Posts for CoolKirby

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I can understand maybe adding Qwerty, since a small part of his original input is still in the run. But if DMTM just made glitch discoveries, and none of his input is in the run, he should not be listed as a co-author, no matter how much he pesters you to add him. This is your run; yours and feeuzz's, and no one can take that away from you.
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Very good point, thatguy; I agree with you. I've changed it to "no memory corruption" to rule out any known heavy glitches. And please don't be hard on yourself. Your ideas and suggestions are just as valid as mine. Thanks for your input, Radiant! We'll leave Chrono Trigger as it is for now. And you're right about MMX; reading over the submission text, it's clear the Dash Boots are not collected only to make the movie more impressive and increase entertainment. I've fixed it as well as the other two. That leaves Super Metroid. What would be a good place to ask about the glitched category? Perhaps the game's forum topic?
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I went ahead and removed the unnecessary "warp glitch" branch names from Aria of Sorrow, Final Fantasy Adventure, and Rygar, the "item glitch" branch name from Dragon Warrior 3, and fixed all of the "glitched" movies on the site (mainly using thatguy's suggestions) except for a few, which are listed below:
  • Chrono Trigger ("100%" or "100%, no save corruption"? I did remove the branch name of the save corruption movie though.)
  • Contra 3 (any%, 2 players, pacifist. I didn't know if I should add "in bounds" to both other movies so I didn't change anything.)
  • LoZ: A Link to the Past (any%, less glitched. "No wall clipping" maybe? Or "no wall clipping glitch"? I just didn't touch anything.)
  • Super Metroid (any%, less glitched. This is a tough one. One of the other ones is "glitchless low%", so it could be "glitchless any%", but there's also "any%, ingame". "No X-Ray Scope glitch" wouldn't seem to work with the current naming system and might upset the Metroid community if speedrunners typically don't use the X-Ray Scope glitch in any%. What should we name this one?)
Also, thatguy, I just called EarthBound "no save corruption" because both the save corruption glitch and the run are faster than the debug menu glitch and run and therefore both are obsolete. It's good that you're trying to cover all the bases though; that might be a useful skill when more cases like these come up!
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Good catch, I'll fix that. By the way, andypanther's suggested description changes have been implemented (not by me though).
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Wow, that was almost a 10 year bump! Biggest one I've seen yet. Also, thanks. I never get to use this Kirby.
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Ilari, is this what you're looking for? Great TAS, numerics! I loved every stage! Samus was definitely the best character to use, and I liked the decision to shoot the credits at the end. Big yes vote! I agree with thatguy too; when this is published, I think it should be starred.
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DSmon, I appreciate you coming here to say that, and I apologize if I hurt you with anything I said in my submission text. I actually really liked your speedrun, and I'd give it a very good rating if SDA had such a system in place. I hope you liked watching my TAS too.
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Thanks for doing those calculations, Spikestuff. I wasn't aware the emulator actually increased loading times compared to the console; hope Atari2600Hawk becomes more accurate in the future.
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Why do we need numbers that precise for NES movies if runs of GBx/GBA games are only calculated at 59.7275 fps?
FractalFusion wrote:
this site calculates with 59.7275fps.
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An encode of the improved submission has been added to the submission text.
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The time for Super Mario Bros., as with all NES runs published on the site, is calculated at the NES' frame rate of ~60.098814 fps (or more likely a less precise number). Here is an SDA article that gives precise frame rates for various consoles (with the math used to find them).
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So for the less glitched runs, would it be better to actually name them "less glitched" or something more specific like "no crumbs glitch" and "no stone glitch" (in the case of EarthBound Zero and Kirby's Adventure)?
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Go to Tools>Start AVI Recording... to encode to AVI. If you're encoding a vbm, the AVI will not show all the times you loaded a savestate, which is what you wanted if I recall correctly.
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Looks good! I'm really glad you have the patience and motivation to take on this project. It's a tough game to run. Looking forward to more WIPs!
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If you're using the latest VBA (either 23.6 or 24-M), it will tell you as soon as you press it whether it's on or off. If you've just turned it on, it will say "Movie now read-only", and if you've just turned it off, it will say "Movie now editable" and (edit) will appear after the frame counter. If it's still not doing this, then check what key or key combination is assigned to the Read-Only Mode checkbox under Tools>Movie and either use that or set a new key combination to use this mode.
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The real-world version looks interesting and fun! When this gets published, I think there should be a link to that video in the description since it makes it so much easier for viewers who aren't familiar with the type of game to understand what's going on.
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I don't know how this game works, but it looked like a really good technical achievement, as Spikestuff said. Good job, asutoro! I will also vote Meh.
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A possible solution to your first problem could be a free program called Joy2Key, which allows you to bind keyboard keys to a gamepad. You could use this to assign the current key for Frame Advance (default is N) to one of your controller buttons (or triggers). I don't think there's a way to speed up frame advancing, but I'm not the most knowledgeable person when it comes to VBA.
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For me, that page gives the error "Site Temporarily Unavailable". I don't think the link is dead, but if the site never becomes available again, someone can change or remove that link.
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ALAKTORN might have figured it out; the game runs at 30 frames per second, so every second frame is a lag frame. If that is what's happening, you have nothing to worry about; it'll just be a little different from TASing the 60 fps games you're used to.
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That's great, Weatherton! I'm glad you're making progress on this. I agree with andypanther though; take your time with it, especially since you have real-world commitments to worry about.
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In case anyone's interested, we're about 25 minutes and 31 seconds ahead of the new real-time WR at the fadeout into Chapter 4.
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I see where you're coming from now. As long as it doesn't confuse new users of the emulator, I don't have a problem with it.
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Why does the forum index now list GBA and Genesis among BizHawk's cores? There is no GBA core in the current release (attempting to open a GBA ROM results in an error that no core can load the game) and the Genesis core isn't finished (as adelikat said just today).
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nEilfox, if you'd like to discuss TASing in your native language, you can visit the Chinese language thread in the Other Languages subforum, which Bernka was nice enough to set up.