Posts for CoolKirby

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Are you using this build? It's the one all the PS2 TASes on Nicovideo were made on. From what I've read, this one's still pretty bad, but it shouldn't desync as much. By the way, there should be some good information about how to set up PCSX2-rr in this thread.
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Okay, here's something! There doesn't appear to be any flickering in the glide64mk2 plugin included in the GUI frontend M64PY for Mupen64Plus (even though there is with the version of that plugin that's currently in BizHawk). That plugin also works in the frontend wxMupen64Plus with the dlls from the M64PY folder. From this, I think I can conclude that a flicker-free plugin exists that works in mupen64plus. Do you think you could implement this obviously more accurate glide64mk2 plugin into BizHawk, either as a replacement for the current one or a standalone, fourth video plugin?
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I don't know, I've never used the original mupen64plus. It works in Project64 2.0 though, if that makes any difference.
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After trying it out in Mupen, it appears that the video plugin Glide64 'Final' fixes the flickering problem almost everywhere (except for some minor flickering when buying an item). The only problems I noticed were some minor graphical glitches and the annoying pause menu lag that every N64 emulator seems to have for this game (though that's probably an emulation problem). Hopefully this plugin can be included in the next release of BizHawk (as I don't see it being hard to implement).
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Radiant wrote:
FractalFusion wrote:
Radiant wrote:
These two movies should still have the "2 players" tag, http://tasvideos.org/105M.html and http://tasvideos.org/17M.html
They both have the movie class "One player in a multiplayer game". I don't know if they need a tag (you mean branch name?) or not.
I meant branch name, yes. That's because in this game, one-player mode is actually faster (and we have a run for that) so the two-player version branch needs to identify itself as such.
I think he means those two runs don't actually use two players, so they don't need a branch name. Patashu: Then how about something like "no OAM data as code" for the slower SMW run?
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Thanks for your insight, Patashu. I don't suppose "no sprite glitches" would work for SMW, would it? I'm not sure if goal storage (used in the slower run) counts as a sprite glitch. And if that's the only way to go with Yoshi's Island, then I'll go ahead and change it to "no L+R, no null egg glitch". Oh, thanks FractalFusion!
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If you go for speed, you should do whatever is necessary to beat your opponents as fast as possible. But if you want to beat your opponent in the most entertaining way, then you should beat him/her without Ring Outs. Use the best moves your character has, flashy combos, glitches, etc. until the opponent is KOed. Make the run both impressive and enjoyable to watch without worrying too much about speed.
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Thank you very much for doing something about that run, FractalFusion. And thanks for coming up with a branch name for the Pokémon Blue run! Though, I'm thinking "no glitched warps" would sound just a little better; what do you think? The next order of business is deciding on branch names for the slower Super Mario World and Yoshi's Island runs. They are currently labeled "no memory corruption" because it was thought that the any% runs corrupted memory (to save time), but apparently neither does. The challenging part of this is deciding on a branch name that rules against both of the known game-breaking glitches for each game (brown platform glitch and stun glitch for SMW, L+R glitch and egg glitch for YI) in a single phrase. Otherwise, we would have to use "no x glitch, no y glitch" for both movies.
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It looks like the branch name of [1114] NES Zelda II: The Adventure of Link "warpless" by Rising Tempest & Inzult in 47:57.05 has been changed to spell out "no zipping, no out of bounds". It's not only too long now but it makes me realize my original wording didn't quite sound right. I'm going to set it to "no zipping, no unintended exits", but someone let me know if something else would sound better. Also, we still have the Pokémon Blue run with a branch name that a couple of people had issue with. Is "no HoF warp" (meaning Hall of Fame) okay, or would that need to be spelled out too, which would make it too long of a branch name?
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Makes sense to me. Thanks for fixing that. And yes, the correct place to put "no warp glitch" would be before "pacifist" if it needed to be noted at all. I made a small edit to that movie's description to note that it also avoids the warp glitch (you can change it if it doesn't sound right).
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Good job! The way you swallow the Wheelie in 2-2 looks nice and fast. I assume it's not any faster to use the beam on those laggy enemies trapped in the staircase before that battle?
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I like the third screenshot because of how it appears normal at first until the viewer slowly realizes that the runner's Rattata is actually a Mew that learned Transform (which would make him/her curious to watch the run).
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But that's what frame advance is for. It's the most precise way to enter input in most emulators. You hold down the input you need and press the Frame Advance button to advance a single frame (1/60 second). That's how most TASers enter exactly the input they want, and it makes it a lot easier to optimize sections than just slowing down time.
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Nice The Fox references. :p You can also drag the joystick dot in the TAS Input window to the desired position (though this is usually less accurate than typing in the numbers as got4n said) and it'll move to that value the next time you frame advance. Same thing with checking the box next to each button. (Also, where it says Up, Left, Right, and Down, those are the D-Pad buttons, not the joystick.) It really helps to be able to see what you're pressing on screen too. You can enable an input display by checking the box next to Graphics>Advanced tab>Show Input Display.
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Here's an encode: Link to video
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Voting Yes because the solution for maximum score made me laugh out loud. I don't know if it's publishable though. (If not, it can go into Gruefood Delight as thatguy said.)
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Thanks Radiant! Knowing that allowed me to fix the rest of the movies that needed fixing.
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That's why I said we need something that encompasses both the brown platform and stun glitches, like the two branch names I suggested ("no warp glitch" or "no glitched warps"). And like Radiant said, it's rare that a major new glitch is found that causes the "less glitched" branch to be renamed. So it's still not "over and over again".
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Then how about something more general like "no warp glitch" or "no glitched warps"? We only need something that applies to all the publications, not possible future ones.
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So should the branch names be changed? Maybe to "no stun glitch" for SMW and "no egg glitch" or "no egg list corruption" for Yoshi's Island? And I was thinking "no HoF warp" for the Pokémon run, if that sounds okay.
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Along with the problems with the run itself, TASes on snes9x v1.43 aren't accepted here anymore unless they've been granted a continuance (which this run hasn't).
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Haha, I think I'll just go with "2 players" like the movie tag. Thanks! Oh, and another question: Should movies that were made before a game-breaking glitch was discovered, like [310] NES Battletoads "warps, 1 player" by Phil, Genisto in 13:27.98, [42] NES Kirby's Adventure by Bisqwit in 44:24.17, and [1073] SNES Super Metroid by hero of the day in 39:32.80 be labeled "no memory corruption", "no stone glitch", and "no X-Ray glitch" if those runs were any% at the time?
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Quick question: Does "2 player" or "2 players" sound more correct as a branch name?
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Masterjun: YouTube videos' titles, at least on TASVideosChannel, are updated automatically just like the movie descriptions. Submissions aren't, but branch names are usually changed from those upon publication anyway (and even game names sometimes), so I wouldn't worry about those. Radiant: Thanks, it has been fixed.
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Thanks for listing all of those, especially Super C, since that affected some current publications. By the way, if 1 player is fastest for that game, should this movie simply be relabeled "pacifist"?