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Hi Darwen. You can only record the TAS in 256x384 resolution from desmume. You will have to upscale the video in another program. If rearranging the screens is too hard for you, you can upscale by 5x to get 1280x1920, which will appear on YouTube in HD.
Try installing Lagarith to record the TAS from desmume.
Then load the video in VirtualDub. Go to Videos>Filters. "Add" the resize filter. Under Relative, type 500 x 500. For Filter mode, choose Nearest neighbor. Click OK, then OK again. Then File>Save as AVI. It will save an HD video.
The final video file will be very large, so you may need to compress it with Handbrake before uploading to YouTube. To my knowledge, this is not how a TASVideos encode is done, but it should work for your use case.
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Well done saving those ~2 seconds! You're right that loading times don't matter when the gameplay is faster.
Do you plan to continue your TAS? Also, could you post the Jet movie file or a video of it, for curiosity's sake?
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Nice surprise to see TTYD on the Workbench again. Thanks for that. And the route is an enjoyable throwback to the early TASes of this game. "What ticking?" -Malleo
Reasonably optimized, especially for your first. I think for a run of this length, it's okay not to have Fence or Kroop Skip, but an updated run should include them. It's up to the judge to decide, though.
I have a few questions:
1. Once you start the second timer in Ch. 2, why do you exit the room and come back? Is it to cancel a stored jump?
2. Why is Poshley Sanctum already unlocked after you beat Cortez? Does it have to do with the game state/Ultra Hammer Early?
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What a cool hack! I like all the added (and modified) levels and the new ending. Thanks for introducing us to this. Your movement was clean and the ladder glitch is always fun to see. Voted Yes.
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I hoped I'd get to see a completed TAS of this version. The intentional lag when changing directions creates more interesting routes through the rooms. Congrats on finishing this 10 month project, nymx!
It's a shame the levels seem to repeat four times before you can get all the treasures. A shorter run would be much less repetitive.
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I'm taking you up on this, since I've read half the text and watched half the run, in parts, in the 6 days since you made this comment.
I didn't find it as interesting as I thought I would. I think it's the pacing, with space sections, airswims, ladders, and some movement all being slow. I liked the glitches though, like walking along seams and that time you carried your pink eye state to another save with ESW (while other times you did ESW, it wasn't as obvious what changed). I hope you continue TASing newer consoles like GC, always fun to see them pop up on the Workbench.
I'll watch the rest eventually. For now, Meh vote.
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That was funny. I like how the sprite moves while you're mashing. Dark Tunnel wasn't as fun, but still interesting to see something approaching normal gameplay. I was entertained.
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Thanks for the encode, Spikestuff.
Kunzd, many sections of the run are quite speedy, though others look a little unoptimized, like when you stop and shoot instead of moving and avoiding the enemies. It also looks like you can take more hits to save time and still hold out until the next health pickup. That's just my take from watching the encode though.
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If there's no way to slow down or speed up the bird's horizontal movement, then there's nothing distinguishing this from an RTA run of the same game. Desert Bus had the same issue.
Nice graphics for an INTV port, though, and sounds like it was a good way to sharpen your bot-writing skills.
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Great to see another Nate Spider-Man TAS. As always, I enjoyed all the clipping, and fast and frenetic gameplay. And it's always nice seeing a TAS of a modern game. I still haven't played Shattered Dimensions, maybe I should so I can play this one next.
I liked your playing around with the last enemy in attack sequences, the funny-looking bright blue and yellow 3D background colors, and the mesmerizing precisely-done flying/falling sections. Also the little details like hanging from the ceiling to troll enemies and mashing Next Hint on one of the loading screens. Also the final fights were awesome.
Cool game, cool TAS. It might be my favorite of yours so far! Yes vote of course.
Around 20:52 is my screenshot suggestion, when he says "I need to find another way" while heading out of bounds.
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And we appreciate you making more content and submitting it here for us! It's exciting to see new runs on the Workbench, and I prefer to learn about games from TASes. It's like a trailer/walkthrough but pared down to pure gameplay.
I watched this all the way through (only pausing to read your comments) and liked the story that went with it. I was surprised you don't have to buy your fiancee what she asked for on two occasions. I assume there's a range of values where she's happiest and those decisions kept her, not at 100%, but still within that safe range?
I don't know why they'd only make 2 seeds for the stocks. Maybe it was to simplify playtesting so they could publish the game quickly, but it's already got a nice story, music and graphics; they just missed the potential for more strategy with the gameplay.
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Nice run, reminds me of Pinball Quest and our other storied pinball game TASes.
You've been on fire with all the TASes lately, Chard! I haven't watched them all yet but I'm glad I got to see this one.
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Nice work finishing the improvement.
You should be able to cancel it yourself by editing it and changing the Status dropdown to "Cancelled", then saving your changes.
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Before you start from the beginning, remember that Chamale is also redoing your run and is already at Rocko. It might be a good idea to work together with him from that point on, to save both of you some work. You can also post updates on your progress here or in the game's thread (linking for those unaware there is a thread).
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Note that the filename has an underscore in it: River City Ransom EX (U) [f_5].gba.
The CRC-32 of the "fixed" ROM is 117FDCDE, and I added the MD5 and SHA1 hashes here. It'll take a bit of searching but if you use that filename, you'll find it.
We always prefer the good ROM when possible. That RAM corruption sounds like a BizHawk issue. If you can reproduce it, please file a bug report so it won't affect you or others in the future.
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That blue palette (<) looks good; bright and easy to look at. I can't think of a better palette for those games at the moment. Dark blue (A+<) as tested in BizHawk just looked dreary.
Are these ready to add to movie descriptions? By the way, how much "resyncing" is acceptable for it to still be considered a verification of the original run? For example, GBC SpongeBob had ~3 seconds added to allow for the BIOS and LCD on/off, though there might have been one where more was changed. Possibly Sonic Advance?
Or if every verification is valid in regards to timing, etc., could I go ahead and add ViGadeomes' Asterix verification to its movie description?
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Nice to see a complete run of this game, and I appreciated your author's notes. Looks like a lot of RNG, so I'm thinking that $100 moneybag was necessary to get the much better payouts after it.
Nice work. Though I did skip forward quite a bit due to the unskippable cutscenes, so I'm voting Meh.