Posts for Comicalflop


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Permission granted. Similar requests can be give to me in PM form, but only with the intent of making and editing numerous documents. If you have info for one game, it's better to post it here or let me know so that myself or someone else can add it in real quick. Today hopefully I'll work on better screenshots and more info for existing documents, and maybe make some new documents.
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Yes. However, at the moment I haven't tested a huge amount of games yet, and most with ones that I know where Jabo's/gln64 gives best results. What I have noticed is that Jabo's and gln64/Glide64/Rice both have similarities. To me (based on a few games I tested, however importantly not all) it appears that graphically both Jabo's gives the same (and sometimes better) result, and gln64/Glide64/Rice gives the exact same graphics between the three of them, and for some games is better, so simply use gln64. This is just personal observation and probably not legit, but yes don't worry all 5 plugins I test. Banjo Tooie page fixed.
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I'll give Tooie a run through today in mupen, see how far I get. did Jabo's 1.6 or 1.5.2 work for you? I'm also going to find better screenshots for some of the games that you posted, because they don't give enough about the game visually. it should be of the main character in action. I've also put "TASable" as one of the criteria, but since it's so objectionable it's going to be "TASble: Yes/No" for games that so far do not have any progress or a runner working on it, and that criteria will not be there if it is being worked on by someone since it is TASable, because that person is running it. yay, 1,400th post!
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L4yer wrote:
Why did you say banjo tooie is unplayable? I can get past the intro.
which plugin? I'm sure way back when I had tested it out and it didn't work for me. I can update it though with the proper info.
laughing_gas wrote:
http://en.wikipedia.org/wiki/Expansion_Pak It looks like Banjo Tooie doesn't need the expansion pak, which might make it desync less.
Shit man, that link is REALLY helpful.
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mmbossman wrote:
Excellent news on the time, and you have just made my new favorite phrase:) Sequence break sounds so.... old and nerdy now. I love big shortcuts ha ha. BTW, comicalflop... aren't there rules about how long your sig is supposed to be? Every time I look it seems it's getting closer to a short epic novel, if such a thing exists.
there is a limit to the signature. Last night I tried making some of what's written as a link, and finally got the "signature is too long".
nfq wrote:
comi, you're not supposed to jump across the bridge, you have to go to the elevator. the characters in turok 3 crawl almost as slow as Hedgehogs, but because the game is pretty small and glitchy it can probably be done below 37 minutes. i hate sequence breaks because i don't know what that means, but i found some for turok 3. i just call them big shortcuts instead.
I never played any Turok games. I downloaded Turok 3 and played it for 2 minutes and gave up, hence why I couldn't figure it out. to me, shortcuts and sequence breaks are different. sequence break, by definition, is doing something really out of order that significantly reduces the time or simply skipping a lot of stuff, like the OoT run. shortcuts are that; short, and big shortcut is like a jumbo shrimp. The 'Tas shtuff' website has had many games updated, but there's still plenty to go. Hopefully today I can make and edit a lot of entries.
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you know you have my yes vote. watched through all the WIPs, and made sure all was done well and it was. I also would appreciate if there was less lag, but you sped through this game in an inhuman manner which is very good.
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Pure multiplayer games probably would not make anything better than concept demos, and they would have to be really good concept demos at that. I personally could not progress at all in Turok 3 because there was one broken bridge right at the beginning that I couldn't jump across. Beware of Turok 2, someone mentioned once that it might desynch like all hell. If that's the case, try it with Rice's Plugin. that's not the desynch solver, but it's worked so far in successfully watching MM .m64's and OoT. a 4 hour being reduced to 3 is better than, say, my 5 hour JFG being cut down to 4. the good thing is that with tools you can overcome the crap controls, like the problem with aiming and looking down at the wrong moment (marshmallow describes it better than me.) and I use my hypnotic power of persuasion and pure awesomeness to compel you to privately divulge to me what secret improvement you're working on.
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mmbossman wrote:
nfq wrote:
turok also has no desync problems like many n64 games have. too bad turok 3 desyncs like Hell, otherwise i would have TASed it and killed alpha fireborn with one razorwind slash in oblivion difficulty.
Thought I'd chip in my .02 about Turok in general, since it was my favorite (and in the past month, my most frustrating) game. BTW, I don't have editing privileges, but if you would like to add that the "Turok - Dinosaur Hunter (U) (V1.2) [!]" rom emulates perfectly with Jabo's Direct3D8 1.6, TAS Input Plugin 0.6, and Jabo's DirectSound 1.6. Haven't had one problem with a desynch or strange emulation, although the polygon texturing when you're close to an object leaves something to be desired. I remember it was pretty bad in the original game, but it's worse when it's emulated.
Done. really, the only "plugin recommendation" I make is the video plugin, since when you look at it between N64 TASes that's the only plugin difference. All of them use the same sound and RSP, and it's pretty much the same with either N-Rage or TAS input plugin. but I'll get the Turok page up, with screenshot, recommended ROM, and such if you guys test out the other Turok ones (not the Rage Wars, that one sucks dino-balls.)
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laughing_gas wrote:
I don't recall any speedrun for S & P. Anyhow, a good TAS choices is Turok 3, it emulates well and looks like it could have a lot of action.
youtube has a high score run of 90,583,444. (except the links aren't working, I have to restart my computer to watch it. on my frickin' huge todo list). I got 320,578 from the first level in the test run, so I'm guessing on hard mode fully tool assisted it's very beatable. Turok 3... make a test run. I downloaded it once, I forget what my opinion was at the time.
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C'mon now. If you REALLY knew me, you'd know I never do test runs ever for any game that turns into a TAS. What I do is download speedruns for games, and I become majorly excited by them.
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comicalflop wrote:
Sin and Punishment test run is done.
Plus, Vidar and antd have shown interest in it. But if you know those two as well as I do, you know it's not promising for a solid WIP to come out for a long while.
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Sin and Punishment test run is done. best plugin: Jabo's 1.6. hard mode available, go for high score/100% kills, but hard as all hell due to monsters everywhere. TASable? HELL YEAH.
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only 2 meh votes, and 21 yes. don't sweat it :-P I actually think different routes might be accepted, seeing as a few other games have alternate route runs.
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Vidar wrote:
So far, the only aim is 100% kills with a combination of the sword/gun. I wanted to aim for high score, but that means I'd have to painstakingly calculate every single hit and that might not make it as diverse/interesting looking as it could be.
the scoring system is actually not as painstaking as it first seems. each hit increases your score by 200, and it works combo wise in that the first kill gives you -1, the second kills gets you +0, the third +1, the fourth +2, the fifth +3, and so on. after I was killing my hundreth butterfly thing, I was getting +150+ hit per kill, in addition to the 200 from each kill. some monsters/bosses that can be hit many times (like those dragon things) can have multiple bonuses leached from them. so basically, high score should be 100% kills, but also shooting/cutting other things that increase your score like trees, stumps, objects in city levels, etc. and shooting enemies that give multiple score hits. However, the crosshair does not move incredibly fast, and it can be very hard to hit every single monster, especially on hard mode. in real time playing around, with turbo fire on, I still had a hard time hitting everything. hard mode monster density is very high in the first level. Also, during the bosses there's monsters flying around in the background, which makes it even more difficult. what is helpful though is that some trees and other obstacles that get in your way can be automatically cut down with your sword, which will net you points. and cutscenes are skippable, big TAS bonus there because the cutscenes suck something awful. Basically, the biggest part of a run like this is magically hitting every monster, and getting all bonus hits off of everything. Sin and Punishment hard mode test run the first 20 kills were tool assisted. the rest of the level was done at 80% speed and turbo fire. clearly shitloads of enemies everywhere. my suspicion is those dragons reappear until all their segments are destroyed, which definetly helps
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JSmith wrote:
comicalflop wrote:
day two of ROM hunting, just found the perfect game. lightning fast, 4 player co-op. Dibs!
Nonononononono! Finish Jet Force Gemini first!
JFG is going to take so long to do, there's no way it's being finished before anything else. And I changed my mind, I'm making a test run for Knife's Edge- Nose Gunner instead of making a run for it. Plus, what help is a N64 wishlist if I sniff for all the best games and claim them?
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watched all the wips. saw this through to the end. obvious yes vote. congrats!!
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This was a completely awesome idea to test all N64 games. day two of ROM hunting, just found the perfect game. lightning fast, 4 player co-op. Dibs! Raiscan: gln64 works perfectly fine for me. be sure to let me know of any game you test that might work with gln64, if you dont already find the right plugin to use.
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submit!!!!!!!!!!!!
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on gamespot, ogre battle is listed as fantasy turn based strategy. real time strategy is for something like Starcraft 64 or Command and Conquer. turn based is chess like, like Mario RPG. combat sim is supposed to be a simulation of actual combat. Rogue Squadron fell under this genre.
L4yer wrote:
Alright, good because I can't use that plugin correctly :) A lot of games are configured here for reference but most aren't for mupen http://bmgcl.emuxhaven.net/n64mgcl/N64ConfigList.htm
I also can use gln64, as well as glide64 and Rice, and the two Jabo's. a plugin test should experiment with all 5 if possible.
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nfq: JXQ and Fabian are right. the page should be (and now is) non biased. I share the exact same opinion as you and laughing_gas, but the particular web page's goal is to create a list of what is playable and what would make good TAS candidates. it's not an opinion page, but an information page. more genres: Tactical shooter (rainbow six) real time strategy turn based strategy car combat fighting games (A big one I forgot) combat sims the other genres (besides the main ones listed here and earlier) that are listed on gamespot are usually rare occurences for one game only.
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Gamespot has action, puzzle, adventure, driving, puzzle, RPG, simulation, sports, and strategy as genres. I suppose we could add plat-former to the list. among these we can also make sub categories, like first person shooter, third person shooter, what type of racing (car, bike, boat, plane), etc.
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I think the genres that are listed on gamespot are the best. and it already lists if a game is of a certain genre, so let's use that. because I remember downloading cybertiger, cuz it sounded cool, and realizing it's about Tiger Woods. total ripoff.
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Bag of Magic Food wrote:
Do you think there should be areas to describe how well each of the plugins and various other features and options render the games?
yes.
Mukki wrote:
Interesting idea comicalflop. Of course, I'll help you on your quest as I'm pretty good with the Mupen. However, in your introduction you imply that desync is caused entirely by the expansion pack. I don't disagree with this, but it is unproven. Also, you have a large list of ROMs there that isn't really doing anything and you haven't made it clear what is meant to be done. You do say, yes these ROMs will be tested, but elaborate. How thoroughly? Every plugin combination? How many levels? Also, what information do we provide on the TASability of the ROM? From my own experience I can tell you this; Gex 64: Enter the Gecko, a joy to TAS, no problems whatsoever, can a TAS of this game be completed? Yes. Legend of Zelda: Majora's Mask; a living nightmare to TAS, this ROM spews desyncs all over your movie, can a TAS of this game be completed? Yes (probably). Those are two examples of games that can be TASed, but just saying that they are playable gives a misleading impression of the desync situation etc.
I'd love help on this quest. it's a lot of ROMs to go through. for the Exp Pak, I could probably reword it by I do say that Exp Pak games may not desynch, and that non Exp Pak games may desynch. because it is unknown, there's no clear explanation for it, it's just a general trend I've noticed. one of the criteria someone would have in making test runs is make some of it optimal, like menus and certains ections, and see if this causes it to desynch. one of the info for the ROm would be "does this game desynhc?" The page is not finished, it's why there's just the huge list. I'm going to set up a very large data table, that has criteria: TAS'd? TAS suitable? runs in mupen? WIP/test run? etc. in the data table there's going to be links Here to each game with screenshots, game info, recommended plugins, TASability, links to websites, and more. test runs should be no more than the first level, with differences pertaining to each game if the need arises. it should be a rough playthough, in order to show off potential with game movement. the term "playable" is not what I chose. TASable is what I would choose. playable more refers to if it can be played in mupen; TASable is if it would make a good TAS candidate.
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bunny hopping works, as does straferunning. the controls are a little weird though, but both are doable. edit: alright Fabian, thanks, will do.
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you're both correct and not correct. there is N64 bias and yet there is still important technical information in the introduction that is needed. I'll try editing it again, taking out what you perceive as "N64 exaltedness" but my aim of the introduction is still technical info, and a basic background. edit: removed the first paragraph (because that was the main paragraph that had bias) and spaced out the rest of the intro a little. I looked at it from different viewpoints, and it seems unbiased to me now. please feel free to point out any phrases that you still think are favoritist. Quake 64 I've gotten to work, but I need to find a better plugin because the video wasn't that great and everything is see-through.
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