Posts for Geinuhayst

Experienced Forum User, Published Author, Player (47)
Joined: 6/11/2017
Posts: 9
Fortranm wrote:
Geinuhayst wrote:
NOTICING THAT YOU CAN'T DO THIS TRICK AT THE RIGHT SIDE OF A ROOM, since you will be forced to the next room before menu can be called.
When I tried to do it on the left of the Custos gate room, there seems to be a few frames where I could save the game again before being pushed to the right. In fact, I think this is the only way to reach Final Approach early via this glitch because the actual Custos gate room does not allow Suspend to be used. I suppose this glitch technically allows skipping revisits to Minera Prison Island and Tymeo Mountains by saving the villagers on the first visits, but it's probably not worth it. I found a major skip involving getting to Final Approach early to get the wings in combination with Boss Rush OoB in replay mode (as in the game has been completed once). Link to video. Apparently, after beating Death in Boss Rush, any room visited will be marked as having all of its events completed. Visiting the Custos gate room in this state would allow triggering the Dracula fight after saving and reloading.
You're right, there's only 1 frame before being pushed back. So it's possible to perform a rightward transition clip in TAS situations. But my way to Final Approach is suspending in the room that is opposite to your side and slide back within certain 3 frames at the last time reloading. The early wings and Boss Rush OoB combination looks fascinating. It will probably be a good strat in NG+ runs I guess.
Experienced Forum User, Published Author, Player (47)
Joined: 6/11/2017
Posts: 9
After all these years, another oob trick for OoE was found while I was making a test run. If a room transition happened without Shanoa touching the floor, interrupt the game and load suspended data, then Shanoa will be put back to where she enter this room at the first frame, but somehow 1 px higher. Doing a suspending save again will make Shanoa 1 more px higher, causing a total 2 px ascending even into ceiling (will be push back immediately though). By doing this repeatly, Shanoa's hitbox will be gradually buried in ceiling and eventually out of bounds. Shanoa's hitbox is 48 px high. Since it can be overlapped with ceiling by 1 px, you need at least 47 suspendings to perform a ceiling clip. The good news is that morphing glyph (e.g. Arma Chiroptera) lowers Shanoa's hitbox by 12 px from head. So by using morphing glyph, it takes only 35 suspendings. NOTICING THAT YOU CAN'T DO THIS TRICK AT THE RIGHT SIDE OF A ROOM, since you will be forced to the next room before menu can be called. This trick allows reaching to Final Approach without Custos glyphs. Sadly, Dracula fight will not be triggered due to skipping Custos event. So I guess it's kinda useless for the run.
Experienced Forum User, Published Author, Player (47)
Joined: 6/11/2017
Posts: 9
Rolanmen1 wrote:
feos wrote:
In newgame+, how do I check those elves that give subtanks? In Pause menu I only see Biraid and Clokkle.
Those elves comes in secret disks. So if you got all disks and unlocked Ultimate Mode you got them. IIRC to have them in NG+ you have to go to Cerveau to extract the elves from the disks, that is if you get all the disks right from the start which I cannot remember, if not you would have to recollect them.
Thanks for answering. There is no disk lost in NG+. You can check all disks at Cerveau.
Experienced Forum User, Published Author, Player (47)
Joined: 6/11/2017
Posts: 9
InfamousKnight wrote:
Why are you using vba?
To maintain consistency with the previous movie so that two movies can be easily compared with. Also, I'm more familiar with VBA since I have been using it for a long time.
Experienced Forum User, Published Author, Player (47)
Joined: 6/11/2017
Posts: 9
grassini wrote:
any possibility of encodes?
It won't take too long to get the whole movie done so I guess there is no much necessary to encode for WIPs.
Experienced Forum User, Published Author, Player (47)
Joined: 6/11/2017
Posts: 9
I thought that I had made through the hardest part of this TAS, the Giant Elevator. Surely this movie is nearly complete. I've uploaded the WIP just now. User movie #51290095146435762
Experienced Forum User, Published Author, Player (47)
Joined: 6/11/2017
Posts: 9
Sorry for keeping you guys waiting for a long time. I've uploaded the newest WIP of MMZ3 100% just now. User movie #47848966849616776
Experienced Forum User, Published Author, Player (47)
Joined: 6/11/2017
Posts: 9
Rolanmen1 wrote:
Geinuhayst wrote:
Hey guys! I'm the one making the 100% TAS of MMZ3. Here comes the WIP: User movie #41884508689682888 Current rate of progress:End of Blazin Flizard Improvement:427 frames faster than current record
This looks pretty good, im looking forward to see this finished. One question though, I noticed in some corridors you press "right" twice to dash after a finished dash, isn't this slower than doing a small jump and then dash again?
No, actually keeping dash in this way is as fast as a small jump. What's more, using this trick when zero is on a conveyor belt running forward makes a total acceleration.
Experienced Forum User, Published Author, Player (47)
Joined: 6/11/2017
Posts: 9
Hey guys! I'm the one making the 100% TAS of MMZ3. Here comes the WIP: User movie #41884508689682888 Current rate of progress:End of Blazin Flizard Improvement:427 frames faster than current record