Posts for Dimon12321


Dimon12321
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feos wrote:
Dimon12321: so do you want a movie replacement?
Yes, please!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Nicos wrote:
yes vote. are the cycle timer set for the elevators when you see them or at the begining of the level ? (exept for the special one you mention )....
All elevators, excepting one I've spawned and the lift that moves to the last hostage, start moving from the beginning of the level. I think that's why the game is lagging at times.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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andypanther wrote:
I'm a huge fan of the Bond series, so I loved seeing 007 in a platformer for once. If the game misses something, it would be more gadgets, those would have made it much more bond-ish. The TAS seems to be well done, even if it continues the record of the most edits by Spikestuff. The only part I didn't like was level 3, you should have been more creative there during the waiting times (silly every-other-frame movement, dancing around to the music). But despite that, it still gets a yes vote from me!
Dancing was not a good idea because Bond does his actions for about 7 frames and music is sounding quickly. I just won't got in rhythm.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Archanfel wrote:
Dimon12321 wrote:
What was bad in my previous accepted runs?
In this movie someone used only 1 player instead of 2 :)
... because 2nd player causes lag frames. Especially when there are more than 5 objects on the screen :-)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Aqfaq wrote:
Watched most of it. Seems okay. I saw some good health management and spotted no obvious mistakes. Dimon's best run so far.
So far? What was bad in my previous accepted runs?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Someone was talking about using Test Frameworks to do tool-assistance on Android emulators, but it's not a good idea.... or become stale. Thread #14648: using test frameworks to TAS Android games? Looks like, the only thing we need is implement all important TAS tools. Who can? n_n
darkszero wrote:
Obviously none of then have tas tools or are open source (maybe the android one is), but it's not really impossible to run these using hourglass?
Let's hope that Hourglass-Resurrection will change our unTASable Virtual Box and we'll TAS any game we want :-)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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feos wrote:
Wanna try it?
In my TAS priority it will be the 5th game then. James Bond 007 is almost done (mission 4 and final boss remaining); Rambo 3 is also going to be TASed faster as I know my problem with enemy spawns; both ports of Tom and Jerry are short and easy.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Is there any sence in TASing Genesis port? Nice run btw, yes vote!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Mothrayas wrote:
The same issue also seems to appear in the encodes for [2700] Genesis Duke Nukem 3D by Dimon12321 in 20:03.75 and [2708] NES Shinobi by MESHUGGAH in 07:36.41.
Hah! Nice discovery. I hadn't noticed this though I watched the publication about 3 times :-)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Thanks!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Afraid to ask. What is the result?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I'm almost sure that spawn happens behind the screen (some time before written belove screenshots), so my screenshots aren't accurate! My movie: 8589 - heavy lag wave, all enemies appeared + 2 behind the screen. First wave is OK. maTO's movie: 9680 - no lag wave, all enemies appeared.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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feos wrote:
What are the exact frames where the spawn does and does not occur, in those 2 movies? Also, do you have any RAM addresses?
I don't know! I stopped on different frames during 3rd mission and near the exit in 2nd, but spawns doesn't change; maTO's TAS editing doesn't help too, desyncs in the end of 3rd mission if there were any changes! I have 3 enemies + car at the 1st wave (no lag) and 7 enemies + car at the last wave (heavy lag), he has 6 enemies + car at the 1st wave (small lag) and 3 enemies + car at the last wave (no lag). RAM adresses I have: X position - 00FFC211 Y position - 00FFD015 Level 1 Helicopter HP - 00FFDA6F Gate HP - Level 1 / Level 3 (left gate) (3x60; 0 HP exists) - 00FFD3AF Note: Y position is based on the start point of the 1st level, but tells shit during all other parts of the game.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Looks like not many are interested in this game. Nevertheless, I decided to finish maTO's work though no-one helped me in my 3 previous topics, so let's hope I'm doing everything right! I got unexplainable thing with enemy spawns in 3rd mission. While TASing this game, I decided to check his time spent on 3rd mission and found that we have different enemy spawns on the way to 2 bridges next the hangar, double wall and exit. I decided to copy his input as I use the same ROM as he used, the result is the same! Then I editted my input of the previous mission and lost some frames near the exit, but the result is still the same! I wouldn't write about that if I had less lag frames because of that spawns, but now I got a "disimprove" because of that! How to manipulate RNG (if I understand correctly) to spawn less enemies? Here is my WIP which shows it! Note: I changed the input a little, because of different time of lag frames! To compare the spawns (and TASes, of course), watch the encode in his cancelled submission! Help me, please!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Em... strange game! I think I won't understand the plot even with English subs. It is strange that the developers have made a game with theme of stopping a cursed game from game overing the MH. Not entertaining even NES parts of the game. What's the point of left half of screen btw? Isn't it easier to play with a normal screen like in other games?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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ars4326 wrote:
Dimon12321 wrote:
ars4326 wrote:
You're working hard, Dimon! Already on TAS #5. Looking forward to your next one!
Rambo 3 is done in general! I've improved all parts of maTO's run, but I need to crossbreed some parts in 2 gens movies (.gmv) into one, because there are unbeatable parts and I have "disimproves" there. How to do this easily? Is it possible to do this with TAS Movie Editor?
You'd be able to "splice" them together with TAS Movie Editor, but your RNG might turn out different. It's worth a shot, though.
Let's experiment :-)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Archanfel wrote:
Пользуй кнопку Page Down или даже End если надо скопировать все до конца. (И Shift конечно при этом держи.)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Archanfel wrote:
Dimon12321 wrote:
Как легко скрестить определенные части из 2 мувиков .gmv в один?? Сделал импрув двух первых уровней одного ТАСа, а все остальные уровни побить неполучается, сплошной дизимпрув! Есть ли в TAS Movie Editor 0.12 такая функция?
Если в игре мало лагов и нет случайных величин, то тупо Ctrl + C нужный участок Ctrl + V туда где надо и все прекрасно работает. Это так просто что я даже иногда уровни в неправильном порядке прохожу, а потом из нескольких мувиков собираю 1. А вот если лагов в игре много или что-то случайно генерируется, то не прокатит, скорее всего придется все переделывать.
По-моему кадры копируются только в пределах одного окна. Так ведь? Да и как выделить область размером в 20000 кадров из 32000 без помощи мышки? У меня от выделения 1000 столбцов кадр за кадром руки отваливаются!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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ars4326 wrote:
You're working hard, Dimon! Already on TAS #5. Looking forward to your next one!
Rambo 3 is done in general! I've improved all parts of maTO's run, but I need to crossbreed some parts in 2 gens movies (.gmv) into one, because there are unbeatable parts and I have "disimproves" there. How to do this easily? Is it possible to do this with TAS Movie Editor?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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r57shell wrote:
Noone is perfect. I just knew that this TAS already exists, but it took time for me to find it out, where I've seen it. So probably you didn't find it, so I post it.
I found everything I could and that TAS too.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Как легко скрестить определенные части из 2 мувиков .gmv в один?? Сделал импрув двух первых уровней одного ТАСа, а все остальные уровни побить неполучается, сплошной дизимпрув! Есть ли в TAS Movie Editor 0.12 такая функция?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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r57shell wrote:
Dimon12321 wrote:
I know TAS route without the help of it though it and also mission 3 and final mission shows that my route is the same. Also I'm ~3,5 secs ahead for now!
Who knows what you know except you? What if you didn't see this TAS and your resulting TAS would be slower? There would be laugh and rejection, because bad route/optimization/not used bug. I just want to be sure that you seen existed work! Note, this TAS isn't in TASVideos database! So who knows, maybe you look into tasvideos submissions only.
This work seems to be done using Gens v2.12. No, every TASer should look for all possible info before starting any game! You probably often hear this answer on the question: "So, google it!" (on russian: "Так загугли!"). It's good that it isn't in TASVideos database, because even me found an improve! Also I found another improve by despawning an enemy on the bridge (1:13-1:16 in the video) and not taking damage from the last one! Now the time is 01:35.17!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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r57shell wrote:
Check this out: http://www.youtube.com/watch?v=fh7X-zAh_tQ and further btw I love this game, and I complete it on real genesis during 1997+ years when I had only genesis :)
I know TAS route without the help of it though it and also mission 3 and final mission shows that my route is the same. Also I'm ~3,5 secs ahead for now!
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: James Bond 007: The Duel
Dimon12321
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James Bond 007: The Duel seems to be the only game about James Bond for Sega Genesis. Back in the childhood, with the help of piracy, each cartridge contained up to 16 games and I played each game when I was bored. I think I would not soon remembered it, if not a trip to the cinema on Skyfall in 2012. After 2 years, I finally decided to TAS it though not everyone likes it somehow. This game is a platformer where you should rescue women hostages, find the bomb and escape, shooting bad guys by the way. There are 4 levels and only 1 boss in the end of the game. I've done the 1st level: User movie #18356009097307342 Input goes further, but it can be finished on the frame 5764-5765 so the time is 01:36.08. Everything is OK? I didn't find any special tricks because it seems there is no any, but if you found, tell me, please! Anyway, a topic with no answers is better than none.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Watched videos named "TAS" and decided to try something.
TASing is like making a film: only the best takes are shown in the final movie.