Posts for Fishaman_P

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The Sky Chase sections were boring, but you couldn't do too much about that. Yes vote.
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Would this trick be viable in a real-time run? From your description of it, it doesn't seem to be dependent on RNG.
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Wow... incredible. Perhaps you guys would be interested in TASing Paper Mario N64 when you're done? Maybe?
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Your definition of "recently" is twisted, but I still expect to be very entertained. That said, I think this has a low chance of being published, due to notability.
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It is my view that only input authors or people who made MAJOR contributions in other ways should be listed. Even then, not all of those people should make the cut. If someone TASed less than half a level, give them a shoutout, nothing more. Well, onto the run itself. Many skill. Very entertainment. Wow. Keep gunning for that Sandopolis 2 shortcut! If it was done once, it can definitely be done again.
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SmashManiac wrote:
First thing I did was to compare this movie to SuperDoodleMan's Adventure video back from 2006, which at the time used Action Replay to have a frame advance ability and make a segmented run of Melee's Adventure mode on Very Hard
Keep in mind that AR gives illegal frame advantages. This is the basis of the Ice Climbers HRC "scandal". In essence, with the same input on AR and Dolphin, the AR had 3 (IIRC) more frames to do stuff with a 10.00 timer.
Post subject: Re: #4116: numerics's GC Super Smash Bros. Melee in 08:38.3
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TASVideoAgent wrote:
At one point I gave up and just did a version that got all the names on high speed
I would definitely like to see this! Okay, so the TAS you linked for the Metal Mario strat showed me. I thought he hit 182, and you hit 172. What's up with that? Anyway, as a competitive Melee player, I found this very entertaining. I'm not sure if it's applicable for the Vault, though. Also, you said you aimed for time first. What's up with the Ice Climbers stage then?
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Games on multi-carts are acceptable unless there is a standalone version available. (For instance, Duck Hunt is okay, but not Duck Hunt on the Mario/Duck Hunt combo cart.)
Is that the case here?[/quote] No. S3, S&K, and S3&K are all very different games. That rule would apply if, say, Sonic 3 Complete were an official release.
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supersonicjc wrote:
if you think of it S3&K unless you get a hacked rom in itself you have to have an emulator to do that lock on feature to begin with.
Uhhh... what? "Lock-on Technology" just treats the slave game as a secondary ROM bank. Concatenating the ROMs does exactly this. You don't have to hack anything. Also, from how you worded it, you made it sound like S3&K wasn't possible to do on console without a flash cart or repro.
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Well, Chapter 3 could have taken just as long if the luck manipulation was harder. In general, though. I would have thought Chapter 2 would take several months, for example.
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Seriously, how are you doing this so fast? Is the optimal solution for things like movement just obvious?
Post subject: Re: #4108: mtvf1 & Got4n's GBA Super Mario Advance in 07:00.68
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TASVideoAgent wrote:
In face, for this game, there are not much difference between U version and J version, v23 and v24m. Except different lag. So I choose the least lag combination.
This concerns me. Was an inaccurate emulator specifically chosen to gain time?
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I'm guessing you guys tried Peach-esque movement on Yoshi?
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Chapter 2 was a bit long-winded, but nothing compared to the hours I spent on single puzzles! Good luck (pun intended) in Glitzville! Also, for what it's worth, I would prefer a blue Yoshi. I don't think that will be possible, though, because it's based on how long you have been holding the egg.
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As for my personal preference, not regarding version-exclusive tricks... Use Japanese, especially if any of the following are true: - Game has no significant text - Sequence breaks render the text useless or confusing (unless funny) - Text boxes disappear almost immediately But, if any of the following are true, use English: - English text significantly improves entertainment, and not just for being the viewer's native language - The TAS has already been started in English
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RachelB wrote:
This game has a lot of text too, and it would be a lot harder for most of our viewers to follow along if they don't understand Japanese.
I've always found this argument really dubious after noticing the huge disparity in view counts of tases on youtube vs nico. It seems to me that the Japanese are the biggest audience. So if that is your concern, the Japanese version should be preferred.
Well, if you wanna argue that, I can get into politics and nativism. I'll just leave it at "Most English speakers can't speak Japanese, but most Japanese speakers speak English".
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I don't think I've said anything so far, but this TAS is the most-hyped thing on my mind! I eagerly check this thread every day for news, and maybe even a surprise WIP or two! Seriously, I should just make this thread my homepage...
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The previous F-Zero TAS was pure genius. However, this one was boring. What's the point? How are 6 seconds going to entertain me? Voted no because of low entertainment value and also because I don't think it should be a category.
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http://www.twitch.tv/ihdl/b/467329664 Skip to 5:00. The audio and video are desynced, but beggars can't be choosers. Anyway, about the run itself, ALL of the yes. As a casual runner of S3K, I can only say :O EDIT: I expect an explanation of Hydrocity 1 and its RTA viability. Explained afterward in the VOD.
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Yes yes, all of that. Glad to see Opus is being used now! I just remarked on Vorbis and MP3 because this entire topic had only mentioned those.
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Intel Core i3 540 @ 3.06GHz AMD Radeon HD 7770 (latest stable drivers) Win7 HP 64bit Tried decoding the OoT MST TAS, HQ version (10bit444 1440x1080), stuttered on high-motion parts. Viewed using VLC windowed at 0.5x zoom and full-screen (1600x900, letterboxing). Mostly same result using K-Lite codec pack decoding.
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I cannot recommend MP3 for anything. Not only is it inefficient, but VBR in an AVI (common for old encodes) is unsupported and buggy. I don't feel too good about OGG either. I would suggest either AAC or Opus. Both have very similar quality/bitrate ratio, slightly favoring Opus. Opus is also unencumbered by patents, so I give it my thumbs up. Opus is decently supported (I know VLC and Firefox play Opus, and probably many more apps as well). If 10bit444 is standard now, I don't see why Opus can't be either. For both AAC and Opus, 64kbps per channel is very good quality, and 96kbps is audibly lossless to my semi-audiophile ears. EDIT: If you want chiptunes for testing, grab some Genesis vgz files and use software like Audio Overload to convert it to a WAV. Sounds phenomenal, despite being the wrong sampling rate.
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Haven't watched it, but if I could, I would vote no on principle. This TAS was does not beat all known records, nor was it submitted as a playaround.