Posts for Dimon12321


Dimon12321
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It's a typical problem for Dolphin and, to be honest, it's a nonsense when audio is perfectly synced with video straightaway. You have to use a video editor and sync the audio stretch with your video manually by moving it left/right. The quality will be spoilt a little, but it's the best way I know.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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c-square wrote:
and one that subverts the original design of the game (namely kill everything) is even better.
I found a pair of moments where Light_Speed's TAS could be improved, but it will require much patience and a lot of luck not to beat any stage slover than he did. Also I don't know if instant turns and other XDRE stuffs, that bypass human input, are legit for it. Too bad it's not allowed even to harm anybody. It would solve many problems with superlong boss fights. As for Episode 1, it's possible to glitch out of the map with the help of harming a demon. During its pain animation, you can create a 45 degree angle and run OoB. It would save so much time!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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It's OK. You're probably using a notebook or a quite outdated PC. When you record your footage, the output video always has stable 60 fps (or 50 fps for european games). Also, make sure you're using NEShawk core when TASing NES games! It's not an obligation, but this core emulates NES more accurately. Config -> Cores -> NES -> tick NEShawk (works only for new TAS projects)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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There are thousands of games where NPCs are hidden from the player until he gets to a certain point. Each enemy is a programmed object. He requires a small piece of allocated memory inside RAM. So, the game stores his useful values like health, 3D position coordinates, speed vector, aiming point, AI stuff and so on. To provide convenient and smooth gameplay, game developers use this trick and this operation is executed during a level loading. When you come to a certain point, enemies just teleport from OoB inside a predefined area (behind walls and edges near you, for example). If you have ever player such games as S.T.A.L.K.E.R, you'd find that there are no enemies spawned OoB waiting utill the game decides. Instead of it, the game allocates the memory dynamically. So you often face "freezes". In short, it's a common fact.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wow! I was looking forward to seeing that. Yes vote. Will you blow up the first part as well?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Why did you kill the first guy in Level 2? Why were you dodging indian's arrows by jumping? Is it slower to take damage? Otherwise, I found this TAS decent and enough entertaining. Yes vote.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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EZGames69 wrote:
it has to do with converting the movie into a readable file that TASBot uses, it's apparently extremely tedious with Bizhawk and it's alot easier to do on other emulators.
I made a direct converter from Bizhawk to GENS - nothing difficult, it just transforms one pattern (regular characters) to another (byte-code). The problem is different, I expect.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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EZGames69 wrote:
but to that I would say when you submit a movie, it says next to the link to not submit if it doesnt mean the movie guidelines. I see very little reason why someone would miss this.
Who cares! Our community is small and moderators don't act too serious in terms of this kind of players.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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EZGames69 wrote:
I cant understand why so many users submit SMB tases when it's clear that they do not beat the publication. ESPECIALLY if they know it's slower. What does it accomplish?
Just to show their attempts directly. Not many people follow <game_name> thread on the forum, but most follow "Newest submissions" section.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wow... I would have abandoned this game already. You definitely have nerves of steel! Yes vote.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Hah... I thought the weakest link was the emulator itself, not operated cores because every core I use has almost the same internal limitations (turbo mode makes a game run just barely above 60 fps while Gens and FCEUX are lightings comparing to Biz). Good luck, man. Nothing encouraging else to say. Oh-- Let the knowledge be with you! That's it.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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If you want to recommend something for newcomers, make a tutorial or even the process how you find these and those glitches! In spite of owning several publications already, I understand almost nothing of how exactly to execute described glitches in "Recommended for newcomers" publications and, what's more, to test those glitches in other games. I truely appreciate your describing skills, but until we have no illustative tutorials that involve various glitch executions, no-one of newcomers will follow these question boxes at the corner of some movies that were caught by their attention.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Ok. Yet another thread with someone's wonderings. Recently I've read about a new Windows 95 emulator for all actual platforms that is growing at a moderate pace. [MOD EDIT: Link removed due to including copyrighted games. -Mothrayas] Watching libTAS development, I'm not gonna be surprised if keylie is overflown with requests of this kind. Not to get an answer "When...", but to let you know there is another horizon to reach. Good luck! P.S: I still look forward to seeing TAS features in PCem, but there seem to be no good news from there...
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Yes, someone submitted a whole TAS of this game before: http://tasvideos.org/forum/viewtopic.php?p=466933 So, you have an example of a slow walkthrough and it's easier to beat it. Also, there is a TAS movie file made by MESHUGGAH. You can use it to figure out whether your TAS is fast enough.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wow, that's wonderful! I didn't expect this miss. The game is short; let's finish it together or what?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wow! My old TAS is finally PWNed! Yes vote. Mission 3 ending is mind-blowing!!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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feos wrote:
I found a version with working cursor. Batman_Part_II.D64 CRC32: 640F092F MD5: 214001C76C401FDDAB06CF7CE1011C1E SHA-1: D5465C3BC05C5DA7239BB9B975DA4172DC26AFE6 This game is not resync friendly, right?
No, it won't resync unless I correct all the inventory sections in TAStudio. Also, I suspect it will make the TAS slower, but, nevertheless, inventories will look more decent then.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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feos wrote:
It looks like this game image only contains one part, the Joker, while the current movie uses an image that only contains the Penguin. Not both in one image. Is that correct? Or maybe it's just the way hacks are done, and the original game contained both?
The original image seem to have both campaigns while our images don't provide the "Choose your mission" screen and, instead of it, shows a short graphical animation of who has hacked the game. Both adelikat's and my ROMs provide broken title screens. The original game shows a picture of Batman punching the Penguin before the actual game starts. Our ROMs show a screen of unknown symbols.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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EZGames69 wrote:
Is it not possible to get up to a faster speed during the first part of the run? You do a loop then shoot a missile then get some height, but you speed up when uou do that.
Acceleration makes the plane to spin faster. Without holding Leftside button while spinning, the plane performs a half-loop in the same amount of time.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Patashu wrote:
Just to be clear, Mean Bean Machine is a clone of Puyo Pop, rather than the other way around:
Oh, now it's another deal and I agree. No more disputes =)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Patashu wrote:
Which is a copy of Puyo Pop Fever, which spawned a LOT of clones!
This game was released in November, in 2003. It's another Robotnik's copy, one of the latest copies I would say.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Nicos wrote:
also is 7 the maximum wind or can you get more ? (to try to get the centrer a bit earlier )
No, the maximum wind is 9.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Deja Vu! It's a copy of Dr.Robotnik's Mean Bean Machine: [2252] Genesis Dr. Robotnik's Mean Bean Machine by Flip in 07:15.70
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Arc wrote:
I would find it disappointing if [3731] GC Super Mario Sunshine by zelpikukirby & Goldfire in 1:08:32.58 ended up with more votes thanks to the "I guess I'll give my second choice a vote too" system.
Mario always wins. There is nothing surprising.
TASing is like making a film: only the best takes are shown in the final movie.