After debating a little bit, I do like the all levels concept, but the ant's cave level needs to go imo. The no level loops idea seems to be the most interesting out of all the choices, I feel like it adds much more depth in the later part of the game, and provides enough new routes, and small tricks to make it interesting. Now as for the run itself, us as a community have been working on soldier despawn and how to possibly get it to work on console, and we found a method. Every aspect of the new trick can crash the game. I request some time to finish implementing the improvements, which I am 70% finished doing at this time.
NEW SOLDIER DESPAWN
**Edit**
This glitch will always crash when the cutscene right before the credits is activated, due to dan running into the area that will cause the game to crash. I just need to know if this is still considered beating the game. No other action or input is required past that point to roll the credits. I do believe in memory it still counts as the game being completed.