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So, not really a TAS per se, but a little something I made.
It's not a movie file, but recordings of me playing live on Duckstation while modifying the RNG on the fly for small segments at the time. Then I spliced all the segment together.
So basically, it's almost as fast as a PS2 with Fast Disc Speed in terms of loadings, and RNG is always set to be in my favour.
It's, in my opinion, closer to what I think a TAS of FF9 should look like but it's definitely not legit.
Anyway, if you wanna take a look :
Link to video
(Still processing to HD for like 10 hours)
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Not sure I understand exactly what you mean but I think you can use
Language: lua
while emu.framecount() < number do
emu.frameadvance();
end;
to reach a certain point and use
Language: lua
for i=1,number do
emu.frameadvance();
end;
to advance a certain number of frames.
For exemple :
Language: lua
number=1200;
number2=60;
while true do
while emu.framecount() < number do
emu.frameadvance();
end;
client.pause();
for i=1,number2 do
emu.frameadvance();
end;
client.pause();
end;
would advance to frame 1200, then pause, then advance 60 frames and pause again. You can of course put any code you want instead of pause.
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Like for all duplications, your x-position matters and your x-speed must be 0.
As it says in the resources, the item has enough y-speed to go far enough into the block only on the first 7 frames after it is thrown, so if it takes more time the duplication isn't possible.
But you can easily see with the naked eye, if the item goes more or less deep in the block before hitting it. Once you've found a frame where it goes deep and doesn't duplicate, try adjusting your y-position (assuming your jumping) by keeping the jump button pressed more or less longer.
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Tomb Raider TASes are always a treat and this one is no exception.
Very well done and easy yes vote from me.
I guess "All secrets" should be added to the title.
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I'd say we're looking at a time between 6h00 and 6h05 In-Game time.
I might try it soon, as the published TAS is really outdated and full of mistakes.
EDIT : Actually I might have been too optimistic. Looks more like a 6h05 to 6h08. Tough to say because it's a completely different steproute.
Experienced Forum User, Published Author, Player
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Requesting an update to the movie file.
https://tasvideos.org/UserFiles/Info/637883787759055986
92 frames improvement by making a critical hit against Bizarro-Sephiroth.
While I was writing the submission, I realized it made no sense to loose time overall if I made a critical hit against Bizarro.
I then realized it was a bug in Bizhawk which made the loading time longer and desynced everything when replayed.
I loaded a previous savestate and did the exact same battle, and sure enough, saved 92 frames instead of losing 60.
EDIT : I won't reencode for just that though.
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I've always wanted to see a full glitchfest as I'm very passionate about all SMW tases.
This was amazing to watch. We can really see a lot of planning and effort were put into this.
Thank you so much for your hard work and an obvious yes vote from me.
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Alright, I've made a new TAS, which saves a bit more than 20 minutes over my last attempt.
I'll let it on Youtube for now, but if in a couple of weeks, nobody has pointed out a big mistake, I'll submit it.
Enjoy!
Link to video
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Yes, that's why the Fire Ring saves time.
You can avoid the Hi-Potion against Schizo.
You can use the Wizard Bracelet against Stilva to use Comet.
But more importantly, you can fight the Stilva when you first encounter it.
The one I fight after the Fire Armlet is a forced encounter that is not necessary otherwise. I can avoid it with a menu glitch. This lose the most time.
For Fort Condor, you need at least 3k to start, so it's only 10k we want to get rid of, which is like 6 seconds iirc. I'd have to check in Mideel, but if it does save time it's gonna be very little.
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- Taking the Fire Ring in Costa del Sol basement instead of the Fire Armlet on the way in Gaea's Cliff, despite being a big detour, turns out to be faster because of the step route. It saves at least 3 seconds in total, but would completely change the main RNG.
- Having Dazers to be dropped by Boundfat instead of stealing it, would save around 2 seconds.
- In the corridor in Shinra's Mansion basement, you can exit by the bottom left instead of left, which saves 16 frames.
- I've also been pointed out that you can select 'don't go on' and manually go in the Golden Saucer ride which saves around 5 seconds.
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Hey, me again. I have 2 questions for the SMW experts.
1) How do you perform a block clip with Yoshi without max speed ? What X/Y values are we looking for ? I mean a block that is 3/4/5 tiles high, not on the ground by just dismounting.
2) How do you perform the rope glitch from a distance ? I've seen it in a couple of TAS now.
Thanks :)
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Yeah it has been known for quite some times now.
I'm pretty sure it's not worth it TASwise.
Having Cloud named Ex-Soldie instead of C and Barret instead of B cost a couple of frames everytime their names appear, which add up in the long term.
Barret is level 1 so he can't crit against Guard Scorpion, which costs a bit of time also.
By the time you reach Shinra HQ, half the time saved is already lost.
More important, is that it's now possible to skip Cosmo Canyon without a Chocobo.
Link to video
EDIT : You actually barely make the elevator cycle, my bad.
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It was never really in the plans to submit it. The routing can probably be improved and the optimization is not really up to TASvideos' standards (Fights and movements are pretty well optimized, but all the rest is pretty much "I take the first one that works instead of finding the fastest one, just for the sake of keeping my sanity at the time).
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I have one more question for the SMW experts, because it's driving me mad. I've tried for hours to no avail.
I used the double-tongue glitch, first one on a Blue P-switch (slot 6) second one on a Fish (slot 4, also tried slot 3) I wanna stun and we're not in water.
I'm trying to activate its stun timer by killing it with a noteblock to trigger Reznor but no matter what I try, it doesn't kill it.
However I tried to kill the fish the same way before the double-tongue glitch and succeeded multiple times with very few trouble.
Am I just unlucky, or is there a condition that needs to be met so the fish can be killed ?
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Haha, no, my Treasure Hunter score is 440, meaning I've got everything :)
Terence from gamefaqs made a pretty thorough list of the items that counts and got 369 of them (but there's not the Protect Ring from the Nero Family in that list so add 1) worth 1 point and 24 chocograph treasures and 10 bubbles/crack worth 2 points.
So 370+68 = 438 points.
I even got 2 extra points but no idea where from xD