Posts for Cooljay


1 2
18 19
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
No problem glad to help out.
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
Link to video Encoded
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
fiskerN wrote:
Впечатление от просмотра охренительное! Улучшение на 34.43 секунды - это что-то невероятное.. Манипуляция боссов кнопкой старт вообще на ура. Похоже, ты выжал максимум из движка! :D Только криворукий проголует нет, тут бесспорное ДА!) сколько времени ушло на весь этот процесс?
Translated for English Speakers: "Fucking great experience of viewing this. The improvement in 34.43 seconds is incredible. Cheers to the manipulation of the bosses using the start button I guess you got the most out of the engine! :D It's undeniable YES! how much time was spent on this whole process?"
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
Look forward to checking this out when I get home. Your battletoads runs were exceptional. If it's anything like those, then I'm certain to give a yes vote. Edit: Checked it out from beginning to end. Overall the run seemed very optimized. Would've loved to see some entertainment tradeoffs on the final boss to make it not seem as slow. However it does seem fairly fast paced which is good. I'll give this a yes vote as it still does meet the high standards expected.
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
mklip2001 wrote:
Hmm, I'm fairly happy with the game choice. The graphics are simple and generally clean, the music is awesome, and there's a fair bit of length and stage variety. The controls seem clunky, but that's not necessarily a run-killer. However, this run isn't precise enough at this point. The main offender is Mission 4. There are a number of places when it looks like you jump off a rising lift too late, so you overjump the ledge you want to reach. You walk past switches that need to be turned on or off. There are missed shots over enemies' heads. And I'm pretty sure that some of the damage you took in Mission 4 would be much better spent in Mission 5, so that you don't have to wait and duck under the machinegun streams. Good attempt, but this really could use more touch-up. I do think that it'll be publishable once it's cleaner, though.
Thanks for feedback. I can see if I clean that Mission 4 and 5 up for an improved version Also other touches will do as well
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
feos wrote:
It's always better to post WIPs in a Games section, where you shall create a thread for this game, if there's no one yet.
Yeah I should've still posted one beforehand during the making of it.
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
Thanks for the tips feos. I certainly could've polished it better. If I need to make another run I will try one more go to get that final touches. Regarding killing enemies. It was mainly I wasn't sure when they might shoot back and some were in the way. Mission 3 at the shopping mall screen you have to kill all the terrorists in it to progress.
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
nesfreak wrote:
Cooljay wrote:
nesfreak wrote:
I have now tried and failed several times to run Sonic Adventure DX in Hourglass r81. I have tried almost every possible combination of settings, but nothing seems to work. What settings to you have to even be able to play the game with Hourglass? I tried enabling multithreading (which in most cases can screw everything up in my experience), disabled and enabled everything in the runtime-settings, but to no avail. Edit: I'm using Windows 7.
Remember to have FPS set to 58 btw I'm using Windows 7 as well Other than the chance of desyncing at the beginning(Intro must be skipped in real time). I have had no problems with it.
Yep, tried that too. I just get a white screen, nothing happens at all.
Strange. I'm not sure what else could be the problem seeing you have multithreading enabled as well. All I can say that is that I have the Steam version of Sonic Adventure DX, but I certainly can't see how that would make a difference. Last thing I can think of is. It might boil down to what processor your computer has. For being a windows emulator, it might need a quad core to suffice over the memory and task management needed to override a game such as this for TAS features.
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
nesfreak wrote:
I have now tried and failed several times to run Sonic Adventure DX in Hourglass r81. I have tried almost every possible combination of settings, but nothing seems to work. What settings to you have to even be able to play the game with Hourglass? I tried enabling multithreading (which in most cases can screw everything up in my experience), disabled and enabled everything in the runtime-settings, but to no avail. Edit: I'm using Windows 7.
Remember to have FPS set to 58 btw I'm using Windows 7 as well Other than the chance of desyncing at the beginning(Intro must be skipped in real time). I have had no problems with it.
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
nesfreak wrote:
Have you tried changing the Graphics -> Surface Memory? "Let the game choose" is, in my experience, not the best option for... well any game. The option that's helped me getting any game working best is choosing "System Memory", but try everything and see what happens.
System Memory manages to load a save state once regardless of key and then crash Local Video Memory can manage to load once for every Save State Key Assigned So technically TAS is possible, but it would be rather tedious on just restarting the game to rerecord over parts. It wouldn't be able to reach the 5 figure rerecord count of Mupen or SNES9X quite yet
Post subject: Re: Sonic Adventure Adventure DX Partially Works with Hourglass
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
Ilari wrote:
Cooljay wrote:
However it can't load Save states..yet Game freezes and everything turns to an untextured white mess
Related to Hourglass not restoring video RAM (which also contains textures)?
That very well might be the case Nice to know that 3D TAS might partially be possible in the future once optimized
Post subject: Sonic Adventure DX Partially Works with Hourglass
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
I'd like to confirm that Sonic Adventure DX works with Hourglass partially. It can record from now, frame advance, and all record features. However it can't load Save states..yet Game freezes and everything turns to an untextured white mess if attempting to load save states Settings: 58 FPS Multithreading and Wait Sync: Allow Intro must be skipped in real time or movie will desynced.
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
Thanks for all these tips Fractal I will do all these things and go over for a complete run. Closing this topic for now. Grue you know what to do
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
TrenchAce wrote:
I'll wait for an encode before voting. But I can tell you now you may want to look at the site rules page before submitting future runs: http://tasvideos.org/MovieRules.html One-level runs are rarely accepted. If the game/run is too boring as a complete TAS, then it will probably just end up getting rejected anyways.
Thanks I've checked that out from top to bottom before submitting, and during recording. My main factor why I am unsure of doing complete run is not being boring because of feeling slow or repetitive. It's more is anyone okay with watching a TAS for 45 minutes if the quality is the nearly the same. Which will be Rerecords will still be rising up No Sleeping on the job No Wasting time. If anyone wants me to do a complete run and has screened the movie. I will be sure to cancel and just resubmit later.
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
Bad game choice really. 19 minutes is too much for a TAS like this.
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
CoolKirby wrote:
Cooljay, you might want to have "one level only" as a branch instead of part of the game name. Also, welcome to the site!
Updated that Thanks!
Cooljay
He/Him
Experienced Forum User, Published Author, Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
Hello FractalFusion. I was using SNES9X V 1.53 Didn't know about SNES9X V 1.52-rr until the later end of recording I'll be sure to use that one you suggested for the next TAS I do
1 2
18 19