Posts for Creatus


Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
The run was very entertaining. Only downside in this run was that it contains 4 very long auto scrollers, but this is a problem of this category not a problem of this run specially. Thus I would say this is indeed worth of publishing! Yes vote from me.
Post subject: Re: I don't know how
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
Evan0512 wrote:
I don't know how to wall jump.
You can find that and many more useful tricks from SMB3 Resource page
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
feos wrote:
The link died before I had time to check it :/
It's still working for me (If you mean Sinister1's link). I double checked it with two browsers (so it isn't coming from cache).
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
got4n wrote:
The journey has just begun.
Oh my! When I heard that psxhawk was released, I got so excited since I realised that it might mean that Rayman run could be done some day. But oh boy, I never thought it would be this soon! Thank you for posting WIP, looks great so far! :)
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
I have to agree with Derakon. It didn't seem to have flaws, but it couldn't keep me entertained. I would say vault-stuff.
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
TheAxeMan wrote:
Welcome to tasvideos dxtr! This platformer would be a great game for a new TASer. You should give it a try.
Oh my, It would be awesome if dxtr had RTA and TAS WRs same time :D
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
Excellent run! Even if this path contains lots of waiting, I think it deserves own category. And run itself was entertaining and smooth. Congratulations Fortranm and thanks for delivery! :)
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
Fortranm wrote:
I will take the Sunken City path since none of the published runs feature that level.
Oh my! I have been waiting for Sunken City path for years now. I hope you can keep yourself motivated with this run :) It would be nice if this can get own category when it's completed. EDIT: After watching the WIP, I realized that you weren't using Japanese rom. Since only one level is done by now, I suggest that you change your rom to JPN version. It has superior sound track quality. JPN rom is also used in other Castlevania 3 runs, so it might be problem when it comes to publishing and voting. Many people would like to have all runs done with same rom, so they are in-line with each other.
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
Oh! How I didn't think about that first block at all. Sir, you are right. I should have tested whole scene myself (at least little bit).
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
When I rewatched current 100% run, I noticed that right after you get spazer and you have to get back down from upper part of the room, it just requires quite amount of time to morph, put the bomb and to wait it to explode. I was wondering if it possible to charge your beam and release bombs already when morphing into that narrow section. I realize that narrow section is quite long, and although I'm famialiar with the game, I have no idea if you are able to get any momentum for bombs (to roll one of those to the correct spot).
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
KentaKurodani, you can find instructions from Super Metroid game resource page
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
Oh my! Just when I have been hoping to see Captain Planet TASed, it appears in few months. As a kid I thought this one was pretty hard game (especially 2-1) and most of the Captain levels were big mazes. Now when I see the game TASed, it doesn't look as cool and action paced as back then. Time surely gives adds some notalgy value. Those side scrollers (besides 2-1) are quite boring and the first one looks bit sloppy since you shoot just few enemies without any reason, but leave most of them alive. As a run I think this should be accepted, but due it has quite low entertainment value it should go to the vault. That's why it is time to give first meh vote.
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
I liked this one alot. After watching this one, I just wanted more and more see Trevor only CV3 run. There isn't much common there, but stilll... Anyway, I think the best part is boss fights. They just look very smooth even though there is no sub weapons. Oh yeah, for this run.
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
Oh yes! Oh yes! It took a while, but it blew my mind totally. Like everyone else said, you guys made Maridia look so beautiful. I couldn't agree more with Moozooh's praises. This one is the diamond of the year! Thank you very much for this run!
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
Creatus wrote:
Want mah encode! :D
I wish I never said that... so sad :( The could do much better than this with MLP theme. Just like Disney does with their games. No vote, didn't find anything to entertain me there.
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
Want mah encode! :D
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
I vote yes since I already liked Ajax's run and this is quite nice improvement to that one. Am I weird, since those door transitions aren't bothering me. Seeing and playing this game since I was 10 years old might have something to do with it. But anyway, there goes my vote.
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
Ok, that was something that I wasn't expecting :D You are doing great job so far. Keep up the good work
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
Oh, finally someone touches this game. I would like to see TAS made out of this one. I never finished on console when I was a kid, since most of those emerengy levels are/were quite nasty. Ofc, now I have completed it, but would like to see TAS versoin being made :)
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
Here it comes, that yes vote that I promised after completion. I liked the run all the way. And that over 5000 frame improvement in 7-2... So much less time spent while watching that climbing :)
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
Oh yeah :) Have been waiting for this day! Run looks great and that amount of improved frames is just awesome. Especially when that scrolling stage took much less time now :) Overall, it's very nice improvement and very entertaining to watch. So congratulations for completing the run! Will get my yes vote when ever you submit it.
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
Nice! It's always a great thing when you can make scrolling levels go faster :) But I also noticed that you jumped few times even if you weren't climbing. Isn't that a bad thing if jumping slows the progress? Also those missed shots look like bit sloppy, but perhaps it's just me :) You are almost there :) Let's see how that grand final goes!
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
*Drooling already*
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
Oooh yeah! Have been waiting for this one :) I hope that you won't lose your motivation, while completing this run. Actually, I know that I can trust you. You have made it this far, so there is no way that you are going to stop here :)
Experienced Forum User
Joined: 3/18/2006
Posts: 81
Location: Finland
I think that's already know trick. Although, I haven't followed discussion around F-Zero at all. Anyway, I learned that years ago while playing it with my console. Btw, I think there is two possible places where that "space ship" can take you. And it depends on where you land your jump.