Posts for CoolKirby

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Here's a work in progress by GloriousLiar: Link to video Looking pretty good so far!
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TAG wrote:
I thought the "ReallyJoelsmum" difficulty was just one of the many tasvidfeos.org s jokes.
It is a "joke difficulty" in that it's not actually supposed to be possible to complete, but it is in fact a real difficulty setting in that game, unlocked by holding Right for 10 seconds on the difficulty screen. But we're getting off-topic here.
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Fortranm wrote:
But why is it called "0 stars" at the first place? Shouldn't any% be branchless?
It's for the same reason "Reallyjoel's Mom difficulty" was added back into this run's branch: because beating SM64 with 0 stars was supposed to be impossible. The branch was actually removed for a short time, denoting any%, but was put back to be in line with other publications.
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Guernsey wrote:
What settings are ideal for converting a video to a LGL33L phone?
I would start with the 3GP format at the size of your screen in landscape mode - 854 x 480 pixels. I've found the 3GP format to be quite compatible with Palm and Android phones, and smaller video is easier for devices to process. If that works, you can try MP4 videos in bigger sizes like 720p or 1080p – your phone has a quad-core processor so it should be able to handle those too.
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A space-themed song with multiple layers to it and a cool machine-like vibe: Link to video To me, it's like Patashu's songs–so good, you can't stop listening! Also a good one to listen to while driving. Someone in the YT comments said this falls under Trance music, though I don't know enough about the genre to make that call.
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Quick and entertaining, like the other Mega Man TASes. Good luck on the rest!
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This is good news! Now more games (and genres) can be represented on the site. Is #5083: Spikestuff & Fog's NES Mini Putt in 02:33.46 eligible? Or is it not optimized enough anyway?
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Hourglass r81 is most compatible with Windows XP actually, you could try running Wolfenstein on an XP system or Virtual Machine and see if it works better. You can now also try the game on the interim build of Hourglass Resurrection, which just came out yesterday. You won't be able to submit a run using that one though, at least not yet.
Post subject: Malleo's TAS stream on Saturday
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Malleo has completed the new TAS and will be streaming it live on his Twitch channel this Saturday, May 21st at 6 PM GMT, or 2 PM Eastern Daylight Time (EDT). Hype!
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Yep, works great now, thanks! Also loaded up Tapper and Kool Aid Man and they play perfectly. Good luck with the rest of the bugs!
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Unfortunately, I'm still getting the strange clicking/popping sound. It might just be a garbage noise. Here's a sample of it. And you're right about NESHawk, it doesn't produce any sound when paused, just like it should. Looking forward to seeing those TIA fixes when you have them done! It's been kind of exciting following this thread and seeing what progress you're making.
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Simple yet effective strategy, and a nice surprise when you see how it all works out. Good work.
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Thanks for your efforts so far. It no longer crashes, and seems fine when no sound is playing at the moment BizHawk is paused. However, if BizHawk is paused in the middle of the Atari 2600 outputting a sound, a clicking sound will repeatedly play while BizHawk is paused. The frequency of this sound appears to vary; for example, it's faster in Airlock than E.T. when comparing between main menu sounds. Also, I just noticed in the latest master BizHawk interim that Mute Frame Advance appears to be broken for the other cores. In other words, the current tone that was playing upon pausing BizHawk will continue to play/loop until the user unpauses BizHawk no matter what. This is in line with what you said that it's the general state of BizHawk's states and not just the A2600.
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That was awesome! Man, this game looks good! I look forward to seeing the redone level when you decide to work on it. And I don't know about the savestate issues, but the frame advance issue should be just about fixed.
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The TAS input window will bug out for some Wii games, such as Mario Party 8 ( from the main menu onward). It will appear to press every button no matter what for as long as it's open and the IR won't work. Closing the window returns the input to its normal state. It does work fine for other games like Mario Party 9 though.
Post subject: TIA-related crash when pausing
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In the latest interim revision of BizHawk, as well as one I have from around May 1, BizHawk crashes whenever I pause an Atari 2600 game or click the File menu to pause. Only A2600 games are affected and the exception thrown mentions the TIA so I thought you might know what it is and how to fix it: System.IndexOutOfRangeException: Index was outside the bounds of the array. at BizHawk.Emulation.Cores.Atari.Atari2600.TIA.GetSamples(Int16[] samples) in c:\BizHawk-1.11.1\gitsource\trunk\BizHawk.Emulation.Cores\Consoles\Atari\2600\Tia\TIA.cs:line 1462 at BizHawk.Emulation.Common.DCFilter.BizHawk.Emulation.Common.ISoundProvider.GetSamples(Int16[] samples) in c:\BizHawk-1.11.1\gitsource\trunk\BizHawk.Emulation.Common\Sound\Utilities\DCFilter.cs:line 109 at BizHawk.Emulation.Common.FakeSyncSound.GetSamples(Int16[]& samples, Int32& nsamp) in c:\BizHawk-1.11.1\gitsource\trunk\BizHawk.Emulation.Common\Interfaces\ISyncSoundProvider.cs:line 38 at BizHawk.Client.EmuHawk.SoundOutputProvider.GetSamplesFromBase(Double& scaleFactor) in c:\BizHawk-1.11.1\gitsource\trunk\BizHawk.Client.EmuHawk\Sound\Utilities\SoundOutputProvider.cs:line 167 at BizHawk.Client.EmuHawk.SoundOutputProvider.GetSamples(Int32 idealSampleCount, Int16[]& samples, Int32& sampleCount) in c:\BizHawk-1.11.1\gitsource\trunk\BizHawk.Client.EmuHawk\Sound\Utilities\SoundOutputProvider.cs:line 108 at BizHawk.Client.EmuHawk.Sound.UpdateSound(Single atten) in c:\BizHawk-1.11.1\gitsource\trunk\BizHawk.Client.EmuHawk\Sound\Sound.cs:line 213 at BizHawk.Client.EmuHawk.MainForm.StepRunLoop_Core(Boolean force) in c:\BizHawk-1.11.1\gitsource\trunk\BizHawk.Client.EmuHawk\MainForm.cs:line 2886 at BizHawk.Client.EmuHawk.MainForm.ProgramRunLoop() in c:\BizHawk-1.11.1\gitsource\trunk\BizHawk.Client.EmuHawk\MainForm.cs:line 519 at BizHawk.Client.EmuHawk.Program.SubMain(String[] args) in c:\BizHawk-1.11.1\gitsource\trunk\BizHawk.Client.EmuHawk\Program.cs:line 279 This bug does not appear in the released BizHawk 1.11.6.
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Good going with the password, and nice work on this run! Another First 500 publication down. Yes vote!
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Good research! This is a nice game to watch; graphics and audio are both good, especially for a licensed game. And the zipping glitch is cool, of course. I'll be watching your future WIPs, even if I can't comment.
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JosJuice wrote:
CoolKirby wrote:
Thank you, Fog! I look forward to fixed frame advance in the Dolphin 5.0 Release.
PR 3712 is not a proper fix, it just exchanges the frame advance problem with an older problem that's less noticeable. Whether it will be in 5.0 remains to be seen.
Didn't Fog update it about 3 weeks ago to say the original was not a race fix? And then it was added to the 5.0 release milestone? I could be misunderstanding the PR 3712 page, or what the milestone means.
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To add to what Anty-Lemon said, the closer you are to Windows XP, the better your chances of compatibility with the game in Hourglass, so Windows 7 should work better than Windows 8.1. But you'll also want to be able to run XP for the best compatibility and so you can use savestates.
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Thank you, Fog! I look forward to fixed frame advance in the Dolphin 5.0 Release.
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I can confirm that the double sized player bug did not affect the sync of the published E.T.: The Extra-Terrestrial run. (The run does not sync on BizHawk 1.7.0 or later as it is though.) I want to say thank you for fixing all those tough bugs - I was thinking of running Halo 2600 several months ago and now it should finally be possible. Will your fixes be implemented into the next BizHawk?
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What exactly manipulates the Bobby pattern? Would a more optimal pause do it, or would it have to be different movement or delaying frames in places?
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Looking good! Does the ending take any more time when you let that "big power pellet" sound effect play out (end of Level 4) as opposed to not (end of Level 5)?
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One of the more entertaining 9-hole mini golf TASes I've seen. This one might actually be publishable, unless it would need to play all courses as TaoTao mentioned.