Posts for Bisqwit


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MahaTmA wrote:
If I find the guy who made only one music piece for that game, I'll give him a lesson in variety. With heavy objects.
The artists behind the soundtrack are the famous Geoff Follin and Tim Follin, who happen to be on the top side of my favourite NES music composers list. You can also hear their work in Solstice and Silver Surfer, among a couple of other games. It's just a shame that they didn't buy more songs from them for this game.
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The movie seems to be planned rather well, and it's executed without complaint. And the movie is interesting. My vote is "yes".
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Unfortunately, this technique doesn't have as many uses as I initially thought. https://files.tasvideos.org/bisqwit/mm4trouble.fcm (But I'm quite sure I'm the first player in the world who manages to kill Rockman at *that* spot, or even in that room!)
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http://www.yuko2ch.net/rockman/scathw.mpg (created by Finalfighter, who else :) ) It's about the time we discover some Balloon tricks! So what happens here is another application of the trick discussed in the Mega Man 3 thread.
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AngerFist wrote:
Should it not also work in Megaman 1 and 2? BTW, excellent trick finalfighter.
No sliding in those games. But yes, it might allow getting some extra length for zipping in some circumstances :o Edit:
AngerFist wrote:
Is finalfighters trick faster than the current method? Again, it does not seem its faster.
Well, of course it seems a bit slow because it's a proof of concept, a demonstration! It's not a timeattack video. But when applied properly in the context, yes, it's faster. Edit 2: See for yourself:
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And how it works: Find a spot that looks like this:
####
....
##..
(# = wall, . = not wall) Slide through the tunnel. At the point where the road broadens (the ceiling must be on the same level), face left and take a hit. It allows Mega Man to zip through the wall for some length. This works in Mega Man 3, 4 and 5. Maybe in Mega Man 6 too.
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Timings. Between starting the Bubbleman level (frame of gaining control) and ending the first scene (frame the screen starts scrolling vertically), the timings are: * Baxter's movie, no special weapons: 875 frames * Bisqwit's test, with item 2 launched in the beginning: 840 frames * Bisqwit's test 2, with item1 trick, using item1 to avoid the frogs: 958 frames Of course, it's not wise to use item1 to avoid the frogs. One should switch the weapons later, not there. I was just being lazy. Therefore, I made a comparison video. * Bisqwit's test 2b, without item1 trick, using item1 to avoid the frogs: 976 frames (amazing! the lag amounts to almost two seconds of time.) So the trick saves about 20-30 frames. I still don't have an exact figure how much item2 saves. All numbers are within precision of +/- 1 frames. Edit: CoolBumpty, the idea of course is to start falling at the same frame the platform starts falling. This is accomplished by walking past it at the right edge. This prevents the platform from falling out of Rockman's reach. When you want to jump, just face left and then hold A at the same frame Rockman gains foothold. You can throw the Item at the same frame you press left, and it will be thrown to the right.
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gbagcn wrote:
What I suggest is to let this site accept speedruns where the only emulator tool used is savestates.
We already accept that kind of movies. But we urge everyone to use the other tools too, because it helps creating better videos. Movies that don't use frame advance have no advantage over those that do. If you are suggesting forming a new category for movies that only use savestates as tools... Well, not going to happen. Let's go with the technical reason: there's no way to prove that slow speed was not used in the production of the movie.
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This movie will of course be published, but I hope that Dehacked does the AVI encoding, because I don't yet have tools to do it for dual movies. However, for creating the movie entry on the website, my help is needed because this one breaks the regular format.
Post subject: new level numbering
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I changed the way levels are numbered and created a manual warp command. The problem is that the levels aren't in an order of linearly increasing difficulty. Rather, they're grouped in "phases", each containing a set of 5 levels in increasing difficulty. Thus, level 3-5 is a lot harder than level 4-1, for example. For comparisons, the old level 8 is now number 2-4, and level 13 is 3-4. EDIT: As for window scrolling... Sorry about that. You need to make your browser window taller so that it won't scroll. EDIT 2: I reorganized the window a bit so that it should work better on smaller resolutions.
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Blublu wrote:
So according to my estemations, my movie will be published or rejected sometime in late 2006.
Or, if you are lucky, sometime in July 2005. :P
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OmnipotentEntity wrote:
I'm sorry, it's just so boring. Well played, (but I think some of the water parts you could have cut a bit closer) but still mind-boggingly boring.
I agree completely with this assessment.
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Bladegash wrote:
See if you have entries to this site in your hosts file. I had the same problem.
In reference, see this thread.
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samurai goroh wrote:
I got stucked at level 8...
Weird. 8th is much easier than 6th.
Post subject: Timeattacking Peter Box - javascript game
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I've been working on one too... http://bisqwit.iki.fi/jsgames/peterbox/ I believe the concept to be familiar to many. Ps: It doesn't work in IE or Konqueror.
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McBAIN wrote:
Then is there any way to tell the amount of rerecords has been edited?
No.
Post subject: Re: Eiditing the amout of rerecords
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McBAIN wrote:
is it possible to edit the amount of rerecords that were used? And how hard is it to do this?
Fairly easy, if you know how to use a hex editor for something.
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I don't know.
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http://tasvideos.org/Helping.html wrote:
It is possible to seed multiple files simultaneously. Bisqwit has written a script called btfriend.py which automatically juggles the torrent files so that the files which most urgently need seeding are being shared.
Post subject: Re: I need some more people to seed the Donkey Kong Country
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By cancelling it you only ensure that the automatic seed programs won't see any need to seed it, and they seed something else instead. :)
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GuanoBowl wrote:
Yeah, but a variety of movies that Im throwing out into plain view I think is good.
Quantity doesn't compensate for quality.
Post subject: More techniques, more videos
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It seems Finalfighter has found more techniques: http://www.yuko2ch.net/rockman/bubblete.mpg -- another zipping technique in the Bubble Man level using Item1. Also, this page describes a technique that was used in the published movie, which I didn't notice: http://www.yuko2ch.net/rockman/tenmetsuup.htm More interesting stuff can be found at this new site of his: http://www.yuko2ch.net/rockman/ The "Rockman Exiles 2" movie at the site might be an interesting demonstration of tricks used in an elaborately hacked version of Rockman 2.
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GuanoBowl wrote:
I just like playing games and just sending them in.
I'm glad you do, but please realize that the submission queue is for movies that are to be considered as material that will be published on this site. To accomplish that goal, you need to follow the Guidelines. If you are lazy and don't care, then your movies will be rejected and they are not welcome to the submission queue, for they take away the valuable time of the judges who could instead concentrate on publishing the awesome movies instead. Do you understand?
GuanoBowl wrote:
If they get rejected, then they get rejected. Let it be. I wanna record like
Then by all means, go on and record it, but keep it to yourself. When you start flooding my site with incompetent movies that you haven't really put effort in, you're getting on my (and other people involved) nerves. In other words, quantity does not compensate for quality.
GuanoBowl wrote:
I dont have to f**kin impress you.
Well yes you do. That's part of the entertainment you are talking about. If you don't intend to, you can use your own site instead of mine. Having said all of that, I wish to congratulate GuanoBowl for having submitted at least one good movie, even though by now it's obsolete. I'm now rejecting this submission for the following reasons: - It can be done a lot faster, as explained by Foda earlier in this thread. - It is slower than the existing submission, which was also rejected. - The game is very boring to watch.
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Moved from the General forum to FCEU Q&A forum.
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Zurreco wrote:
Your definition of refined is different from mine. If it needs any addition work to make a complete conversion, then, in my mind, it isn't a refined process.
Well, then you're completely on your own. What you wish for is the the closest approximation of impossibility when applied to this context.