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GBA Kirby Nightmare in Dreamland - New any% (video) in progress by me, but stopped for a long while now. Mario & Luigi: Superstar Saga - Has emulation glitches. TAS in 03:07:45 by Kurikinton_Sya. Mario Tennis: Power Tour - TAS in 01:02:38 by N/T. SNES Kirby's Dream Land 3 - TAS in 01:10:24 by WaddleDX. New TAS in progress by WaddleDX, but I haven't heard about it for a while.
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There is none in progress, and I recommend waiting until this is fixed. It would be 49 shines (or 45 if we can clip into the Episode 8 shine in Gelato Beach, as I explained above).
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I tested with a code to see what happens if you get the Episode 8 shine in Episode 1 in Gelato Beach. It will unlock all the other Episodes. So ideally, if it were possible, a TAS would get the Episode 8 shine in Episode 1 and then go to Episode 7, skipping 5 shines as I suggested.
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There is an annoying bug where Dolphin uses input from the previous frame, regardless of whether a savestate was loaded, resulting in desyncs. I already notified skid_au about this problem some months ago but we couldn't find the cause of it, and it remained unfixed. It happens a lot in Mario sunshine and Tony Hawk Underground, and less often in SSBM. Whenever it happens I'm getting a lot of desyncs and can't complete a movie...
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Hey, I've been wondering about a couple things. http://img822.imageshack.us/img822/9408/sunshinea.png Is it possible to reach this shine somehow, by wall clipping, possibly with fruit or an enemy, or by going underground? And if it works what would happen if you get it in episode 1? Would it unlock all the shines in Gelato Beach? If so, wouldn't it skip 5 shines? Also, in Pianta Village you can clip directly into the Secret of the Village Underside. Does this skip 4 shines? I'm guessing it wouldn't be possible to skip into the secret caves in Ricco Harbor or Bianco Hills, since the triggers aren't loaded anyway (?).
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Editor, Experienced Forum User, Published Author, Expert player (2315)
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http://dehacked.2y.net/microstorage.php/info/557764623/earthbound.smv Earthbound (U) Snes9x 1.51 Sound CPU excutes STOP at 00F0 in this movie as well.
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mklip2001 wrote:
This also gave me a nifty April Fool's idea too late: just have a movie enable Sound Test and play around with some jams. (I know that, for instance, you can do this with Kirby's Dream Land.)
Did something like this with Amazing Mirror.
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Chapter 2 [15''854] [Normal] (CrazyGameNerd) Using shiftboosts this time and taking major shortcuts as well.
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Dada, have you played RollerCoaster Tycoon?
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Provide more details please.
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Hello. I might make a more complete list as more videos appear. Maybe I'm gonna try to create some TASes myself later... For now I'm still just messing around with SSBM.
Post subject: sirena 3 improved by 10 seconds
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********** Post moved to Wiki **********
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http://tasvideos.org/LuaScripting.html For the most part I'm using lua just to show memory address values on the screen. Example:
while true do

gui.text(10,10, "Boss health: " ..memory.readbyte(0xA123))
-- will display the value of address 0xA123 at the coordinates (10/10) on the emulator screen

emu.frameadvance
-- can also be vba.frameadvance or snes9x.frameadvance, depending on the emulator
end
You can also use dependencies:
while true do
a = memory.readbyte(0xA123)
if a < 0 then z = 1000 else z = 10 end
gui.text(10,z, "Boss health: " ..a)
-- Will display the message only when 0xA123 contains a value greater than 0. 

emu.frameadvance
end
There are many more examples... Well, as far as I know, Desmume uses a different way of saying "while true do". Someone else will have to explain...
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Ok, guess even if we didn't have those horizontal limitations, we wouldn't make it. I understand the problem about the "random hit" better now.
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I was saying this in light of the horizontal limitations. You can't zombie hover out of the area that's surrounded by the barrier. You will get hit at some point due to your slight forward movement. If we could zombie hover against the barrier without getting knocked back, we could do it however.
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Getting hit at the same frame as canceling the knockback doesn't work either.. As for falling into the void, Link starts shaking after some minutes, as if there's an invisible wall or something...
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If I understand correctly, this is something that brasterd073 already did with SSBM. Action Replay was used to access the game's debug menu which has a built-in "frame advance" feature. http://www.youtube.com/watch?v=A3pm5prwlJk http://www.youtube.com/watch?v=1rEeL6gWVEk
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But there's no way you can cancel the knockback out while having zero health. Does even fire damage or falling damage cancel it out? Also, what happens if you fall into the void infinitely?
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http://www.youtube.com/watch?v=iHj7-Dj0BAg By walking leftwards off the railing and then using your 0 Hearts cheat code, I managed to zombie hover over the barrier. Too bad there doesn't seem to be a way to take damage while keeping inside the barrier...
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This is pretty much what skid_au recommended to me. SSBM and Mario Party 5 seem to sync fine, but Tony Hawk's Underground desyncs sometimes. But I'm still using r7251, I should update my revision sometime.
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KlydeStorm wrote:
taking damage to kill yourself, then canceling out the barrier with the Wind Waker at the same time as you Wind Waker dive, all at once before you die. This currently isn't possible, because in order to cancel out the barrier's knockback, you have to pull out the Wind Waker right as your invincibility frames end, and you die long before then.[/code]
I tried this: http://www.youtube.com/watch?v=SKK_iLhc42I It doesn't matter which direction Link faces since he always turns away from the barrier when using the Wind waker... Am I not far enough into the barrier? Why do you say it is currently not possible? I was thinking, as long as you are inside the barrier and use the wind waker before getting knocked back, you're fine... Also, I tried your D-Pad right code but it doesn't work for me. I just entered it into the appropriate Dolphin text file, I don't know what I could have done wrong. EDIT: Silly me, I had cheats disabled. EDIT2: Dolphin throws up an error message when using AR codes, so I can't use cheats for testing for now. EDIT3: Got cheats working, but not every code in the list works... And your codes don't work either...
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ok, got a save file ready myself: http://www.megaupload.com/?d=235EL5JF How to get on the Hyrule bridge railing Barrier skip ideas and attempts Wind waker diving at 0 HP Based on these videos I tried for many hours but got nothing useful... Some information I gathered: - You can't go above the barrier, zombie hovering just doesn't make it high enough. - The barrier doesn't go very low, but you need to bypass a "fall into pit" trigger, which can only be done by falling off the railing while using the Wind Waker. - You can be falling while using the Wind Waker while being pushed off by a bomb (by walking towards it, or when taking damage and getting up). However, stopping the dive will cause the barrier to hit Link for some reason... - To avoid this hit, you need to get "inside" the barrier by taking damage and walking towards the barrier, then using the Wind Waker. If pushed off when in this state, you won't take the random barrier hit. - I didn't manage to do what happened in the 3rd video yet..
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Does anyone have a savefile (.gci) after Tower of Gods? I'd like to look for a way to skip the barrier in Hyrule Castle. Wouldn't this be the best skip ever?