Posts for Critical_five


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Post subject: DOS Hocus Pocus by IsraeliRD
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DOS Hocus Pocus Author: IsraeliRD Discussion: Thread #10285: Hocus Pocus
Level 1-1Level 1-2
Link to video Link to video
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The re-recording version is based on Mupen 64 v0.5.0. Are you sure you are using the right emulator ? If not, download Mupen64 v8 installer.zip from this page: http://code.google.com/p/mupen64-rr/downloads/list Then check the settings given in the submission text to see if:
Squ4ll- wrote:
- Have you got the right rom (Diddy Kong Racing (U) (M2) (V1.0) [!].z64) ? - If those two are correct then its just to start up mupen --> select the right rom --> utilities --> Movie --> start movie playback --> then you get a little dialog box containing some info --> browse for the movie file --> you might need to change your plugins if they dont match the ones used in the movie --> press ok
And it should work.
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mmarks, I'm really looking forward the finished product. Just be sure to make the Special Stages as entertaining as possible. Too bad you'll not be able to complete the Moon-zone, as this requires beforehand the game to be beaten by all four characters IIRC. On a side note, I don't really like this game to be discussed in the same topic than Sonic Advance 2. Maybe someone should create another topic as well?
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The loop parameter in the youtube module doesn't seem to work anymore. The video start at the right time (the one indicated in the start parameter), but just play straight to the end without taking into account this loop parameter.
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I can't get it to synch, even with the settings you gave in your submission text. Any particular thing I am missing ? Anyway, as stated in the rules, you should have used the (U) version, not the european one.
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This was short and sweet. Yes vote! The character's movements are so weird :) Anyway, congrats for submitting the first (serious) MSX run.
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ledauphinbenoit wrote:
Hmmm. I don't remember the bouncing fireballs before.
No, I remember I have seen them before. I'm beginning to like these small easter eggs. I've just seen a red shell, and I hope I will see the running Pikachu before I die in a car accident or something.
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I don't know if it's related to Javascript, but anyway: Once the background image was that: http://img525.imageshack.us/img525/2126/nesvbghomeinitial.png Now it is: http://tasvideos.org/css/nesvbg_home.png Did I win a cookie or did that happen eons ago? EDIT: there must be new little things jumping at the top the screen then. And that's related to Javascript. Ok.
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That was brillant! I loved how you zipped through the game, and those new routes were great. Yes vote. Can't wait to see an encode using the camhack, as it's playing so slow in the emu... But I keep wondering: has anyone, even with a super powerful computer, managed to get it run at full speed on the camhacked emulator ? Or is it impossible ? (On a side note: nitsuja explained in this post how to get the camhack work).
Post subject: SNES Super Metroid Redesign "Any%" in 0:50 by Saturn
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SNES Super Metroid Redesign Branch: Any% Author: Saturn Progress: finished run (0:50 in-game time) Discussion: Thread #3766: Super Metroid Redesign (HACK) Link to video The complete, slightly different version of the run is also available in a high quality video file for download: http://www.archive.org/details/SuperMetroidRedesign_TASv1_50_Saturn
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Sega CD Earthworm Jim Author: ElectroSpecter Discussion: Post #250629
Big Bruty:Down the Tubes:
Link to video Link to video
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Post subject: GBA The Legend of Zelda: The Minish Cap
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GBA The Legend of Zelda: The Minish Cap Author: Tompa Progress: up to the Minish Village Discussion: Post #25041 Link to video
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Publication wrote:
TODO: Make a more permanent link for savestate than Mediafire?
The publisher should upload them to the dedicated archive.org folder.
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I enjoyed watching this run, and it was well optimized (but the Atlasphere levels seem quite hard to optimize, so I couldn't tell if you took the best route). The downsides of this run are the auto-scrolling levels, which were a bit boring.
    * When you were on the magic carpet or on the water skis, I think you could have tried to get all the apples in order to be consistent. * In the space levels (when you control Coco), I'm sure you tried to complete these levels as fast as possible. But - and it can be debatable - as it was a bit monotonous, you can have made an entertainment trade-off by destroying every boxes, taking every apple, and killing every enemies (and that is hard to do). Besides, I don't know if this would have really slowed you down.
On a side note, the run synched on Crash Bandicoot 2 - N-Tranced (U).gba. I don't where you got this strange rom name (Crash Bandicoot 2 N-Tranced (U)(Noitami)) Anyway, yes vote & good work.
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Experienced Forum User
Joined: 4/14/2010
Posts: 146
Location: France
That's what we can call optimized! I really enjoyed watching this movie. Yes vote.
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Joined: 4/14/2010
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The link in Metroid Construction seems to be broken. Could you upload your .ips please?
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Joined: 4/14/2010
Posts: 146
Location: France
Hoandjzj's encode put into one playlist: Link to video
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Posts: 146
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The real question is: When will Super Mario 64 be completed faster than Super Mario Bros. ?
Post subject: Encoding...
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Encoding this run in SD. EDIT: Encoding done. Dailymotion MediaFire Archive.org
Post subject: SNES Breath of Fire by janus
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SNES Breath of Fire Author: janus Progress: out of Wilan Discussion: Post #248624 Link to video Also downloadable with MediaFire.
Post subject: Encode of the (almost) latest WIP
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Encode which goes up to exiting Wilan (the second latest WIP by janus) : Link to video Also downloadable with MediaFire.
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Joined: 4/14/2010
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Lol, I couldn't help putting that. But it wasn't meant to be directed to you ^^
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Joined: 4/14/2010
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Location: France
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