Posts for ChucJo

ChucJo
He/Him
Experienced Forum User, Published Author, Player (152)
Location: Zlaz Tordus, Mugrim
Joined: 2/14/2026
Posts: 3
Location: Zlaz Tordus, Mugrim
Patashu wrote:
The category of glitches you can discover in this game is so interesting. It reminds me of Minecraft 'suppression' glitches which are caused by throwing an exception so not all of the frame's logic finishes but the game continues running, or Baba Is You glitch levels where you have to cause a lua error mid logic so an incomplete turn happens. You found this one by accident in RTA, but I bet someone looking through the code execution per frame could find other interesting places to interrupt logic.
Absolutely! I do plan on fully disassembling the game in the future so who knows what we will find from this perspective.
Solar Jetman • Link's Awakening • Kirby Air Ride https://www.youtube.com/@ChucJo | https://www.speedrun.com/users/ChucJo
ChucJo
He/Him
Experienced Forum User, Published Author, Player (152)
Location: Zlaz Tordus, Mugrim
Joined: 2/14/2026
Posts: 3
Location: Zlaz Tordus, Mugrim
ktwo wrote:
Very nice work again! One question though... Was the damage taken at 5:17 in the encode really necessary?
It was not necessary. I thought it was neat how there are a couple walls that don't kill you instantly like all the others do, so I figured I would show that off. I can see how that is a less satisfying run, though.
Solar Jetman • Link's Awakening • Kirby Air Ride https://www.youtube.com/@ChucJo | https://www.speedrun.com/users/ChucJo
ChucJo
He/Him
Experienced Forum User, Published Author, Player (152)
Location: Zlaz Tordus, Mugrim
Joined: 2/14/2026
Posts: 3
Location: Zlaz Tordus, Mugrim
Patashu wrote:
Amazing work! I assume the new wall clip glitch can also improve any% no ACE?
It absolutely can! I will have to revisit that sometime.
Solar Jetman • Link's Awakening • Kirby Air Ride https://www.youtube.com/@ChucJo | https://www.speedrun.com/users/ChucJo