Posts for Ferret_Warlord

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Okay, I'm about ready to start a Willow run, but I have a question that needs answering first.
Dromiceius wrote:
Ah. Well, good news for you: it's already possible to record (and in the next version, correctly replay) modifications to the DIP settings via controller input, including the necessary reset.
I can't seem to find anything that maps the dips to input, just a dialog that says, "Set Constant". How is this supposed to work, or should I just continue using the default settings?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Batbot?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Making money shouldn't be much of a hassle. Bosses give tons of the stuff, and I should be able to scrape by on whatever stands in my way. Anyway, I finished the damage chart: I'm hoping that it's accurate. The boss list includes the three sub-bosses and are arranged chronologically. I haven't actually analyzed any of it yet, but it should prove helpful in planning out what to upgrade to. (the ?? for the dragon simply means his invincibility is unreliable due to being too out of range to attack constantly)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Okay, so my patience didn't last as long as I thought it would. The first two levels, plus Betilla. I'm posting this here because I'd like to get feedback on the .ymv. Is it synching up for others? If it doesn't, does it reliably desynch in the same spot? It would help in assessing my situation. The reason why I'm stopping here for now is because in the two and a half minutes done, I've counted 7 spots where it might desynch. And it seems to do so 95% of the time. I don't think I can take a full game's worth of very likely desynchs. So yes, some feedback would be appreciated.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I was thinking more along the lines of drawing something that looks like a Q and having it register as a 7, and possibly more elaborate.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Perhaps make it like the Family Feud movie, and see what can be drawn and have it recognize it as something else?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
So Bisqwit, more serious question this time. Now that the site's been taken out of your hands, how do you feel?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Location: Making an escape
fruitbane wrote:
I say try deleting FBA and all its support files and re-downloading it. I'd love to see a Willow TAS. This was one of my favorite arcade titles and I bet it's ripe for abuse.
I downloaded the newest version and everything's up to par. I've already begun assembling a damage chart.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
I recall that jumping affects your subposition a bit differently than walking. I don't know how that could be useful, though.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Alright! Everything seems stable so far; no complaints on my end. It's missing a few features, but it has everything I made my first few movies with (yes, W&W3 was made with just frame advance, a frame counter, and savestates).
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Acheron86 wrote:
This, coming from the guy who did this run, is some sort of irony I'm sure, but I don't know what.
I guess some games are just born with abnormal necks. ;P Who knows? Perhaps we'll find something with this title.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Okay, I just uninstalled and reinstalled both FFDShow and VLC. This fixed things up. Thanks for helping.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
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Location: Making an escape
CtrlAltDestroy wrote:
I'm still convinced there are many more screen scrolling glitches in this game to be abused. If you look closely at this movie, you can see a moment where the room scrolls both horizontally and vertically! Granted, it's severely corrupted, but still... it shows the engine is capable of that.
Isn't that kinda like saying that the human head can spin 180 degrees if you break the neck first?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
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Location: Making an escape
paul_t wrote:
This version prevents a few input related crashes and fixes an emulation problem with Rayman.
If I may be so bold to ask, which problem was this supposed to fix with Rayman?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
And to think Japan got this in lieu of the movie. Gettin' better. Will click the Yes button.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Hm, small bug. Anything assigned to the Delete key will be disabled once you exit out of the emulator.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
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Location: Making an escape
Uh, since we're listing off random freeware titles, Eternal Daughter mayhaps?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
None at all! ...What?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
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Location: Making an escape
Allow me to be the first... Creepy guy but a good musician.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
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klmz wrote:
These can be fixed, but we want to keep movie compatibility for now.
I'm willing to sacrifice movie compatibility for more accurate emulation as long as it doesn't desynch as badly as v20. As I said before, if I need an older movie to synch up I can play it back on an earlier version. I do find it kinda strange that backwards compatibility wasn't as much of a concern a few years ago as it is now. Eh, whatever. Keep up the good work.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
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Location: Making an escape
I'm with adeli here: faster though it may have been, it was duller. Too much "A to B", very little, "...with some C on the side."
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
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Mplayer seems to handle it fine. The new VLC seems to be crap in most regards. Weird how "upgrading" it caused many things to run worse. Thanks you.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
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Sp00ky wrote:
If you have a moment, please try this with the latest version of vlc from http://www.videolan.org/vlc/download-windows.html. I don't have the issue you described but I want to make sure there isn't an incompatibility for future movies.
Okay, that fixed the slider bar issue, but now the video is introducing dithering where there wasn't any before. It looks terrible. What in the configuration might be causing that?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
Well crud, trying to navigate the MKV with the slider bar crashes VLC. And wow, they even have Falcor. Many of the movies referenced to in here were expected, but I never saw The Neverending Story coming. I feel kinda giddy because of it. And the moon crashing reminded me of I Wanna Be the Guy, but I know there's no real reference in there. Well made game, well made movie. I highly enjoyed it. Good decisions were made throughout. Seriously, that's the most entertaining use of wobbling I've seen.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Experienced Forum User, Published Author, Skilled player (1406)
Joined: 10/27/2004
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Location: Making an escape
Wait, what? I tried running this game myself about a year ago, but I couldn't get the Up+A trick to work for me so I dropped. Congratulations on being able to do something I couldn't! I think in one of my early attempts, when I didn't know you had to go to the karaoke bar, I handled the glitched zone a bit better than this. I'm not 100% sure since I copied over that movie, so I vote yes. Good job, and thank you for doing this. I can't understand how this game is a classic over in Japan land. An anti-classic maybe, but classic? Granted, the guy who made it WAS aiming for it to be on the verge of unplayable... Now I want to see a full run now that I know this is possible. No, everyone, you do not have to wait for an hour doing nothing (it's actually five minutes), nor do you have to punch something 20,000 times. Those are falsifications. Also, this was recorded using the 1990 version, but runs fine on the 1986 version.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.