Posts for Blublu


Experienced Forum User, Published Author, Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Use the hacked 60fps version, it desyncs much less often (for me at least). http://tasvideos.org/forum/viewtopic.php?t=152
Experienced Forum User, Published Author, Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
That's pretty neat, though I prefer the regular 2D version.
Experienced Forum User, Published Author, Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
In my opinion, death should be okay as a shortcut if you have lives in the game. Like the Mario games, you die, you have an extra life. But in games like Zelda wheere if you die, it's basically game over and you have to "continue" then it's not OK. In this case I think it wouldn't even be dying so it doesn't matter, but there should still be a way to win all races (make the winning car push you or something if you can't get enough speed on your own!). Though I really don't know enough about the game to comment on that.
Experienced Forum User, Published Author, Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Wow. This is very cool. With this 60fps version I was able to make the Ufouria timeattack I always wanted. In the unpatched version it would always desync in less than a minute, very annoying to say the least. blip, you are a genius, thank you very much.
Experienced Forum User, Published Author, Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
All I have to say is... OMFG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 Is it one guy controlling both ships? I think it must be because they're cooperating so perfectly it's ridiculus (also judging by the video with the hands, it is the same guy). Holy SHIT. That guy is GODLY.
Experienced Forum User, Published Author, Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Okay fine, but the fact remains that timeattacks don't demonstrate playing skills in the same way speedruns do.
Experienced Forum User, Published Author, Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
I know, that's why I specifically said "playing skills", instead of "skills". Making a good timeattack requires a different skill than playing the game. At least that's what I was thinking when I wrote that.
Experienced Forum User, Published Author, Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
I can understand that players are frustrated about those timeattacks, for various reasons (their legit runs being rendered somewhat "obsolete", even though they're not really). However, if they want me to care, they need to show off their videos. I couldn't possibly care less about somome's record in a game if I don't get to see the video. Though some games are not interesting to watch at all (A Link to the Past for example). That said, speedruns are speedruns, timeattacks are theories, and nothing more. They don't demonstrate any playing skills, mostly patience and bugs. And that's that. People who are speedrunning shouldn't be too upset if someone bettered their record using slowdown and save states, it's like being upsed if someone is good at football if he has the ball glued to his chest and was equipped with a lightsaber in each hand which he can slice the opposing team with.