Posts for Dimon12321


Dimon12321
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WST wrote:
Так что сделал я это скорее из желания поддержать активность в русскоязычном разделе TASvideos.
Это хорошо, но аудитория из 5 человек, т.е. Dimon12321, WST, r57shell, feos, Archanfel, а также YaLTeR и других не особо активных пользователей, сильно раздел не "активизируют"! Как-то мало нас, блин! Еще бы "Битву наций" огранизовали для полного счастья (РжуНеМогу)! С другой стороны, поддержать активность (особенно у нас) всегда неплохо!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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gamerretro2's encode: Link to video Opinion: Nice run, but I think some moments can be improved: a fight with butterflies, rocky (canyon) level, level under water, final level. Some time is wasted on climbing where you can just jump on! I can't say that anything else is slow because my PC is broken. Are you sure that you did actions in the first possible time? Can camera move faster on the last level? In some moments it was moving slowly.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I think it's possible to improve the fight with butterflies!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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r57shell wrote:
Правда если играть в Sonic Knuckless без Sonic 3, то там нет Tails.
Ну это и я понял! Хотя мне от него толку не было (хотя он бил боссов за мной), потому-что небыло компаньона, который согласился бы за него играть!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Ну главное, что первую часть Tee-N-Tee забрал, осталось с остальными тремя разобраться :-) Да кстати, а в чем разница между Sonic 3 и Sonic and Knuckles? Я особо в них не поиграл, т.к. мой Xbox 360 сгорел (играл в Sega Mega Drive - Ultimate Collection). Прохождение в инете не смотрел, и, по-этому, дальше водного мира (этапа, где Sonic и Tales в начале падают в воду) пройти не смог! Из того, что я понял - SaK просто является урезаной по уровням третьей частью, но с новым персонажем. Просветите, если не прав!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Would be great.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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r57shell wrote:
Fix "Special Thanks" Zeropass author is Organic.
Forgot to check "About..."! A person with nick nemesis_c quoted Ogranic's knowledge about passwords. Fixed!
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Re: mario bross deluxe
Dimon12321
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gamerretro2 wrote:
hello i'm 'lauched to tas of mario bross deluxe i arived to level one at 231 frames my emulator as vba 23.5
If you want to make an improvement of this game, you have to compare your input with this publication. Your input mustn't be slower! Use information in that submission to make an improvement and try to find new tricks. Good luck!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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WST wrote:
А чо сразу одолжение? Судья принял во внимание твой отзыв и решил во всём разобраться сам, т.к. счёл, что нужна дополнительная проверка. Никакое не одолжение это, он просто информирует о своих дальнейших действиях.
Действительно, фигню сморозил! По поводу картриджей. Кроме хэнд мейда нарыл еще это: http://radiokot.ru/forum/viewtopic.php?f=3&t=9242 - статьи из журнала Радио 1999-2003 года выпусков, а также альтернативы картриджам. Для записи игр на картриджи нужен специальный программатор, но нашел лишь одну ссылку, где товара уже нет, стоил около 100$ - http://ramfactory.com - там еще и чистые картриджи продаются, но стоят больше 50$. http://krikzz.com - еще один магазин, где также продаются картриджы для Нинтендо 64. Нарыл еще схему картридера сеги для загрузки РОМов на компьютер, но их в инете полно уже. http://www.anyram.net/forum/viewtopic.php?id=16 - посмотри, если интересно :-)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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feos wrote:
Dimon12321: попробую потыкать немного этого дюка, если ничо не натыкаю, опубликую твой пробег.
Не стоит делать одолжение, пожалуйста! Будем считать, что я не спрашивал про него.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Спасибо за хороший фидбэк, но есть нюансы как с моей стороны, так и со стороны самой игры. Ререкордов мало только из-за малой вариации действий т.к. игра тратит 4-8 кадров на рендеринг, да и передвигаюсь я слишком быстро для досконального движения! С путем никаких проблем нет, просто там один чувак не врубился и большая часть обсуждения были мои пояснения манипуляции врагов! Повороты в игре корявыми (слишком большими) вышли во всех проэкциях и по зеленой линии просто невозможно бежать, что уж говорить о дугах! Lua скрипты мне просто не под силу! Я не знаю, как их писать! Еще ни в одном из шутеров от первого лица на tasvideos не были они задействованы. Вместо координат я пользовался "точками отсчета". По-скольку в игре мало вариаций действий (в особенности, перемещение), я просто делал поворот (ну, забегал за угол), сохранял прогресс на определенном кадре, и так делал 3-6 кондидотов на прием в верховный инпут; загружал каждый стейт и анализировал насколько далеко от меня враг, как близко я к стене, на каком кадре быстрее всего открывается та дверь, если буду продолжать игру с такого положения и т.д. И так выбор приходил сам собой, ибо разница всегда была заметна! Урон по врагам и боссу всегда одинаков, т.к. в игре нет рандома! Вот такой я пифагореец :-)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Хотел на верстаке спрасить, но я еще свободно английским не владею чтобы об всем подряд спрашивать! Что не так с сеговским Дюком 3D (моей публикацией)? Игра уж слишком капризная насчет улучшений, да и в целом сложной и сырой вышла, так может по-этому все затрудняются что-либо сказать? Может вообще отменить её или все-таки дождаться пока кто-то на vault примет?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I can't sync my new TAS with current! I fixed starting input and when the game started, it began changing lag frames from 6 to 7, 8 again 6, 5. I fixed everything in TAS Editor, but anyway got a wrong situation when I reached the room with a lasergunner and barrels which I must destroy to go forward! In current TAS, he shot at me 1 cycle of lag frames earlier, slowed me down and I managed to shot at barrels without extra aiming time (while turning to start runstrafing to the next room). In improved TAS, I should spend some more frames (2-3 cycles) or slow down myself to aim at barrels! If I do that, I'll lose more time than improved (more than 6 frames from improved starting input)! Then I started recording from the beginning and copied my actions from another GENS screen and got the same situation! I don't think I can improve something! Here is a movie, if needed.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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TASeditor wrote:
Rerecords have nothing to do with the number of button presses/frames, complexity of the game does. You don't need to watch it, there should be an option called "play to frame: ". The emulation automatically pauses at this frame. Watching your project (in slow-motion) is highly recommended.
Seek to frame. It automatically fast forwards the movie, so I don't have to hold the Turbo speed button :-) No, in frame advance with lag frame skipping function. It's better for eyes.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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feos wrote:
Then I have another question. What is usually stopping your improvement excitement? For this game, it seems to be an annoying/broken engine. But maybe it's some tool not being useful? For example, I never can think about a run when I'm using savestates - all my brain powers go to figuring out what states to save and when, and then not forget to press input!
Annoying, boring. When you watch an interesting TAS, you want to watch it again. But when you TASing game, you watch your 1st, 2nd, 3rd level every time when you continue your project, it's boring a little. When sth goes wrong, more reasons... Savestates too. I sometimes save the progress with all sstates and then find an improvement. "Watch from beginning"
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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solarplex wrote:
Your disadvantage seems to be you are not using your full potential and resources available I believe. I looked through the thread (looks like about 18 days between starting the TAS and submitting it / About 7k rerecords). For the most part, it still seems like you're rushing through the TASing process. As spikestuff stated, start and end inputs are just mashing. you need to go back and make sure your first input is the earliest possible (Example: Frame 9 input works, lets try Frame 8 or 7.. 7 works.. okay now Frame 5, nope that doesnt work, 6? nope.. alright then Frame 7 is the earliest frame, onto the next input needed). You already took 4 minutes off your first TAS, which makes me think you can potentially take even more time off! Keep it up Dimon, I can't wait to see you at your full potential.
And you immediately opened my idea! 7k rerecords is pretty normal for this game because I've done only 10k button presses (all frames minus lagged frames). It's late for me today, I'll do it tomorrow. My improve will be some frames from starting input.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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feos wrote:
Dimon12321, I have a question for you. It is strongly related to how you already managed to improve several runs of yourself by quite some time. Have you already caught the feeling of suddenly improving something that seemed "good enough" for you before? Has it started motivating you to try and improve even more, despite your impression that it's "already good enough"?
Yes, I've caught it! All my improves (2 subs) are notable and become good. I took all the allusions. I have an idea about this game and try it tomorrow.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Unless it was Dimon's Worms, that's another story all together.
I wrote about Worms at the beginning: it was an affect submission, which was made in 2 days.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Tangent wrote:
My bad for pointing out that his justification for what appears to be sloppy play makes no sense and contradicts his previous stated reasons for doing it, even after you showed that the start and end were very sloppy. What should I do to ensure that this travesty never happens again?
You're clearly exaggerating about the travesty! I would roughly put it, but tasvideos isn't a place where people do everything without any help! My disadvantage, for example, is input entering, but there is someone who corrects me and I do it better each time.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Tangent wrote:
So what if he shoots at you twice instead of once? Not 30 seconds later, you have 82 health and pick up a large medkit (+30 health). You have a spare 12 health that you can lose before that point for no time loss. What's more, there's two more medkits at around the 14/14.5 marks that you come within half a step of taking but don't. It would obviously be less time to take an extra half step forward at either of those places than the delayed elevator activation.
No. I checked everything and sure I've made everything right. Even if your idea is better, TAS the game yourself! I won't do anything more with it! Manipulating enemies not to attack Duke is the same as taking medicine if we talk about time spending. I almost didn't do any manipulations on next maps and also Duke slightly slows down when he takes damage.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Spikestuff wrote:
Dimon12321 wrote:
Any more questions, gentleman?
Aye, (haven't looked at it yet) did you use the optimal input?
No, the same! I've entered 1 frame in TAS Editor for a button press and continued recording after I've stand to the door. I suggest you to watch it in frame advance to see the change! EDIT: Yes, the optimal!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Tangent wrote:
Or to put it another way, it took two pages of trying to get an unconvincing answer.
Looks like it's you don't understand what I've written to you! Here is my PROOF to you and Scepheo! In this movie I pressed the button in the fastest time as you claimed expect to be and continued my route with the fastest time (no changes in input), but as I much said before, when the enemy noticed me, he shot at me instead of walking around like in my current TAS! Even twice, but I finished the input just before his second shot because I've already showed the AI change! Any more questions, gentleman?
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Robocop 3 (WIP)
Dimon12321
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Maybe the game is short, but I need some tips in case if I don't use all the knowledge! This is my first WIP. Level 1 and a part of Level 2 are done. Both are done in the fastest time. I used walking around to spawn enemies faster in the end of Level 1. A part of Level 2 is also done in the fastest time, but I haven't finished it yet. I didn't take Laser gun to finish the level earlier. Everything is OK with input? Did I lose sth? I read that I can break some walls using Laser, but I don't think I can find faster route with it. Is it true? What can you suggest? Thanks!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Tangent wrote:
I'm really not convinced that's the case, especially with all the idle time in the elevator that I'm pretty sure could be used to manipulate the RNG if needed.
If you talk about Duke Nukem, enemies start doing actions when they notice Duke. It depends on time and character's position at the moment of detection. There is no point in walking around or wasting ammo in the elevator or in any other place where no-one is seeing him! Of course, the enemies which saw him are walking towards his direction (in the wall) and still do random actions (walking around or shooting) when they see him again. But I can't explain why do lasergunners shoot in walls after Duke has already ran away!
TASing is like making a film: only the best takes are shown in the final movie.