Posts for Amaraticando


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Amaraticando
It/Its
Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
I can help translate some main pages to portuguese.
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It/Its
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Joined: 1/10/2012
Posts: 673
Location: Brazil
The oldest submissions are pretty much glitchless. #17: Bladegash's SNES Super Mario World in 11:05.70 They aren't fun compared to recent ones.
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It/Its
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Joined: 1/10/2012
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Location: Brazil
The amount of speed and insanity is just hilarious. Yes vote, probably my favorite for speedy TAS of 2017.
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It/Its
Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
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Location: Brazil
You didn't specify if you wanna get an image (ROM/ISO/etc) of the game in your computer or a physical copy of the game (cartridge/CD/DVD).
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It/Its
Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Yes vote for publication, without obsoleting the NTSC TAS. Good work!
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It/Its
Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz
User Agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:54.0) Gecko/20100101 Firefox/54.0
Vector	Block	Result	Duration
12	3	correct	76.94ms
13	3	correct	177.78ms
14	3	correct	345.78ms
15	3	correct	632.65ms
16	3	correct	1209.77ms
12	4	correct	162.04ms
13	4	correct	339.51ms
14	4	correct	645.41ms
15	4	correct	1267.74ms
16	4	correct	2567.45ms
12	5	correct	332.31ms
13	5	correct	652.75ms
14	5	correct	1301.93ms
15	5	correct	2665.52ms
16	5	correct	5621.96ms
Status: Done.
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It/Its
Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
jlun2 wrote:
Language: lua

file = io.open("C:\Users\User\Google Drive\Lua\BizHawk\not game\test.txt", "a")
Be careful while writing windows paths in your scripts. \ is an escape character and can change your string. TASVideos parser even makes it blue in the code. You can pick one of the options below:
Language: lua

local path1 = "C:\\Users\\User\\Google Drive\\Lua\\BizHawk\\not game\\test.txt" local path2 = [[C:\Users\User\Google Drive\Lua\BizHawk\not game\test.txt]] -- better
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It/Its
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Joined: 1/10/2012
Posts: 673
Location: Brazil
If io.open returns nil, it means that the file doesn't exist of that Lua cannot open it. In this context, maybe the 1st is the case. Where's test.txt? In the same folder of BizHawk or in the same folder of the script? Try to pass the absolute path to see if it works.
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It/Its
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Joined: 1/10/2012
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Location: Brazil
You can also go to File > New > Movie and make your settings, like controller's type, author name, anchor savestate/SRAM and save prefix (to avoid using only the default slots). Some of those options can be changed after the movie is started in the Movie tab. Like was said, even if you don't create a movie, an anonymous one is always being recorded. This is useful when you do some glitch or technique while playing casually and wanna replay the result.
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It/Its
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Joined: 1/10/2012
Posts: 673
Location: Brazil
Welcome to this site and have fun TAS'ing!
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It/Its
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Joined: 1/10/2012
Posts: 673
Location: Brazil
I think {0, 1, 2, 3, 4, 5} stars is the best idea. Or, if not that, removing the decimal digit from the voting system. Sometimes, having many options is the biggest reason to avoid choosing at all.
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It/Its
Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
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Location: Brazil
Well, arg is nil. Maybe this version of Lua doesn't support arg for varargs. Try table.pack https://www.lua.org/manual/5.2/manual.html#pdf-table.pack
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It/Its
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Location: Brazil
Even though a second has 59.826098288081 frames, a minute has 60 seconds and an hour has 60 minutes.
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It/Its
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I'm quite sure the same caveats of Snes9x frameadvance function are valid, because this is not used to advance the frame, but to return to the script after that happens: Warning: Due to the way the code is written, the times this function may be called is restricted. Norably, it must not be called within a coroutine or under a [x]pcall(). You can use coroutines for your own purposes, but they must not call this function themselves. Furthermore, this function cannot be called from any "registered" callback function. An error will occur if you do.
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It/Its
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Location: Brazil
Eu considero esse o bug mais severo desse emulador: Win32: Fix loading ROM with non-ASCII path (including directories) Não se refere apenas a ROMs, mas a movies, states e talvez Lua scripts... http://tasvideos.org/Lsnes/TaskList.html
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It/Its
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No caminho pro arquivo, ou em seu nome, há algum caractere que não seja ASCII?
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It/Its
Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
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It's not a good practice to overwrite the variable table.
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It/Its
Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Amaraticando
It/Its
Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
This is the timeline of the credits warp for SMW. Not 100% complete, but covers almost everything important. This text was originally written by nathanisbored and SethBling. - [Jan 2009] Let's Player raocow accidentally does null sprite glitch ( https://www.youtube.com/watch?v=xOOT2XIm5o0&t=7m20s ) - [June 2009] ISM finds item swap ( https://www.youtube.com/watch?v=0jvZ_u2Q9Ls ) - [Sep 2010] Mister discovers item swap with powerups instead of overloading sprite table ( http://tasvideos.org/forum/viewtopic.php?p=247535#247535 ) - [Oct 2010] nathanisbored recreates null sprite with double-tongue glitch ( https://www.youtube.com/watch?v=g25UHjarSCY ) - [Oct 2010] bahamete discovers side effects of null sprite on brown revolving platforms ( https://www.youtube.com/watch?v=zQFseooBPl0 ) - [Oct 2010] WillDaBeast innovates item swap with fire/coin instead of powerup ( https://www.youtube.com/watch?v=ZB0iXcD6WCc ) - [Oct 2010] Mister debugs null sprite's properties ( http://tasvideos.org/forum/viewtopic.php?p=250970#250970 ) - [Oct 2011] nathanisbored accidentally discovers eating chuck gives powerup effects ( http://tasvideos.org/forum/viewtopic.php?p=292639#292639 ) - [Nov 2011] Antaasas exploits null sprite on brown platform to credits warp from YI3; p4plus2 reverse-engineers Antaasas's movie and documents code in English ( http://tasvideos.org/forum/viewtopic.php?p=294959#294959 ) - [Dec 2011] Masterjun submits first credits warp TAS to TASVideos ( http://tasvideos.org/1945M.html ) - [Dec 2011] nathanisbored discovers stun bug using double-tongue glitch ( https://www.youtube.com/watch?v=Dd5t6Vsucqs ) - [Mar 2012] Antaasas discovers credits warp in YI2 with stun bug; turns out to be due to emulation error and not possible on console ( https://www.youtube.com/watch?v=nHK_lOk9dic ) - [Apr 2013] Masterjun improves the run without emulator bug and creates first ACE TAS ( http://tasvideos.org/2380M.html ) - [Jan 2014] Following Antaasas's suggestion, Masterjun debugs chuck-eat crash and manipulates open bus code to controller ports for the current ACE TAS ( http://tasvideos.org/4315S.html ) - [July 2014] jeffw356 reverse-engineers Masterjun's run to find RTA-viable setup ( http://pastebin.com/pEKutJZQ ) - [July 2014] jeffw356 completes successful credits warp RTA ( http://www.twitch.tv/jeffw356/c/4762957 ) - [Jan 2015] SethBling completes first successful credits warp RTA on console ( https://www.youtube.com/watch?v=14wqBA5Q1yc ) - [Jan 2015] DotsAreCool and nathanisbored improve route using berries; SethBling writes new code to reach earlier credits ( https://www.youtube.com/watch?v=c1d2ujQO7J0 ) - [Jan 2015] Dram55 and SethBling improve route by breaking block at end of level ( https://www.youtube.com/watch?v=vLACETAAbV4 ) - [Jan 2015] CarlSagan42 improves the route using turn block particle ( http://www.twitch.tv/carlsagan42/c/6022246 ) - [Feb 2015] Thanks to Carl's improvement, p4plus2, nathanisbored, and DotsAreCool improve route by eating 2nd chuck ( https://www.youtube.com/watch?v=-IFj3rqY3G4 ) - [Feb 2015] p4plus2 writes more condensed code and makes warp more consistent. nathanisbored, DotsAreCool, and CarlSagan42 improve route around it ( https://www.youtube.com/watch?v=RzwDB_gnie4 ) - [Feb 2015] MrCheeze finds powerup incrementation+multitap route that's nearly 100% reliable and safe ( https://pastebin.com/Wy6XKYmS ) - [Mar 2015] DotsAreCool creates TAS for marathon safe credits warp ( https://www.youtube.com/watch?v=6nBzTeXFfmE ) - [Mar 2015] PangaeaPanga improves route by using coin sparkles to replace turn block particles. ( https://www.twitch.tv/videos/40800223 ) - [Feb 2016] SethBling improves on marathon safe credits warp with a second multitap ( https://www.twitch.tv/videos/43025721 ) - [Mar 2016] SethBling finds frame-perfect LR cloud strategy using controller inputs to control open bus execution ( https://pastebin.com/uCCE3TND ) - [Apr 2016] SethBling and DotsAreCool find RLX strategy for easy scroll-less cloud ( https://pastebin.com/3a8ysX9r, https://www.youtube.com/watch?v=ZhB4VpPE1SU ) - [Apr 2016] SethBling finds RLX credits warp route requiring multitap ( https://www.youtube.com/watch?v=v2CDVFK40hs ) - [Apr 2016] SethBling finds non-multitap RLX credits warp route ( https://www.twitch.tv/videos/61486103 ) - [Jul 2016] FURiOUS finds better route and early item swap for non-multitap RLX credits warp ( https://www.twitch.tv/videos/80938561 )
Amaraticando
It/Its
Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Marvelous run, with some impressive tricks that I didn't know. I especially like Expresso in the water level. YES VOTE
Post subject: Re: SMW Strange glitch
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It/Its
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Joined: 1/10/2012
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Location: Brazil
TheLegacy wrote:
I was streaming and I found a strange invisible yoshi god mode glitch on yoshi's island 3 Link's here : Link
If $019D (part of the stack) is a value from 00 to 0C and Yoshi has a null sprite in his mouth, then Yoshi will get wings or be able to stomp the ground based on $16F5 (score sprite high X position). You can manipulate this value at any time, allowing Yoshi to freely swap out powers. You can see other ~600 glitches at SMWCentral: https://www.smwcentral.net/?p=viewthread&t=72499
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It/Its
Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
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Location: Brazil
This code is not very readable.
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It/Its
Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
I made this: User movie #38528305500717915 User movie #38528317092688522 I can talk about how I could figure out some things.. later.
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It/Its
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Unfortunately, I don't know which titles byuu had in mind. It's just a post that I found while asking myself the same question.
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It/Its
Editor, Experienced Forum User, Published Author, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
byuu wrote:
0x55 is such a fun pattern, multiple titles break without it, despite the fact that SNES WRAM is DRAM-based, and is thus completely unpredictable upon power-up, with serious variations across each run.
http://forums.bannister.org//ubbthreads.php?ubb=showflat&Number=60751#Post60751
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