Posts for MUGG


Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Thanks Aktan, I now have the audio track. I'm interested in getting the video track also. I'm having trouble opening the MKV directly in virtualdub with avisynth (both with avss.dll dss2() and ffms2.dll ffvideosource()), so I tried extracting the video track with mkvextract with this code. Note I'm using an outdated version, hence the difference in syntax:
mkvextract tracks input.mkv 0:output.mp4
This gives me an mp4 which can be opened in Mediaplayer Classic, but I cannot seek through the video. It does not open in VLC. When trying to open in virtualdub, it says invalid initial pts and dts, or something.. I'm now converting the MKV to MP4 in a converter software as a last resort. But I was wondering if you know of other solutions.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I have a MKV file with multiple audio tracks. How can I extract a specific audio track from this MKV?
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Anerag is attempting to "TAS" Might & Magic 6 https://www.twitch.tv/anerag
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Thanks Patashu!
Manual Some information in the manual is good. But there is also a lot of information which is completely false, for example the enemy section (the exp given, health points etc. are all wrong). The manual mentions that "new enemies have been added" so I think there was a predecessor game where all those stats used to be accurate. Needs some investigation..
This is the section that I was refering to: I looked up previous games but could not find a clear predecessor game. Also I do not know what they mean by "campaigns".
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
[318] SNES Kirby Super Star by nitsuja in 41:56.17 (SB, GR, DB, MKR, GCO, MMW any%) is 7 minutes slower than RTA (GCO, DB, MKR, MMW any%). You could do a 100% all modes TAS in less than 42 minutes probably. AntyMew worked on this game in 2015 but no new run was finished so far.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Some notes I put together today Manual Some information in the manual is good. But there is also a lot of information which is completely false, for example the enemy section (the exp given, health points etc. are all wrong). The manual mentions that "new enemies have been added" so I think there was a predecessor game where all those stats used to be accurate. Needs some investigation.. Stats These are the stats: - STR = Strength - DEX = Dexterity - CON = Condition? Constitution - INT = Intellect? Intelligence - WIS = Wisdom - CHR = Charisma - Maximum Health The Stat progression system in this game is strange. The stats never seem to change from their initial values, except for Max Health and STR which is 18(74) at default and changes to 22 when you drink a potion of Super Strength. I assume (74) is a critical hit? It is not explained anywhere... Although STR never changes from 18(74), enemies seem to take less hits to kill at higher levels. So I guess it is a glitch with the stat screen? I have no idea what Wisdom, Charisma, etc. are for, though. Max health depends on randomness what value it will be after levelling up. The table below only shows rough approximate values for Max Health.
Level	Exp Needed	MaxHP	
1	0
2	2,000		22	
3	4,000		32	
4	8,000		40	
5	16,000		48~52	
6	32,000		56~58	
7	64,000		67~70	
8	125,000
9	250,000
Enemies
Descriptive Name		Exp Given
Green Fire 				5
Hyena 					10 
Undead 	 				40
Bat  					60
Air Elemental 				60
Water Elemental (small) 			80
Water Elemental (big) 
Skeleton 					80
Rat 					80
Archer 					80
Pirate 					80
Green Slime  (small)				100
Green Slime (big) 				100
Boar					100
Female Sword Fighter			100
Spider 					120
Triggers The game uses "triggers" to cause stuff to happen in certain places. There are also some very subtle triggers that the unassuming player will never notice. These are interesting to document, for example: - In Zaratan Western Desert, there is a trigger that has about a 50% chance of spawning hyenas. (So in TAS just make sure it doesn't spawn anything) Such enemy triggers exist in many places in the game. - In Zaratan Tower, after crossing the very first body of acid, a green slime will jump out of the acid after crossing a trigger. You can repeatedly kill it and walk back and forth to trigger another one. Since the slime will give 100 exp, it is almost on par with the 350 exp rune bug (in terms of exp grinding). - In Bandar Palace, there is an interesting set of triggers. I will need pictures to explain properly sometime.. There is a trigger for when you reach into the first hallway, and then another trigger that will become activated just a few pixels lower that causes Sumia to start talking about the old dungeon. So basicly you walk up into the hallway, then one unit down, and then to Sumia. - In Shibaz, it is also interesting to know the trigger for when the hermit appears. I will need to take a picture of that too. - ...
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
25 looks like a funny cute game. 16 I feel bad not playing this game... 10:12 yay! 11~7
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Since I stopped following new episodes, I went to check how far into S8 we were. And it turned out the finale is already out (through on-demand services at least). So I checked it out. And I really really liked watching it! I would have some things to say about this two parter, but it would be too spoilerific; also there are some things that didn't make sense to me since I skipped ahead in episodes. For example, who is Cozy Glow? I really liked the return of a certain villain.... This really sparks my interest again at working on a timeline; but then again, I'm just not that much into MLP anymore that I feel motivated to catch up on all the episodes I missed since S6.. Overall, I really love what the staff did with S8. The whole school story is very refreshing!
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
@Masterjun That fixes it. Thanks
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
It seems the Youtube module for the wiki will not accept my video. It will instead show a broken embed.
[module:youtube|v=__XDZfEGUh0|w=320|h=240|hidelink]
Linking with this code...
[https://www.youtube.com/watch?v=__XDZfEGUh0&t=1m20s|Video]
...will also cause a broken link that does not lead to the video.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Object slot memory layout
-0x7D	x pos
0x00	HP
0x18	max HP
Somewhere near x pos is what seems to be the ID, I forgot to note it down. The ID is not universal, but instead depends on the map. For Alkatraz dungeon it is like this:
0x00 	Chest
0x01	Chest
0x02	Mummy
0x03	Fabric
0x04	Table
0x05	Table
0x06	Chair
0x07	Table
0x08	Barrel
0x09	Rice Sack
0x0A	Pot
0x0B	Pot
0x0C	Pot
0x0D	Chest
0x0E	Basket
0x0F	Brother
0x10	Man
0x11	Man
0x12	Man
0x13	Man
0x14	Man
0x15	Man
0x16	Man
0x17	Man
0x18	Man
0x19	Man
0x1A	Orb
0x1B	Beast
0x1C	Bat
0x1D	Pirate
0x1E	Ettin
0x1F	Pirate
0x20	Pirate
0x21	Cyclop
0x22	Magician
0x23	Spider
0x24	Rice Sack
0x25	Crate
0x26	Barrel
0x27	Chest
0x28 *crash*
When hitting an enemy, its HP will be adjusted to be less or equal to its max HP. Object/Enemy names can be conveniently found in the memory. Try looking for "mummy" and "spider", or whatever you named your character. Object memory and pretty much all the memory you would be interested in editing (money, stats, etc.) are dynamic. They need to be re-searched every time you change the map or restart the game. Money uses 2 bytes with a max of 65535 coins, after which it will roll over to 0. The money trader in Bandaar will not let you convert coins to gems if you have more than 32767 coins. I finished recording glitch videos and will upload them tomorrow or so. I found a few more bugs; if you use a Moonshard while mounting to your Carpet, you will be stuck forever. If you save & load while mounting your Carpet, a bug will cause you to go extremely slowly forever.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I cannot look into the WIP too much, but I just wanted to mention that I vaguely remember a fight skip being possible in that underground level somewhere... if I don't remember wrong... Are you using it or did you make sure that it isn't possible?
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I did some glitch hunting stream sessions (amounting to about 10 hours of stream time). This is what I found. I might make a Youtube video of these later, maybe. Bypass dark mode At the beginning of the game, when you do the oath with your sister, the screen turns darker. It turns bright after talking to the mermaid and walking back to Zaratan. By doing some precise saving & reloading, you can bypass the trigger that turns the screen bright again. --> This will cause your mother not to spawn, which messes up a cutscene pathing, ending in a softlock. --> This bug is inevitable if you have left the left side of the desert while the screen remained dark. Shibaz Library Entry bug When the hermit enters the library, the entrance block will move to the left. If you stand to the left of the block, the block will start going around you in an attempt to reach its destination. Cave Djinn bug When starting to talk to the Djinn in the cave while enemies come onscreen, then finishing the conversation, the camera will remain frozen in place until no more enemies are nearby you. Sword Trainer bug Start fighting with the Sword trainer in Bandar, then go to the door. The Sword trainer will ask if you want to leave; say no. You will both go to a certain spot, then the sword trainer says "en guarde" and the fight commences again. In certain situations, you can reach your spot faster than the trainer, then walk to the trainer's spot so he cannot reach it. If you then attack the trainer, the fight commences but the "door check" is not active anymore. So you can now walk outside with the sword trainer all around the Bandar city. Go out of bounds in Bandar You can reach both the left and the right side of the city (which you can't access), by bringing the Sword trainer (see previous bug) and having him hit you repeatedly while trying to go past the guard who keeps telling you "you can't go here". Rock Pushing saving & reloading Saving and reloading while pushing a rock can cause you to become displaced, depending on your positioning towards solid walls. For example, if you use the (already known) rock pushing bug to position yourself inside a rock, then moving to the top-left corner of a solid wall, then saving and reloading, the game may eject you to the right (after loading the savegame). Pushing & Using projectiles You can use Moonshards while pushing rocks. Obdel bug This is known, but wasn't documented I think. I should include it in the video (if I work on one). It happens in the part where you need to hide and watch Obdel. If you spook him at a certain time while the other man is walking into the city, the game may start moving the camera slowly to the top left corner of the map, then starting the dialogue, then zipping back to the bottom immediately. Also, it seems you can trigger the Obdel dialogue twice by triggering it, then saving & reloading, then triggering it again. Possibly you can trigger it infinitely often. Door Clipping This is a big one! By placing rocks in a certain way next to a door, then starting to push the rock from the other side, you can clip through doors. This would be useful in the Old Dungeon if not for the fact that you (for some reason) can only use it going from left to right, but not right to left. The other door you could do it on, there is no rock you could use to clip back. So all in all, it is not a time saver, but highly interesting.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Tompa and I are signing up together. 1~2 free slots remain in our team. People who are interested in joining us, please PM Tompa or me.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Here is the list. I would have liked to put it in a more beautiful looking table but I already spent a large amount of time searching through all the videos. It would be nice if movie files were available, of the new tricks, the levels, anything... Also, the video for the best time in each level should be downloaded for back-up. Mayhem Level 01 - Steel Works http://nicovideo.jp/watch/sm16300337 5:58 of 8:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm16069027 5:55 of 8:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm14659042 5:53 of 8:00 remain snc76976 TAS https://www.youtube.com/watch?v=8FzHhyi9zA8 5:48 of 8:00 remain snc76976 TAS http://nicovideo.jp/watch/sm12834544 5:19 of 8:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=20s 3:37 of 8:00 remain Lord Tom TAS Mayhem Level 02 - The Boiler Room http://nicovideo.jp/watch/sm16300337 (2:35 in the video) 5:06 of 6:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm16069027 (2:39 in the video) 5:06 of 6:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm14659042 (2:32 in the video) 5:01 of 6:00 remain snc76976 TAS http://nicovideo.jp/watch/sm13443442 5:01 of 6:00 remain snc76976 TAS http://nicovideo.jp/watch/sm11408052 (1:17 in the video) 4:55 of 6:00 remain のきぼるけ~の TAS https://www.youtube.com/watch?v=byC680Jde1g&t=5m05s 4:49 of 6:00 remain Lord Tom TAS Mayhem Level 03 - It's hero time! http://nicovideo.jp/watch/sm16069027 (3:49 in the video) 0:16 of 1:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm14659042 (3:44 in the video) 0:16 of 1:00 remain snc76976 TAS http://nicovideo.jp/watch/sm11312596 0:16 of 1:00 remain のきぼるけ~の TAS https://www.youtube.com/watch?v=byC680Jde1g&t=6m28s 0:15 of 1:00 remain Lord Tom TAS Mayhem Level 04 - The Crossroads http://nicovideo.jp/watch/sm16069027 (4:44 in the video) 0:05 of 1:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm14659042 (4:38 in the video) 0:05 of 1:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=7m23s 0:05 of 1:00 remain Lord Tom TAS Mayhem Level 05 - Down, along, up. In that order http://nicovideo.jp/watch/sm16895766 3:43 of 5:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm14659042 (5:42 in the video) 3:43 of 5:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=8m31s 3:35 of 5:00 remain Lord Tom TAS Mayhem Level 06 - One way or another http://nicovideo.jp/watch/sm13443442 (1:16 in the video) 2:19 of 4:00 remain snc76976 TAS http://nicovideo.jp/watch/sm14659042 (7:16 in the video) 2:19 of 4:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=10m12s 2:01 of 4:00 remain Lord Tom TAS Mayhem Level 07 - Poles apart http://nicovideo.jp/watch/sm14659042 (9:15 in the video) 4:17 of 6:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=12m29s 4:14 of 6:00 remain Lord Tom TAS Mayhem Level 08 - Last one out is a rotten egg! http://nicovideo.jp/watch/sm15034671 4:08 of 5:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm14960692 4:07 of 5:00 remain snc76976 TAS http://nicovideo.jp/watch/sm11408052 4:07 of 5:00 remain のきぼるけ~の TAS https://www.youtube.com/watch?v=byC680Jde1g&t=13m26s 4:05 of 5:00 remain Lord Tom TAS Mayhem Level 09 - Curse of the Pharaohs http://nicovideo.jp/watch/sm15034671 (1:13 in the video) 2:12 of 4:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm14960692 (1:16 in the video) 2:11 of 4:00 remain snc76976 TAS http://nicovideo.jp/watch/sm13825325 2:11 of 4:00 remain snc76976 TAS http://nicovideo.jp/watch/sm12938918 (2:50 in the video) 2:04 of 4:00 remain のきぼるけ~の TAS https://www.youtube.com/watch?v=byC680Jde1g&t=14m40s 1:46 of 4:00 remain Lord Tom TAS Mayhem Level 10 - Pillars of Hercules http://nicovideo.jp/watch/sm16720425 (1:40 in the video) 3:52 of 5:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm16423949 (0:55 in the video) 3:50 of 5:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm14960692 (3:20 in the video) 3:44 of 5:00 remain snc76976 TAS http://nicovideo.jp/watch/sm13825325 (2:08 in the video) 3:44 of 5:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=17m12s 3:19 of 5:00 remain Lord Tom TAS Mayhem Level 11 - We all fall down http://nicovideo.jp/watch/sm14960692 (4:49 in the video) 1:52 of 3:00 remain snc76976 TAS http://nicovideo.jp/watch/sm11312596 (1:00 in the video) 1:52 of 3:00 remain のきぼるけ~の TAS https://www.youtube.com/watch?v=byC680Jde1g&t=19m09s 1:51 of 3:00 remain Lord Tom TAS Mayhem Level 12 - The Other Side http://nicovideo.jp/watch/sm14960692 (6:08 in the video) 2:20 of 4:00 remain snc76976 TAS http://nicovideo.jp/watch/sm13825325 (3:35 in the video) 2:20 of 4:00 remain snc76976 TAS http://www.youtube.com/watch?v=v8-A1TGp2jI 2:10 of 4:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=20m32s 1:44 of 4:00 remain Lord Tom TAS Mayhem Level 13 - The Great Lemming Caper http://nicovideo.jp/watch/sm15593071 (3:28 in the video) 4:19 of 5:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm14960692 (8:03 in the video) 4:19 of 5:00 remain snc76976 TAS http://nicovideo.jp/watch/sm13825325 (5:29 in the video) 4:19 of 5:00 remain snc76976 TAS http://nicovideo.jp/watch/sm13402867 4:18 of 5:00 remain のきぼるけ~の TAS https://www.youtube.com/watch?v=byC680Jde1g&t=23m11s 4:17 of 5:00 remain Lord Tom TAS Mayhem Level 14 - Pea Soup http://nicovideo.jp/watch/sm14960692 (8:53 in the video) 4:01 of 5:00 remain snc76976 TAS http://nicovideo.jp/watch/sm13402867 (2:34 in the video) 3:59 of 5:00 remain のきぼるけ~の TAS http://www.youtube.com/watch?v=pFEnP6PP8tM 3:58 of 5:00 remain snc76976 TAS http://nicovideo.jp/watch/sm12857233 3:54 of 5:00 remain のきぼるけ~の TAS https://www.youtube.com/watch?v=eVWe8prcrvI&t=13s 3:22 of 5:00 remain Richard Diaz RTA https://www.youtube.com/watch?v=byC680Jde1g&t=24m03s 2:13 of 5:00 remain Lord Tom TAS Mayhem Level 15 - The Fast Food Kitchen... http://nicovideo.jp/watch/sm15023000 1:09 of 2:00 remain snc76976 TAS http://nicovideo.jp/watch/sm13443442 (3:13 in the video) 1:08 of 2:00 remain sns76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=27m05s 0:54 of 2:00 remain Lord Tom TAS Mayhem Level 16 - Just a Minute... http://nicovideo.jp/watch/sm15023000 (1:14 in the video) 0:14 of 1:00 remain snc76976 TAS http://nicovideo.jp/watch/sm13717030 (0:58 in the video) 0:14 of 1:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm13007612 0:12 of 1:00 remain snc76976 TAS http://nicovideo.jp/watch/sm12938918 0:10 of 1:00 remain のきぼるけ~の TAS https://www.youtube.com/watch?v=byC680Jde1g&t=28m28s 0:07 of 1:00 remain Lord Tom TAS Mayhem Level 17 - Stepping Stones http://nicovideo.jp/watch/sm16720425 2:40 of 4:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm16063284 (13:20 in the video) 2:38 of 4:00 remain snc76976 TAS http://nicovideo.jp/watch/sm15593071 2:37 of 4:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm15023000 (2:11 in the video) 2:34 of 4:00 remain snc76976 TAS http://nicovideo.jp/watch/sm12938918 (1:05 in the video) 2:31 of 4:00 remain のきぼるけ~の TAS https://www.youtube.com/watch?v=byC680Jde1g&t=29m32s 2:21 of 4:00 remain Lord Tom TAS Mayhem Level 18 - And then there were four.... http://nicovideo.jp/watch/sm16895766 (1:39 in the video) 8:23 of 9:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm15023000 (3:53 in the video) 8:20 of 9:00 remain snc76976 TAS http://www.youtube.com/watch?v=jBkZ7dP4ZrU 8:14 of 9:00 remain snc76976 TAS http://nicovideo.jp/watch/sm13007612 (1:04 in the video) 8:14 of 9:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=31m25s 7:46 of 9:00 remain Lord Tom TAS Mayhem Level 19 - Time to get up! http://nicovideo.jp/watch/sm15023000 (4:45 in the video) 3:27 of 5:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=33m01s 3:06 of 5:00 remain Lord Tom TAS Mayhem Level 20 - No added colors or Lemmings http://nicovideo.jp/watch/sm15023000 (6:28 in the video) 4:06 of 5:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=35m05s 4:06 of 5:00 remain Lord Tom TAS Mayhem Level 21 - With a twist of Lemming please http://nicovideo.jp/watch/sm15023000 (7:33 in the video) 3:19 of 5:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=36m08s 3:16 of 5:00 remain Lord Tom TAS Mayhem Level 22 - A BeastII of a level http://nicovideo.jp/watch/sm16063284 3:27 of 5:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=38m05s 3:10 of 5:00 remain Lord Tom TAS Mayhem Level 23 - Going up....... http://nicovideo.jp/watch/sm16063284 (1:53 in the video) 6:27 of 9:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=40m16s 6:04 of 9:00 remain Lord Tom TAS Mayhem Level 24 - All or Nothing https://www.youtube.com/watch?v=byC680Jde1g&t=43m37s 0:35 of 1:00 remain Lord Tom TAS Mayhem Level 25 - Have a nice day! http://nicovideo.jp/watch/sm16063284 (4:03 in the video) 4:03 of 5:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=44m13s 3:56 of 5:00 remain Lord Tom TAS Mayhem Level 26 - The Street Mines of Kessel http://nicovideo.jp/watch/sm13443442 (4:26 in the video) 6:16 of 8:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=45m31s 6:12 of 8:00 remain Lord Tom TAS Mayhem Level 27 - Just a Minute (Part Two) http://nicovideo.jp/watch/sm13717030 0:16 of 1:00 remain のきぼるけ~の TAS https://www.youtube.com/watch?v=byC680Jde1g&t=47m43s 0:13 of 1:00 remain Lord Tom TAS Mayhem Level 28 - Mind the step..... http://nicovideo.jp/watch/sm13717030 (1:58 in the video) 5:33 of 7:00 remain のきぼるけ~の TAS https://www.youtube.com/watch?v=FkxmQOAyRSU 5:32 of 7:00 remain snc76976 TAS http://nicovideo.jp/watch/sm13402867 (0:55 in the video) 5:30 of 7:00 remain のきぼるけ~の TAS https://www.youtube.com/watch?v=TwQZshHnD6g 5:25 of 7:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=48m40s 5:11 of 7:00 remain Lord Tom TAS Mayhem Level 29 - Save Me http://nicovideo.jp/watch/sm16063284 (5:09 in the video) 1:40 of 5:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=50m39s 1:38 of 5:00 remain Lord Tom TAS Mayhem Level 30 - Rendezvous at the Mountain http://nicovideo.jp/watch/sm16063284 (8:18 in the video) 6:35 of 8:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=54m20s 6:01 of 8:00 remain Lord Tom TAS Sunsoft Level 01 - SUNSOFT SPECIAL 1 http://nicovideo.jp/watch/sm16063284 (10:00 in the video) 0:37 of 1:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=56m32s 0:37 of 1:00 remain Lord Tom TAS Sunsoft Level 02 - SUNSOFT SPECIAL 2 http://nicovideo.jp/watch/sm16063284 (10:31 in the video) 0:50 of 2:00 remain snc76976 TAS https://www.youtube.com/watch?v=KsQiAl8hWWk 0:50 of 2:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=57m06s 0:45 of 2:00 remain Lord Tom TAS Sunsoft Level 03 - SUNSOFT SPECIAL 3 http://nicovideo.jp/watch/sm16063284 (11:55 in the video) 3:45 of 5:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=58m37s 3:44 of 5:00 remain Lord Tom TAS Sunsoft Level 04 - SUNSOFT SPECIAL 4 http://nicovideo.jp/watch/sm16423949 3:23 of 4:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm13825325 (6:21 in the video) 3:22 of 4:00 remain snc76976 TAS https://www.youtube.com/watch?v=jZCJ5XDlI3A 3:22 of 4:00 remain snc76976 TAS https://www.youtube.com/watch?v=byC680Jde1g&t=1h03s 3:11 of 4:00 remain Lord Tom TAS Sunsoft Level 05 - SUNSOFT SPECIAL 5 http://nicovideo.jp/watch/sm15593071 (1:40 in the video) 2:24 of 4:00 remain のきぼるけ~の TAS http://nicovideo.jp/watch/sm11408052 (2:35 in the video) 2:19 of 4:00 remain のきぼるけ~の TAS https://www.youtube.com/watch?v=byC680Jde1g&t=1h01m06s 2:03 of 4:00 remain Lord Tom TAS Tricky Level 09 - They just keep on coming http://nicovideo.jp/watch/sm11117594 4:22 of 5:00 remain のきぼるけ~の TAS Taxing Level 04 - Lend a helping hand.... http://nicovideo.jp/watch/sm11117594 (1:16 in the video) 6:13 of 7:00 remain のきぼるけ~の TAS
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I've gone and edited my previous posts to convert links into nicoplayer embeds. I'm planning on compiling a list of fastest level times for future reference.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Mission 3 This seems to be the fastest course of action:
Starmap --> 2
Dialogue - 3 ("surrender")
Ship combat --> Die on purpose or kill, whichever is faster

=== Prison cellar
Use crate
Get schnapps
Get stick on floor
Use schnapps on straw
Use stick on straw
Talk to guard - 2 ("don't be a fool")
Leave

=== East Street
Use guard
Enter Tavern

=== Tavern
Dialogue - 1 ("Excuse me, but...")
Use McCoy on beer
Leave

=== East Street
Enter Shop

=== Shop
Get food package
Get broom
Get rope
Leave

=== East Street
Go left

=== West Street
Enter right house

=== Right house
Use broom on floor to get money
Leave

=== West Street
Enter School

=== School
Talk to guard - 3 ("Vote")
Use tricorder on chalkboard
Leave

=== West Street
Go left

=== Battlefield
Inspect soldier
Talk to soldier (3) about locket to get letter
Go right

=== West Street
Go right

=== East Street
Enter Tavern

=== Tavern
Use letter on girl
Enter Poker room

=== Poker room
Talk to Sundgard
Talk to Sundgard - 4 ("Rumor about chalkboard")
Leave

=== Tavern
Leave

=== East Street
Go left

=== West Street
Use food package on dog
Use McCoy on dog
Enter Armory

=== Armory
Take rifle
Use rope on general
Use medicine on general
Use rifle on general to get signed letter
Use Spock on general
Use Spock on safe
Take Explosives
Leave

=== West Street
Go left

=== Battlefield
Talk to soldier (3) to get locket
Go right

=== West Street
Go right

=== East Street
Enter Tavern

=== Tavern
Enter Poker room

=== Poker room
Give signed letter to Sundgard
Talk to Sungard (3) about chalkboard
Use money on poker table to get more money
Leave

=== Tavern
Talk to principal about chalkboard
Take paper
Leave

=== East Street
Go left

=== West Street
Enter school

=== School
Use paper on teacher to get chalkboard
Leave

=== West Street
Go right

=== East Street
Enter shop

=== Shop
Use money on clock to get clock
Leave

=== East Street
Go right

=== Plane 
Use chalkboard on plane
Use Clock on plane
Use Locket on plane
Use Explosives on plane

=== Trelane's room
Dialogue - 3
Talk to Trelane - 1, 1, 1 ("sad lonely boy"-ending)
Mission 4:
Starmap --> 11
Orbit (O)
Beam (B)

=== Outside
Go right (Antenna 1)
Use tricorder on Antenna controls
Use tricorder on rock formation
Use communicator
Go up left (antenna 2)
Use tricorder on antenna controls
Use communicator
Use Spock on antenna controls
Go back
Go back
Enter building

=== Inside building
Go left
Talk to Wizznr - 1,1
Go right
Go right
Talk to Azrah - 2,2,1,1
Get Sample
Go left
Go left
Use Spock on controls
Talk to Wizznr - 2,1
Get Sample
Go right
Use yellow Sample on left tank
Use blue Sample on left tank
Talk to Ensign - 3,1,1
Use blue Sample on left tank
Use Ensign on left controls
Use green phaser on right tank
Use Ensign on right controls
Get green Sample
Go forward

Use green sample on machine slot
Dialogue - 2 or 3
Mission 5
Starmap --> 15

=== Bridge
Talk to Uhura
Talk to Spock
Use Spock on leftmost controls
Use Spock on leftmost controls - 1 ("Go ahead")
Use Sulu on leftmost controls
Leave

=== Auxiliary Control
Go forward
Use medical tricorder on Alien
Leave

=== Sickbay
Enter room
Talk to McCoy
Leave

=== Engineering
Enter room
Dialogue - 1
Use vurian gas on device panel
Use left controls

=== Auxiliary Control
Use right controls

=== Transporter Room

=== Alien Dimension Left Room
Go right

=== Alien Dimension Middle Room
Take pouch
Go left

=== Alien Dimension Left Room
Use pouch on blue orbs
Talk to Vurian - 1,3
Go right

=== Alien Dimension Middle Room
Dialogue - 3
Use pouch on savant
Dialogue - 1,1
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Haven't progressed since my previous post but just wanted to say I'm interested in looking for glitches and version differences. When it comes down to TASing the floppy version of this, I will be interested in bugs that were in that early version of the game. There seems to be a) Floppy DOS, b) CD DOS and c) CD Mac. CD Mac is said to be the definitive and latest version which fixes bugs that were in the CD DOS version. This post talks about "the woman who gets stuck in the door in the Trelane episode" which can occur in the CD DOS version.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Run is submitted. I found out this game is based on a game that was released 4 years prior, Miracle Ropit's Adventure in 2100. There are some obvious similarities... Very interesting to me. The physics and gameplay is very different though.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I wanted to upload my new Star Saver TAS but I got this notification: The last thing I uploaded was Super Mario Land 2 glitched, on May 12, 2014. Why did I get a termination? Is there a way to counter it?