea what the heck's going on in this video. (All I could really surmise on the info pane was heroes' current HP, and I figured two stats were Strength and Defense, though I don't know which; and the bottom-left panel that showed enemy info, or steps to next random battle.) However, this will not stop me from voting Yes, and here's why: * Looks to be very well-done. Much attention was clearly paid to every fine detail. * The video encode has an info/comment panel add-on on the right to display stats and explain situations and decisions. It is my opinion that more RPG TASes need to do this. (Would be nice if someone could translate that stuff, by the way, although I understand that would take quite some time, but my opinion stands that there was obviously a LOT of work put into presentation.) * The door-creaking sound and the random battle lead-in are mesmerizing. Okay, so that's not really a reason for a Yes-vote, but I still liked the game's sound elements! Suggesting publication to Moon tier.
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Bullet point list about this movie: * Executes arbitrary code. * Pi. * Doesn't beat the game. Doesn't need to beat the game - THE POWER OF PI COMPELS YOU. * Also pi. * Text box pis dance to the music. * And pi. * Is both adorable and totally awesome. * Did I mention pi yet? Because pi. SPOILER: THIS TAS CONTAINS PI By the way, Yes vote.
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This was a very well-done run, and it does collect all of the strongest items. However, though defining this as "All Items" versus putting forth a little more effort to make it a definite "100%" is a little...I don't know. It irks me further that there is no formal definition for a 100% run of this game, as that makes it more difficult to pass judgment on a high-completion run such as this. (I can't just check stuff off on a list and at the end nod and go "yup, this is 100% completion, no doubt," which is what I'd want to be able to do.) I noticed (as others did) that this run skips two mid-level upgradeables that I personally would've liked to see collected: * Blue Ring (skips to collecting the Red Ring) * White Sword (skips to collecting the Magic Sword) It also skips getting the Big Shield, which I'm sure people would like to have seen acquired. This is also part of the reason I'm weary of even tagging this run as "All Items." As for your statement of "I just need to collect the strongest item, if some item is replaced by a better one." I think there are those who would agree that with this particular game, you should collect even the things that can be skipped due to later qualifying for a more powerful upgrade. Besides, you chose to take the Wooden Arrows, despite the fact that those are upgradeable, so why not do this with the other upgradeable items? It makes no sense and doesn't demonstrate consistency. When it comes to your lack of key collection, that's fine. I don't think anyone on the planet expects you to get every dungeon pickup key in the game. I don't know why you chose to collect all the maps & compasses, but it's fine by me that you chose to do so; I see nothing overtly wrong with choosing to get those, and as with key collection, I don't think there's a person on this Earth who would expect you to collect any maps or compasses. Someone else can complain about that if they want. XD So here's what I'm gonna do. I'm gonna vote Yes on this, since I was entertained, and say that I'm fine with this being published, because it is a well-done high-completion run - but I'm also going to put it out there that I suggest a truer 100% run that bothers to get the White Sword, Blue Ring, and Big Shield would obsolete this, even at time cost. Once again, I want to reassure you that despite my nit-picking misgivings, I still feel that you've done an excellent job.
1/60 of a second is important; every frame matters.
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Never played this myself, but I've seen several friends attempt this madness. While nowhere near as hard as "I Wanna Be the Guy," and being hard for different reasons, I still consider this a pretty challenging game. It's also pretty popular, from what I can tell. Given that, and the fact that this is an interesting run, I figure this deserves a spot on the Moon tier. Voted Yes for entertainment, naturally~
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This was simply amazing. No, even that is an understatement. This is one of the best TASes - if not the best TAS - I've ever seen. Constant action, impossible to take my eyes off of - entrancing, if you will, and definitely attention-grabbing. Every single stage is full of perpetual multitasking in every regard from item collection to turning eggs red for later, and juggling when those things are caught up. I can only imagine that the two people who voted "No" are probably next-to-impossible to please; I truly wonder what would impress such rigid people. o.O In this video, Yoshi has a seemingly infinite supply of eggs, and clearly doesn't afraid of coffee, which he must have had at least 15 cups of before embarking on this impressive quest. Baby Mario certainly must have been concerned about whether Yoshi would rescue his brother Luigi in a timely manner, but Yoshi evidently assured him that the other things he wanted to take care of would be finished as quickly as possible; in the end, the side endeavors were completed so quickly that when Bowser was defeated, he allowed Yoshi to immediately go do the extra stages without bothering to pick up his brother, who could wait until that final task was completed. And Yoshi manages to do all of these things without having the benefit of a shirt at any point. I also enjoyed reading the submission text, which was well-written, extremely informative, and easy to understand. 14/10, highly recommend. Yes vote, obviously. I believe this definitely deserves a spot on the Star tier, and moreover, I believe this is so impressive that I highly recommend it be included in the Newcomer Corner.
1/60 of a second is important; every frame matters.
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I watched this TAS with 3 of my good friends (all of whom also occasionally watch TASes) to make sure we didn't miss anything important or funny. Here are our highlights, in order of comments made in the SyncTube channel we watched it in: * Smooth opening of treasure chests without losing time. * Defeated the Guardian right before he resurrected the bits. * Robo punches Masamune in the crotch. * Party does a dance while waiting for the second Nu in the hunting grounds. * Navigates menus like a boss. * So motivated by Azala that they all go berserk and kick Nizbel's ass into next Tuesday. * Bugs Melchior to no end while the Masamune is crafted. * Crono dreams about being Marle's lover when Ayla would obviously be a better choice. * Ayla hands out false promises regarding her sexy figure to convince enemies to give her free stuff (mostly Tabs). * Magus owns everything in Geno Dome with repeated usage of Lightning 2. He subsequently largely just stands there striking his badass poses to remind the party of this achievement to demand his share of the experience for otherwise doing mostly nothing. * Robo repeatedly Falcon Punches every Lavos creature he meets. I'd also like to note that I appreciate your taking a bit right before the final battle to go into your menu specifically to prove you collected your entire quota. For a TAS of this length, it is, in my opinion, aesthetically pleasing, and worth it. I absolutely say Yes to publishing this run, and I say it should be published to at least the Moon tier. An extremely well-done run in our opinion, and well worth the nearly 6 hours of our time it took to watch it.
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Holy crap. I had no idea all this was even possible in FZX, particularly the railsliding and air-ground glitch. I actually still own a working copy of it for my N64, and still love whipping it out from time to time. This run is just absolutely ridiculous, which is why I'm saying Yes. This run does things no normal person would dare try on an even remotely regular basis, as any truly good TAS should. It is good that the submission text thoroughly explains everything that's going on, because that helps one appreciate the TAS that much more, where otherwise you'd just be utterly confused. If nothing else, this makes an excellent placeholder until a complete Time Trial run can be made, which would obsolete this single-cup run (I'd love to see the rest of the game TASed). My personal recommendation is that this be published to at least Moon level.
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Q: How many TASers does it take to beat an existing 120-star Super Mario 64 run? A: 15. I don't know who the 3 people were who voted No on entertainment at the time of this post, but they obviously didn't watch this TAS; they must've mistaken another TAS for this one (or missed the Yes button), because this is one of the most awesome and enetertaining TASes I've ever seen. It's very clearly highly-optimized, and is full of extremely impressive high-speed tricks; far moreso than even the previous 120-star run. The fact that 5 years' worth of work went into this run is evident; many new routes and strategies are used, glitches are abused even more (and in more impressive ways), and stars are collected with far more exacting efficiency. This was a lot of fun to watch. I voted Yes on entertainment, naturally, and I highly recommend that this run be published to the Star tier for high optimization and entertainment value; I believe it thoroughly deserves it.
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When I look at any submission an hour or more in length, I want to make sure I look at it thoroughly from a judgement standpoint. Length vs. Entertainment This submission is nearly an hour and a half long. However, as Goemon games often seem to do for me (and others I know), it has that mesmerizing factor that keeps your attention in and of itself. However, one needs to look past mere mesmerizing-ness and look into how entertaining the input is. As it turns out, this video has good entertainment merit. I'll explain this below, but all in all, it held my attention the entire way through. Story/Objective Knowledge * Plot Point Knowledge. The author clearly knows what needs done to trigger plot events, and goes straight to who he needs to talk to. This is done in the fastest manner possible to minimize non-action time, which is how it should be. * Shopping. The author seldom ever buys anything; shopping in a game like this is rarely necessary in a TAS, so this is not a surprise. Again, how it should be. Usage of 2 Players * Unique Input. I always look for unique input between multiple players rather than just a run where both characters are using the same exact input, perhaps on a slight delay, 85% of the time (same positioning/movement, same actions). The author demonstrates many occurrences of unique input throughout the run, even when the characters' X positions are overlapping (they jump at different times, or alternate slashing, or have other forms of unique input). The piggyback rides are always interesting too; they never seems to get old. XD * Character Choice. The author chooses Sasuke and Yae as soon as they become available for a reason; their movement speed is good (and Yae does especially well underwater). I happen to be a fan of both those characters in particular too. But still, the technical merit for which they are often used shows knowledge of how the game works. * Deaths. When playing as 2 characters, getting rid of one of them is done smoothly without making it obvious that their death was necessarily intended (by this, I mean it looks like one character simply didn't make the jump properly or what-not, as would naturally happen in a real 2-player game from time to time). Also, mid-stage deaths in order to warp one character or the other to a farther point in the stage is a genius time-saver. The author appropriately abuses this as possible, demonstrating knowledge of good places to do it. Usage of 1 Player * Deaths. When playing as 1 character, necessary deaths are done at the soonest possible convenience by entering a stage with 1 HP left and taking a hit from the nearest enemy. Despite being obvious, there's really no other way to do this, and it's done cleanly. Impact Battles There was zero variety in these battles. Although they appear to be done as fast as possible, as generally expected of a TAS (and as I know the TAS of "Mystical Ninja Starring Goemon" did), I still would appreciate a bit more variety in these battles than just "position them right and use the special hyper punch move over and over." This is the only aspect of the TAS I'd really appreciate more effort put into entertainment for, despite the fact that it would lose some time, since it's utterly boring to watch the author use the same exact move over and over until the boss dies. Usage of Game Overs This run triggers multiple Game Overs to reset character life stock. I understand that this saves time in the long run, and as these are all triggered by the aforementioned beginning-of-stage one-player deaths on the last life, it is done efficiently, and gets back to play as soon as possible. Also, the male hula-dancers are always hilarious to see. Overall Entertainment Value This run was entertaining to me. I enjoyed watching everything get systematically killed in some stages (sometimes by alternating slashes from both players), and playing leapfrog over certain enemies in others to give some variety to how things were handled. He also doesn't just stand there at stage ends; he entertains during the completion fanfares as well. Boss downtime is also dealt with via entertainment-based input. This author clearly demonstrates a desire to entertain the viewers, and in my opinion, does so. Overall Technical Value The run seems optimized; it utilizes two players as possible, uses death-warps, demonstrates clear knowledge of what needs done, and clears the game as quickly as possible overall. Verdicts * I chose to vote Yes on entertainment. I enjoyed watching this run. * This run, in my opinion, qualifies for Moon tier publication due to overall entertainment value. Other Stuff * 2 Players * Takes damage to save time * Uses death to save time (a lot) * Sasuke and Yae leave Goemon and Ebisu in the dust (as it should be) * Gets hula dancers as a Game Over treat multiple times * Farts on the final boss
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I haven't played this game in a long, long time. I do, however, remember how notorious this game was due to how frustrating it was to refuel or land. Far's I remember, I never did land properly in this game (appropriately, the comments on part 1 of the temporary encode simply seem impressed that you actually landed). I too can appreciate what this game was shooting for; I can also appreciate what the author was shooting for entertainment-wise. However, as mentioned in the submission text, despite all attempts to entertain whenever possible, it is still a pretty boring game overall (through no fault of the author). Previously, this would have likely meant Rejected Due to Bad Game Choice, but the author of this run and I both wish to place this run in the newly-created Vault tier, because it can and does belong there; due to the game's nature, I just don't think it's possible to tier it higher than that under any circumstances. Voted Meh for entertainment, because he did do what he could to entertain between the game's many unavoidable downtimes, and killed a lot of enemies. I remember how hard it is to shoot that much stuff down, so I was able to appreciate his efforts. Since we seem to have the same idea as to this submission's placement on the site, I have no problems with simply agreeing with the author; I personally recommend to publish this submission to the Vault tier.
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In my headcanon, Tengen is known for making some pretty strangely-executed and frustrating games. (IIRC, they also made "Road Runner," which was also a pain in the ass.) So when I saw this, I knew I had to give it a watch. Toobin' guy is pretty cool. Eh toobs and doesn't afraid of killin' stuff by littering. (Remember kids, only this dude's allowed to litter, because he's just that awesome.) Then again, I've never seen a single tuber have to deal with as much crap as this guy does. This seems to be well-executed for a TAS that attempts to beat the game as fast as possible with no real frills. I voted Meh on entertainment; it'd maybe be a No, but the game choice lends it interest, and seeing it beaten so fast without getting hit is pretty nifty. Perhaps a maximum score run would be more interesting/entertaining to watch; hard to really say. If such a publication were made, depending how it worked out, it might qualify for a higher tier; however, as it stands, I can't see this branch of this game going anywhere but the Vault. So my personal recommendation is to publish this submission to the Vault tier.
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I see that you're the same guy who submitted the video for the "Zelda: The Wind Waker" Fastest Softlock. First, I will say that I agree with Adelikat; there's some value in demonstrating things that will break games so badly that you cannot continue. I can't deny that. Such demonstrations might be nice on the Resources pages if necessary, but since you submitted it formally, we're here to talk business. The fact of the matter is, your Fastest Softlock videos are highly unlikely to be accepted because they do not beat the game, which is presently a requirement for all submissions to this site unless you get special permission. (I failed to recall that there was a possibility of special case allowance for that in the rules, and I keep forgetting we do have a very few single-stage TASes floating around, simply because there are so very few of them). This time, to be certain that I recalled correctly, I did actually look at the rules this time, and though I could've made a huge fool of myself for being wrong when I firmly believed I was right, as it turns out, my brain was indeed working that day: I was correct about the main stipulation of beating the game being in the rules. You can check the rules here, though I'll quote in relevant part here with necessary emphasis:
The Rules wrote:
The movie must be complete Your movie should begin from the console power-on and end when the last decisive action has been delivered. There are no specific rules for an exact endpoint but it must adhere to the following rules: * It must beat the game. * It must be able to reach the credits or end screen without requiring any further interaction; all input must come solely from the input file (e.g. configuring the emulator to autofire after the end of playback is not allowed). An exception has been allowed for Rygar. * It should end with the last input. Don't leave any blank input at the end of the movie. Under special consideration we might allow movies that play a only single level or a part of the game.
If you want your two Fastest Softlock videos approved, you're going to require a special exception, which in the case of Fastest Softlock, despite what (little, I feel) value it carries, I don't think is going to happen. I'd like to see you make a TAS where you actually play through and beat a game, however; I do like your style (what little I get to see of it due to the category you're shooting for). In the end, I'm once again going to have to withhold voting, because Adelikat (and/or other mods? I don't really know how they do special exception decisions) will need to make a call on the potential value of your softlock TASes. If it is decided that they can be accepted, I will reconsider and vote at that time.
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Someone correct me if I'm wrong (which I doubt), but as I recall, TASVideos rules state you must either beat the game, or cause a condition which makes the game display the credits and/or "The End" screen some way, such that the game is clearly definable as having been cleared: in other words, you must do SOMETHING that can be counted as "beating the game." This run does not beat the game in any way, shape or form, and thus, as far as I know, cannot be accepted. Any further opinions I have on the video are therefore irrelevant, as is voting on it.
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I've read and believe I understand your proposal, Adelikat. My thoughts on your tier system are as follows: * I believe that not near enough high-quality runs have stars or moons as things currently stand, and since I've been here, I don't recall any new entries coming in with stars. Thus, setting actual, hard criterion for Star or Moon status is, I believe, an excellent thing to do. * Stars: Not near enough TASes on this site that deserve stars have stars, in my opinion, and they had absolutely no criteria set for determining what should receive one, near's I can tell; they were chosen arbitrarily by the staff when they actually realized "hey, this is really, really awesome." I think your notion to set criteria for stars and what those criteria are is very sound logic. * Moons: As far as I can tell, moons were previously only for precedents and other such highly-notable cases, making it the only honor that really ever got bestowed upon anything based on certain loose criteria. It was never really used for what I originally perceived to be its intended purpose (any notable movie, not just precedents). In my opinion, what you're suggesting here is only a slight change from what I thought moons were supposed to be for in the first place, which I fully support. * Vault: I think this is an excellent category for anything that's just straight-up, be it somewhat entertaining or no, for the sake of having an accepted TAS for a game on the site where otherwise there would not be a published run. I'm all for this idea. * Last but not least, as for the matter of the poll. I previously would have said (without your new tier proposal) that no, you shouldn't abolish Bad Game Choice as a rejection criteria, but you should be far more lenient with it. However, the way I'd vote - taking your new tier system into account - would be Yes. If your new tier system is enacted, there's absolutely no reason I can think of to retain Bad Game Choice as a reason for rejection; any TAS can at the very least be accepted as a Vault submission. However, I can't simply vote "Yes" or "No" to the issue when the poll question does not clarify if your new system is to be taken into account, as my answer is dependent upon whether it gets enacted or not, so I'm going to have to abstain from voting on the poll as the question is currently worded. Overall, I agree with your proposal, and I say it's about time more games got the stars or moons they deserved.
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I voted Yes because: * It was really awesome. * I played this game as a kid. * It had amazing luck manipulation. * The "enemy" never showed up. Actually no. * The description was hilarious. * This is an excellent candidate for the type of TAS I like to call the "What Is This I Don't Even" category. * The site didn't have a TAS of this game yet (a true pittance, I know; everyone was missing out on this awesome game). I've seen shorter TASes where even less happens that have been approved. So with that in mind, given the work that went into producing this thing, I don't see any good reason why people shouldn't be subjected to this awful-looking and awful-sounding game it shouldn't be approved.
1/60 of a second is important; every frame matters.
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I apologize for bumping such an incredibly old topic. However, I have several things to say regarding this particular run. For one, there used to be a Wonderboy arcade cabinet in a roller skating rink I used to frequent, so I have very fond memories of this game. Had I been a member of this site at the time, I would've voted this a Yes. (That, however, has no bearing now, of course.) Secondly, the author mentions in the submission that he grabs as few fruits as possible because of the tabulation; from what I can tell, the tabulation screen doesn't care how many fruits he got unless it would make tabulation take longer than the music, which it always waits for. However, he should indeed avoid grabbing the dolls, because those are worth lots of bonus points which would cause lots more tabulation. So, correct me if I'm wrong, but he could grab more fruits in order to minimize lag, as long as he does not grab so many that tabulation takes longer than the music on that screen. This is the case the majority of the time, although I recall seeing one instance where it actually cut off the last bit of the music (he only had 1 bar of vitality left to tabulate then, as I recall), and a couple where it seemed to wait a bit extra after the music finished for no reason. Perhaps it's on some sort of frame rule?
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I'm not even sure what Plok is, or why he wants to destroy the fleas. However, although I'm not sure why, I plokking loved this run, and that it's a 4-minute improvement over its predecessor makes it a shoe-in Yes on grounds of being faster than the previous submission. Well done!
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Never played this game before myself, but I was able to understand the basics of what was going on by reading the description and watching the video. I particularly liked the optimized boss battles, but I was also able to appreciate the work done in the stages. Despite not knowing anything about routes in this game, I spotted several places where I knew large chunks of stages were skipped entirely. This also, if I am right, stands to be the first GameCube publication on the site, and as such I am further pressed to say yes just because of that. This was an enjoyable run to watch, all things considered. Going ahead and voting Yes.
1/60 of a second is important; every frame matters.
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I was unaware Castle of Dragon had an arcade version (or had forgotten). It looks and sounds much nicer, and is more awesome in general. This run looks to be well-played and kills bosses real fast-like. Voting No because the Medusa boobs were onscreen no more than a second. Voting Yes. Good run.
1/60 of a second is important; every frame matters.
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I love the new strategy, not to mention abusing the auto-scrolling glitch. I'm voting Yes because you actually bothered to kill world 1's boss because you had Mario circle around single blocks like a boss because I liked the run. A lot.
1/60 of a second is important; every frame matters.
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I remember old DOS games. Really short vids like this would be much harder to vote on if we didn't already have multiple others that are even shorter, but we do, and seeing this beaten so ridiculously fast just impresses me. Voted Yes. Also I would indeed love to see a 100% completion run as the author noted interest in creating. The author has also already suggested uploading a half-speed encode, which I would agree with and actually want to see; things happen so fast at full speed I can barely tell what's going on.
1/60 of a second is important; every frame matters.