Posts for Invariel


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Invariel
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Joined: 8/11/2011
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Location: Toronto, Ontario
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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I actually agree that, to outside non-TAS audiences, the term 'movie file' may be misleading. However, your term, 'keypress file' is also misleading, particularly in formats where there are more than keys to be pressed. Is there a separate 'mouse file' or a 'button file' or a 'C-stick file'? If changing the term becomes a higher priority to this, and other TAS-related communities, I would throw my support behind "input file" or "input-and-timing file". Or, as is the case with some games "playback file".
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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That's much newer than what was listed on the site; thank you so much, was0x.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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As I understand it, if you're trying to run Undertale through Steam, Steam and Hourglass don't play nicely together. If you can get Undertale to run without Steam being in the way, you might be able to work something out with Hourglass.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Apologies if this has been asked recently, but the Game Resources page points to a dead website (which I did access through the Wayback Machine), but the utilities on that page (Lazy Shell v2.0 specifically) aren't archived. Does anyone have that handy that they could send me? I'm considering trying to extract Timed Hit data (defensive mostly) for an RTA friend of mine who's trying to get good. Thanks in advance.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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You had double-posted about double-posting, so I deleted the double post. You're good to go.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Joined: 8/11/2011
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Don't worry. The mods have you covered.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Joined: 8/11/2011
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MODERATION NOTE: Because of a recent flood of abuse by a member of the community that has been banned, I am locking this topic for about 12 hours while we deal with the issue. I apologize for the inconvenience. MODERATION NOTE: The threat appears to have passed, and you can resume normal non-flaming posting. Thank you for your patience.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Joined: 8/11/2011
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Location: Toronto, Ontario
Except that your cutsceneless encode of this game doesn't remove item collection, plays half (instead of none) of the item fanfare, and while it does remove door transitions, it doesn't remove elevator transitions. If I were a non-TASVideos member watching this encode on TVC, I'd be very confused as to why this video is associated with the site, because it doesn't seem to meet the site's publication standards.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Joined: 8/11/2011
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I just want to add that I solved the problem so well that the problem had to be changed. :D
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Joined: 8/11/2011
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Location: Toronto, Ontario
If k doesn't have to be natural, then wouldn't n be 2? (Edit: Which would make k = log (111...111) / log (2))
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Editor, Experienced Forum User, Published Author, Site Developer, Player (169)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
The real heroes are Taloon's merchant friends. I'm hoping that the timing difference between the two games is text boxes, because after seeing how much work you've done on this, it would be incredibly unfortunate for it to not be accepted due to the JP run.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Joined: 8/11/2011
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TheRealThingy wrote:
*Performs harakiri. Also votes yes.*
At least he's not obsoleting a blackjack run with this Keno run. :)
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Joined: 8/11/2011
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Warp wrote:
This question becomes a lot more relevant if and when we start getting tool-assisted "speedruns" that don't actually play the game at all. The game starts, we might get a glimpse of the main menu, if even that, and the end screen pops up. That's it. (This possibility was, of course, demonstrated quite beautifully at SGDQ 2016.)
Do you see this as another worrying trend in speedrunning?
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Joined: 8/11/2011
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Those movements are beautiful, the use of shinespark shadows to kill things is amazing, and those damage boosts... so good. Looking forward to this being finished.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Joined: 8/11/2011
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That's a neat trick, franpa, though there's also a button (Y by default) that immediately switches you from whichever special weapon you're using back to the beam.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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That doesn't address any of the other statements made about your video.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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You certainly understand how the parser works, and your text entry looks good, but I don't get the same sense of comedy or humour from your answers. On top of that, several of the long-form answers you give are answered in the first two words yet you type four or five, and near the end (the tourist attraction round), you (to my knowledge) enter random words with no theme just to cover the relevant bases. "Stay Tuesday Live Bert Y" comes to mind, where you're going for "Statue of Liberty". Did you attempt "Liberty" as your answer and try to evolve from there, or did you just look for some way to try to encode the full answer in your string? One thing that I did really like was "So cool I love the" "Power Glove It's So Bad" pair of answers - if you could somehow find a round of answers that works with a known phrase, that would be really awesome. In that same round, you enter "Eat My Shorts" (I know, Simpsons reference) but the answer is outright wrong. Could you put that somewhere else? Getting an answer wrong in this sort of playaround is really weird. I also really like the "Call me Mellow Yellow" answer as it translates to "Scream", which is a very nice use of the parser. In short, I feel that theming your answers more effectively and finding ways to spread the answer across each of the words you enter will lead to a better TAS, and hopefully a submission.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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And nobody is talking about rejecting movies on different platforms that are different games with the same name.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Joined: 8/11/2011
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With all due respect to the both of you (and with the caveat that I am not a judge), in the 52GO run, you write instructions in RAM by setting things up in the inventory and game state such that when the 52nd game over is triggered, "The game loads those values as the current event pointer, and executes events starting this location." You are executing arbitrary code that has been generated by your gamestate. In the current submission, you are again taking advantage of the stack pointer by attacking with an item that you shouldn't be able to equip. Your payload is different, absolutely, but your vector is the same. "As started in the previous section, attacking with one of the four items corrupts the stack by setting the stack pointer to 0x000E." "We write the code to execute by changing the colors in the menu." Both of these are examples of ACE, and while this submission seems like it has a greater number of options for the arbitrary code that can be written, 52GO is still executing arbitrary code. I am in no way attempting to invalidate your efforts here, and I did vote "yes" as to finding this entertaining (because it is), but my assessment and opinion is that this and 52GO are both ACE, and thus the same category with different routes.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Joined: 8/11/2011
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Actually, there's the question of whether the stack corruption that happens due to dying 50+ times on the map is ACE, which would then continue to beat this run in specific category as well as in any%. [2922] SNES Final Fantasy VI "game end glitch" by keylie & KadMony in 32:54.55
The Published Movie wrote:
Our goal is to write somewhere in RAM an event that will jump to the ending. A few events can do that: B2, B3, B6, B7, BD, BE, C0-CF, following by the destination address (e.g. B2 4E 13 00 jumps to $CA0000 + $00134E = $CA134E).
This sounds a lot like ACE to me. And because the NicoNico video uses the same tactic as the published movie, that is also ACE to me. Even though this is ACE with a mid-frame reset (which is awesome), it's slower than the other ACE movie.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Don't download and watch, download and compare the inputs line by line, side by side.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Yes. Exactly that.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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http://researcher.watson.ibm.com/researcher/view_group.php?id=2649 suggests its use in supercomputers, but the links off of that page are either generic (The Cell story) or non-existent (Awards), so who knows where that research went. The Wikipedia article you reference links (footnote #6) to this paper on the potential use of Cell in scientific computing, but it's also dated 2006 in the URL, so who knows where that research went. This article talks about the Cell processor in the PS3 and what came afterwards, there's probably some information in there though I only skimmed it to see if it was relevant to this conversation. Judging by how old this information is, it might have died. :|
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Invariel
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Warp wrote:
Adding VR support to an existing game ought to be a significantly smaller task, especially if the game doesn't use any fancy rendering or scene geometry tricks that do not work in stereo vision.
Warp wrote:
These are tricks like objects being much smaller and closer than they ought to be, among other things.
Warp wrote:
Adding VR support may well revitalize the sales of a particular game.
Ought to be, ought to be, may well. None of these things are facts, these are entirely your opinion, with no facts to back you up. Here's the reality of those statements, in order:
  1. Adding support for any particular driver requires someone on the code team to know how that driver works in order to interact with it. It also requires a second and possibly third person on that same team to be able to spot check any written code, requires a tester or two to have the technology in the office to be able to test that code, and requires a boatload of tests to make sure that adding VR support to the game didn't affect anything else negatively.
  2. And now you're entering the realm of code difficulty - if things ought to be a particular size, and you're asking the rendering engine to do it differently because someone is using a particular headset, you're creating an entirely new branch of code that needs to be completely tested (with that headset, time, money, etc.) and you need to check that nothing goes wrong when switching back and forth between rendering engines, and that no puzzles become less difficult than intended because of that switch. A puzzle which is easier in VR than on a monitor is a lose by the development team, and so is a puzzle which is harder in VR than on a monitor. Both result in negative press, general audience disappointment, and the like. And without even talking about puzzle difficulty, we can just look at framerate issues. If the headset requires rendering objects one way while a conventional monitor renders them another, people will post side-by-side comparisons on the internet and lambaste the developers for this terrible injustice. Look no further than the 30 fps vs. 60 fps frustration/debate/scandal in current news media.
  3. Producing games maintains the vitality of the gaming industry. Releasing old games with new features asks for the continued goodwill of the gaming public begs a lot of their nostalgia and the hope that this time isn't the last time. This article talks about retro gaming.
    Gamespot wrote:
    "Most recently I purchased Final Fantasy: 8 and Half-Life 2. I had played neither of these games before but bought them simply because of the hype that surrounds them. The problem is I just can't bring myself to enjoy them." "HL: 2 from all accounts redefined shooters. It was obviously a pretty amazing game of its time and its (possibly) impending sequel has a major internet cult following. It was for these reasons that I thought I would play it. I picked it up for only $2 so I figured it wouldn't hurt! However upon playing it I just couldn't get past the outdated graphics and mechanics. It was simply awful. I feel bad about saying this about a game that so many people revere and I also understand that it first released in 2004 but for me it is unplayable now." "The main reason why I couldn't finish these games is because I never played them when I was younger. I don't have that nostalgic connection to the game which would be required to see past these little problems. Nostalgia is a very powerful thing and gives people the ability to view things they used to like through rose tinted glasses. Whereas all I can see is graphics and mechanics that have been done better in newer games."
    Later, when talking about Pokémon (Blue, according to the screenshot),
    Gamespot wrote:
    "Another major help is that fact that I have completed the game so many times that it is now really easy."
    This thread is about the board game industry, but it's just as relevant to the video game industry. This essay is about retro gaming and nostalgia, and it writes,
    That Essay wrote:
    Retrogamers and game journalists have weighed in on these official compilations, and two themes are common in their critiques. First, many take issue with any tinkering or tweaking to what they consider to be classic games, arguing that the games which have been modified to appeal to modern audiences have key components compromised. For example, collections such as the Sega Classics Collection, which re-creates two dimensional games, such as Golden Axe (Sega, 1989) and Space Harrier (Sega, 1985), in three dimensions, have been almost universally decried as being unfaithful to the memory of the original games. Second, critics are often quick to question the decisions about which games are designated with “classic” status in these collections. Compilations, such as the Capcom Classics series, are often attacked on gaming websites for their exclusion of particular games that are deemed by many participants in retrogaming culture as seminal titles in the history of gaming. For example, the exclusion of a specific version of Street Fighter II on the first Capcom Classics collection for the PlayStation 2 left many critics cold to the release and sparked some retrogaming websites to suggest boycotting the game, petitioning Capcom, or downloading illegal ROMs of the missing game. A quick case study of the response to the Sega Genesis Collection is instructive. IGN.com’s review of the game notes “A few of the choices and omissions are curious. I'd gladly trade Ecco Jr., Decap Attack or Virtua Fighter 2…for the Streets of Rage trilogy or Eternal Champions” (Goldstein, 2006). ... Similar comments in response to other official collections of classic games have been repeated across the web for nearly every compilation that has been published by the industry over the past decade. The tenor of these remarks suggest that some gamers are concerned about how their own version of gaming history is being re-presented; they worry about what specific games are being collected, remembered, and re-played and what other titles are being excluded from these collections.
    The article continues to discuss nostalgia, and the way players visit those older games with new eyes.
Warp wrote:
For like a year or more after the PS4 was launched, a significant portion of the games that were published were actually "remastered" PS3 games. And porting and remastering a game from one console to a completely incompatible newer console is not a very easy task. Yet lots of game studios did exactly that. And apparently it was profitable because the remastered versions sold quite well.
This is a way to expand your playerbase without alienating your old players. Similar techniques are used when designing traditional cross-platform games (PlayStation Something <-> X-Box Number <-> Nintendo Alphabetti-Spaghetti <-> PC), but in the case of developing for the PS3 and the PS4 specifically, the developers on these teams were already developing a game for the PS3 (a system notoriously difficult to write code for), whereas the PS4 "features an AMD Accelerated Processing Unit (APU) built upon the x86-64 architecture" which is a far more common architecture to work with. I'm not saying that the work required to develop the PS4 version out of the PS3 code is trivial, just that you don't need as specialized a team to do it, particularly if your PS3 and PS4 teams are talking together on a regular basis. Doing cross-platform development like this while the game is still being worked on is factored into budgets, and is a completely different animal than digging up a fossil and adding new code to it. If you choose to ignore all of the costs of developing, publishing, and maintaining software, as well as the time required to implement all of these changes, then I agree with you 100%, "it ought to be easy". However, when you factor in that adding a new technology to your stack is expensive (due to acquiring the technology and training people on it), and that developers are already working on more modern things, paying someone (or, rather, someones) to go into your vault, decide which games should receive VR facelifts (and bugfixes and updates) is not a good use of company time. Edited to add: It's a far better gamble, cost-benefit-wise, to let some third party develop a driver which does most of the things players want in a VR experience, and to gauge customer satisfaction from watching that project than to dive in, head-first, and do a lot of work that might be unprofitable.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
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