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If "The End" appears after the credits, you should be fine with ending the movie early.
The problem with Earthbound is, you gain control over Ness right after the credits and have to clear some dialogue in order to get to the "The End" screen.
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http://www.youtube.com/watch?v=uNzPjLB3mxk
Pianta Village #2, Piantissimo text skip
This glitch happens if you talk to the girl at the finish right before Piantissimo arrives. So after you click away the girl's dialogue you get the shine. It saves time because her dialogue is shorter.
However, I can't get this to work on emulator. If I talk to her early, he runs through the girl and nothing happens. If I talk to her on a very specific frame, both Piantissimo's and the girl's sound effect play but Piantissimo's dialogue appears.
I would like Renebalow (and others?) to test this please. It might be an emulation inaccuracy.
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Can you get rid of the starrod and does it behave like an ability star? If the parts that require losing the ability involve a ladder (that means, starrod Kirby can't climb down?), why don't you try inhaling the star from underneath the upper ladder end?
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I remember this game to be more fun than this looked like. Maybe I'm thinking of a different game (but I know it was a Lucky Luke one for gameboy).
The lack of action in the autoscrollers made this a boring watch and I fast-forwared through most of it.
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Part1 has been uploaded here:
http://www.youtube.com/user/0Jwn
The emulation errors and desyncs may be caused because he used an older version of Dolphin.
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【TAS】ペーパーマリオRPG WIP 【Part1】 (Uploaded by NoRee)Account | Account2 | Free
He didn't add duplicate frames so the audio desyncs. (Sometimes there are frames that take longer than 1/60th of a second but those frames will only last for the duration of 1/60th in a recorded AVI. You have to add duplicate frames.)
And he didn't use precise angles so he moves only horizontally, vertically and diagonally.
He said in his description that he got a desync.
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I'm using r7719 for my SSBM TASes and it works quite reliably.
The loadstate desync bug is still in it, however. (Dolphin uses input from a frame before you loaded a state, so input is recorded incorrectly)
This bug happens quite rarely in SSBM (I got it only once or twice when I worked on my 2 C.Falcon vs 2 CPUs TAS which took me 5 hours), but it happens pretty much always in Mario sunshine and Tony Hawk's Underground. So I've not been TASing these games lately.
Then there's the recent 3.0-159[Savestates] that had a work-around for the loadstate desync bug. Savestates are now handled in two different ways, depending on the game. I managed to TAS two levels in Mario sunshine with this version without encountering any desyncs. However, it's quite buggy, the emulator crashes more often or spontaneously dies (forcing you to redownload dolphin or to delete *\User\ShaderCache) and there are emulation errors, in the graphics and in the music sometimes. And due to it crashing quite a lot on my third attempt, I stopped using it for the moment.
PAL SSBM always seemed quite buggy. For example, after loading a state the music would mute, and I think it crashes more frequently too and it's more desync-prone. Skid_au said PAL SSBM might use the worse of the two ways of handling savestates in 3.0-159[ss]. But that's not really important, just use NTSC games and you should be fine. Just try and see how things work for you.
I can't give you any advice about Wii TASing. Read only is still broken. In r7719 you have to turn it off every time. If you were in the middle of TASing and r7719 crashed, and you re-open Dolphin and load your savestate in read only mode, Dolphin will stop recording the movie so be careful! The current TAS input has been of good help to me, I don't see urgent need to improve it.
tl;dr
r7719 is good for SSBM TASing
3.0-159[savestates] fixes the loadstate desync bug and is good for mario sunshine TASing, but crashes a lot
idk about Wii TASing
Read only is broken
tas input works fine for my purposes