Posts for CoolHandMike


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CoolHandMike
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I am thinking this will be a No from a technical standpoint because a tas of a game like this should really be heavily manipulating the opponents. Many of the opponent's throws have issues which should be able to be manipulated out. 18:40 - Example of when they should really be throwing as soon as possible, but here the opponent moves the ball all the way to the right or left before even throwing. 29:14 Or even worse when they move the ball all the way over and then throw it slowly. If I am wrong about the ability to manipulate please tell me.
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CoolHandMike
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InfamousKnight wrote:
I would rather see a 1P run instead. While 2P is faster, its hard to follow and hard to TAS.
If it is hard to follow just watch one car at a time. The rounds are very short in any case. Since when is difficulty in tassing relevant? Some of the best tases on the site are the result of a lot of work by the creator(s).
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CoolHandMike
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Doing a Playaround Any% Without Abort could be the category. Aborting to the end sounds boring. Watching that TAS do things in different ways made things more entertaining. Liked the sniping with rockets, weaving in and out of enemies barely dodging bullets/rockets, and using the sword, that kind of stuff.
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CoolHandMike
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Well my concerns are there are several points where the car actually goes of the track in the course of a normal run when in every racing game I know that causes you to lose speed unnecessarily. Saw this a couple times just skimming through. Also normal driving techniques like cutting corners does not seem to be used properly. But this is a video game so maybe you could explain why?
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CoolHandMike
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That was highly amusing! As a kid I found this game inscrutable. Think the furthest I got was shortly after the underwater bomb mission.
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CoolHandMike
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This is a bit too long with the same stuff. Maybe if it massively shorter I could watch more... Meh
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CoolHandMike
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EZYES for an EZPUN. The funny movement made me laugh at times so I enjoyed that quite a bit. Good improvement.
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CoolHandMike
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Well were there any glitches or tricks used? Also this is really not much of a game tbh. Amusing to see this incomplete port though. Meh.
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CoolHandMike
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Is there any way to entice people from youtube over to rate the movie on the site? Or to make use of the youtube thumb up/thumb down rating?
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CoolHandMike
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I do not know if I have ever seen that page...
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CoolHandMike
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In my case I only try to vote on games that I really understand well or are obvious in one direction or another. Also the criteria are so ambiguous. Technical could mean many things. What about runs that are extremely time consuming but boil down to brute force approach to find really fast sections? It may only use a single trick but may be dozens of hours. But should another run that uses some assembly information that only took the author a couple minutes to acquire get a higher rating? Entertainment is also poorly explained. Look no further than Masterjun's Mario 3 run. The video itself contains next to no game play but you had people rating wildly differently for different reasons. Although I think this is the better of the two criteria. Also I am from the USA and in our school rating system a 70 is just barely passing. So should I at least minimum rate 70 since almost all of these tases I find passable? Or should it be like a standard distribution where normally good criteria should be around a 5? So yea. It would need some changes if you want people like me to vote more.
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CoolHandMike
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Robot boss was strange around 9:50. Liked this.
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CoolHandMike
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Posting confirmation to join DrD2k9 and ViGadeomes. Thanks.
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CoolHandMike
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Sign me up. Sounds interesting.
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CoolHandMike
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RaijinXBlade wrote:
Great to finally see a TAS for this game. Well done! Voted yes as well.
Thanks for the feedback RaijinXBlade!
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CoolHandMike
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Nice jumps... Especially those ones in between the bullets and near the spikes. Made this look easy when casually I found this to be a pretty hard platformer.
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CoolHandMike
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The only other attack that uses bar with a non directional is one that is like Minion's attack that requires holding R1 then Up Down Up Up. It uses the whole advanced bar so pretty fair. Also good to know those utility ones are allowed.
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CoolHandMike
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The link to the manual is here: https://www.gamesdatabase.org/Media/SYSTEM/Sony_Playstation/Manual/formated/Twisted_Metal_2_-_1996_-_Sony_Computer_Entertainment.pdf On page 8 you can see some of the ones they list. Ok What I was calling a special attack they call "Advanced Attack". They only list freeze burst, high jump and rear attack, but at the end tell you there are others with even more inputs. "Advanced Attacks and maneuvers are performed by pressing different sequences of the Directional Buttons. Since your vehicle's direction and acceleration may be affected when executing an Advance Attack be sure to familiarize yourself with controlling your car before you attempt them. Advanced Attacks are extremely useful and allow you to attack your enemy when you no longer have any weapons. They also enable your car to maneuver in unusual ways, creating combination attacks when used with other weapons (see Combo Attacks on pg. 10). Practice with Advanced Attacks and maneuvers listed below. There are many possible Advanced Attacks in Twisted Metal 2. Most Advanced Attacks require 3 or 4 button sequences, and some require more. Attack Manuever Directional Button Sequence Freeze Burst LRU High Jump UUL Rear Attack LRD "
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Post subject: Twisted Metal 2 - Acceptable Specials/Inputs?
CoolHandMike
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In Twisted Metal 2 the Special Moves are developer intended based on the fact that there is a Special regenerating bar for their sole use. The rub is that some inputs do not use the Bar, but are for more utility purposes and are extremely easy to do, like pressing two buttons. This leads me to believe they were intended to be found and used. The special moves that actually use the Special Bar should all be acceptable. Codes that are just for utility that do not actually affect the strength of your car should also be allowed. Codes that do not use meter and have an effect on how your car interacts with other cars should not be allowed. Below I have classified what I believe should be allowed and what should not be. A moderator on the speedrun forum wrote this "I'd say any attack that uses energy isn't a cheat. Even says in the manual that there are more attacks than just those. Generally things like inf ammo don't use energy." Which is also in line with what I would consider fair game. -Allowed -Special Attacks - All moves below use Bar Minion's Special - Uses All Bar Napalm Code Freeze Burst Code Rear Attack Temporary Shield Drop Mine code High Jump Temporary Invisibility - useless in 1P -Allowed -Misc - Utility Use, No Bar Weapon List View Disable Radar - this might reduce lag as well Rear View Mirror Select View - changes how you view the level. Higher you go the more lag Hidden FMV sequence - no point to use -Disallowed "Cheats" - No Bar Use, drastic often permanent effects in Gameplay Health Boost - Exchange weapons for health. No bar use. Infinite Weapons + Turbo Invincibility Mega Machine Gun Homing Napalms Massive Damage with Ramming Minion - Minion would be absurd to use. Sweet Tooth - maybe, but you need to use a code to unlock him. He sucks anyway. Thoughts?
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CoolHandMike
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Hello judge. Please replace this current submission file with the one in the link below. It includes a fix for the first boss and the new floor clip. http://tasvideos.org/userfiles/info/58400318977953046
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CoolHandMike
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Hmm making notes and looking at the first boss I noticed a problem. I was able to make 8 frames of improvement safely where the rest of the movie actually played correctly so I will be uploading an improvement later today.
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CoolHandMike
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Challenger wrote:
Finally a TAS of this game I've waited for some years! That 777 gold strategy and some of your tricks surprised me. Nice work! Yes vote.
Glad you liked it!
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Post subject: Join Now! Become a Bug in a Tiny Garden in the Country!
CoolHandMike
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Anyone interested in possibly doing a joint TAS for Twisted Metal 2? Going to go do that as my next project after MW4. Probably start it up sometime next month. Axel and Thumper are what I am looking to do for a 2 player run.
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CoolHandMike
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The game itself is wacky and entertaining, but I cannot quite bring myself to finish the movie. Watched like 20 minutes, but it is pretty slow. Meh.
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CoolHandMike
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Did I find this entertaining? Yes. Did I think this should be published as presented? No. This version was not an actual game for calculator, neither homebrew or through some publisher. However I would say yes if this version was released as a homebrew, aka "TiKevin83's Daleks v1.0" or something along those lines. Being able to just change the code to get a faster result means it should really be considered a different game or at least a different version each time something is changed.
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