Star Fox for the SNES is the first game of the series. It introduces the four expert pilots and their Arwings, incredibly built ships which are far superior to just about all enemies and can perform maneuvers such as the infamous "barrel roll". On a console, it can be rather difficult to control the Arwing and very easy to run into obstacles. Obviously a TAS is called for in order to truly show off the skill of Fox McCloud. However, there is a problem with the emulation of this game, namely that it runs too fast compared to the audio. This can be seen especially in the beginning "Emergency!" scene, in the boss fights, and in the ending credits. The good thing is that this discrepancy doesn't affect gameplay and can be mostly ignored.
  • Snes9X v1.43+ v9
  • Use WIP1 Timing
  • 100% kills, maximum score, hardest level
Corneria
  • I had to take a hit in order to get twin blasters. It is unfortunate, but I couldn't find a way to make the door close at a different time while still boosting continuously.
  • This level has an unbelievably high number of nova bombs compared to the others. I wish they would have spread them out, because in the later stages I often have none.
Asteroid Belt
  • Noticeably less obstacles to dodge than Corneria, so less entertaining maneuvers. I still barely avoid asteroids a lot, though.
  • HOLY CRAP, IT'S A HUGE BIRD!! Yes, shooting that particular large asteroid results in it laying an egg, which hatches into a bird, which, if I had touched it, would have taken me Out Of This Dimension.
  • The Blade Barrier can't be defeated in 2 rounds on a console without nova bombs. Even though I was shooting as fast as inhumanly possible, I was still barely able to destroy all three appendages each round before the blade started spinning.
Fortuna
  • The water part with the dragons was annoying to say the least. Where each head will pop up is highly dependent on Arwing movement, so if I moved towards one to shoot it, it might decide to appear somewhere else. I also ran into a large number of desyncs while recording; fortunately it plays back fine now.
  • This is, IMO, the best boss fight in the game. The Monarch Dodora didn't know what hit it. Literally, it didn't get a chance to turn around before dying.
Sector Z
  • Another space stage. But in a surprising twist, this one has an enormous amount of transparent blocks to dodge, resulting in entertainment and lag to the extreme.
  • I started off this stage with no nova bombs, and the one I get I decided to save for the Great Commander.
Macbeth
  • Okay, Andross somehow thought it would be a good idea to transform the planet right next to Venom into a giant bomb. WTF? Isn't this guy supposed to be a genius? Oh well, at least it doesn't explode on me. ;)
  • Fox is dizzy...
Venom (Atmosphere)
  • NO obstacles. I repeat, absolutely none. Wow. So what entertaining things can I do, hmm... I know, sped-up-twist-to-the-music!
  • The Great Commander fight is usually quite difficult, but 2 nova bombs as well as 2 other shots puts him in his place quickly. As he retreats, Fox watches in confusion.
Venom (Ground)
  • Oh, the lag, the lag! Seriously, there were 10 or so desyncs on this stage just from the lag at the beginning. It plays back fine now, but wow that was a pain in the proverbial enormous divine ass. (A "holy crap", if you will.)
  • There are a couple of flying enemies that are out of reach of my blasters, so I can't kill them. It might look a little sloppy, but unfortunately it's unavoidable.
  • The Great Commander returns, and this time he tries to molest me! But I turn the tables on him with my sexual harassment training! First, I shoot him in the crotch until his lower body explodes. Then, as he frantically waves his arms around in pain, I blow his head to smithereens. That's right kids, Star Fox knows what to do when someone threatens you!
Andross
  • As the head is forming, I shoot the locations where the blocks go in order. This serves no purpose other than pure awesomeness.
  • I couldn't defeat both eyes before the sucking began. It might be possible if the blocks weren't flying towards the Arwing and interfering with shooting, but even then probably not. Those eyes take a whole lot of hits.
  • No demon form! Hooray!

Truncated: This is popular enough to warrant a publication.
If what nitsuja is saying is true, there should be some mention that the speed of the game is emulated incorrectly in the AVI or description, or both.
DeHackEd: Claim for encoding.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #1447: YtterbiJum's SNES Star Fox in 19:47.37
Former player
Joined: 4/6/2006
Posts: 462
EPIC EPIC EPIC! YES YES YES!
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
Despite being a rail shooter, this does have a few moments of excellence. Though the majority of the run still feels rather repetetive. This is just on the yes side of the border between yes and meh.
How fleeting are all human passions compared with the massive continuity of ducks.
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
watched all the wips. saw this through to the end. obvious yes vote. congrats!!
Homepage ☣ Retired
Joined: 12/26/2006
Posts: 256
Location: United States of America
Very impressive run! Nice job getting 100% on all levels! Voting YES!
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Other than the characters' voices sounding like complete gibberish, I thought it was rather well done. Voting yes.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
If you listen to all the character voices in slow motion or in frame advance, it is obvious that they recycled the words "wing damage" and simply used it at different speeds for each character's voice. Anyway this run was very well made, and though some levels got repetitive there was nothing the author could do about it. Going to toss in another yes vote.
They're off to find the hero of the day...
Reviewer, Active player (288)
Joined: 12/14/2006
Posts: 717
Count me in for another yes vote. It was well played and fun to watch. BTW my sound synced with the video just fine, so I didn't really get to see the spinning in time with the music because it was off for me.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Yes vote. Venom 2nd part is a vile level, I remember struggling to have 100% on it when I was a kid, but I always got something like 98%, which pissed me off considerably. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Meh vote. I can see why this could get a Yes or a No fairly easily. While some parts were entertaining, there were too many boring parts for me to ignore them. That, and the fact that this game is fairly unfun to play, makes watching this a bit of a chore. I must commend you on your play level, though. Venom2 was great.
hi nitrodon streamline: cyn-chine
Joined: 2/16/2005
Posts: 462
Good game, good run. Solid yes vote.
This signature is much better than its previous version.
Joined: 10/3/2005
Posts: 1332
The constant spinning was kind of annoying, but it was nice seeing everything getting annihilated. I voted derdabadedaberda. :)
Post subject: vote -> yes
Banned User
Joined: 12/23/2004
Posts: 1850
Way, way, way too much spinning... but the rest of the movie made up for it, I guess. Yes vote.
Perma-banned
Spacecow
He/Him
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Quality run. Voted yes.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I don't know what's going on in this movie -- what are the goals and so on. But I know it's technically very impressive for SNES. My vote is a positively tinted "meh".
Active player (333)
Joined: 11/25/2004
Posts: 75
Bisqwit wrote:
I don't know what's going on in this movie -- what are the goals and so on.
My goals are, in order of priority: 1) 100% on each stage 2) speed from boosting and fast boss fights 3) entertaining maneuvers and such Of particular note is that (2) doesn't include lag reduction. If I were to reduce lag by, for instance, not narrowly dodging large groups of walls, that would be far less entertaining. Also, this game runs at 20fps, so if one 60fps frame is wasted to lag that's still relatively not very much. Maybe I should have put this in the submission text, hmm...
Currently working on: SNES Star Fox, Level 3 (100%, published) SNES Star Fox, Level 2 (33%, after Sector X) SNES Star Fox 2, Expert mode (100%, published)
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
YtterbiJum wrote:
Bisqwit wrote:
I don't know what's going on in this movie -- what are the goals and so on.
My goals are, in order of priority:
Thanks, but I meant more generally, as in what am I looking at when I watch this movie. I don't know this game :)
Post subject: Re: #1447: YtterbiJum's SNES Star Fox in 19:47.37
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
NesVideoAgent wrote:
HOLY CRAP, IT'S A HUGE BIRD!! Yes, shooting that particular large asteroid results in it laying an egg, which hatches into a bird, which, if I had touched it, would have taken me Out Of This Dimension.
Whoa. I've heard of Easter Eggs but this is ridiculous! Er... Just out of curiosity, would a Tool-Assisted-Speedrun of the finished yet unreleased Star Fox 2 be accepted?
Why, oh, why do I even <i>try</i> to understand my own species?
Post subject: Re: #1447: YtterbiJum's SNES Star Fox in 19:47.37
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
N. Harmonik wrote:
Just out of curiosity, would a Tool-Assisted-Speedrun of the neither finished nor released Star Fox 2 be accepted?
Fixed. and I would guess no, for reasons explained in the fix.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 1/15/2007
Posts: 22
I have been following this run since corneria was finished. I'm a huge fan of this game and seeing ytt take it apart with style definitely gets a yes vote for me. gratz on finishing the tas ytt
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I know that the work behind this run is very good in all ways. But to be honest I wasn't much entertained by the run it self. It is hard to keep track on what is going on, and the graphics of this game just makes the eyes bleed. The game is very fun to play indeed. But it's not fun at all to watch it for this long. I vote no. Sorry.
Post subject: Re: #1447: YtterbiJum's SNES Star Fox in 19:47.37
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
upthorn wrote:
N. Harmonik wrote:
Just out of curiosity, would a Tool-Assisted-Speedrun of the neither finished nor released Star Fox 2 be accepted?
Fixed. and I would guess no, for reasons explained in the fix.
With the exception of a couple odd bugs (no Corneria damage) the game is complete.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Former player
Joined: 9/1/2005
Posts: 803
I voted meh on this. A couple of reasons why: 1) The cockpit view. Out of all of the stages, you went into it in 3 of them, for a pitiful amount of time. twice, you killed at most 3 enemies while in it, the other time (the first time), you didn't even kill anything. You just changed views and changed right back before enemies came. You should've at least done one level completely using it, boss fight included if you were going to use the view at all. 2) That boost sound gets rather annoying after the 50th time hearing it. There's at least one more reason, but i can't be bothered writing it. Also, out of curiosity, why use v1.2? does it have any advantages over 1.0?
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Atma wrote:
Cockpit view stuff
The switch to this view is automatic in those three levels. The switch back was probably done in order to increase onscreen action, reducing boredom. I voted yes on this, it was much much better than I thought it would be. Watching the Arwing dart around a bunch of different spinning bars in Sector Z was really cool.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 6/1/2006
Posts: 64
Enthusiastic yes vote. As I recall, v1.0 had a scoring bug that made it impossible to obtain 100% on certain stages.