Posts for MUGG


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Editor, Experienced Forum User, Published Author, Expert player (2315)
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Link to video I'm worried that I might have set up the wrong device... I think I set it up to use Sound Blaster Pro. The sound is definitely inferior to what I'm used to with the CD version. The game (Floppy) sounds fine with Sound Blaster Pro on DOSBox. Maybe it's a video encoding problem. Or JPC doesn't like Sound Blaster Pro. --- EDIT: So I made a HD image of the game which is set up to use the Sound Blaster (instead of Sound Blaster Pro) and it sounds better. Is it possible to sync my movie with the new image? I get an error "Bad JRSR archive magic in [moviefile]". EDIT: I was able to load a savestate from the previous image, on the new image. I will try to dump a new video. EDIT: The new video has static noise, too. No change from the previous video. Perhaps I wrongfully assumed that I loaded a state from the previous image on the new image? I don't know how to check which image is used. In the Assemble window, the new image is listed. --- EDIT I had asked here how to make the emulator read+write, in order to go on after loading a savestate from a pre-existing movie file. But "Truncate Event Stream" in the dropdown menu does what I wanted. ---
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Why ctmouse /r32 instead of ctmouse? Thanks for your reply.
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There doesn't seem to be a fdconfig.sys or config.sys file in the JPC I downloaded here. How do I access it? @c-square, thanks for the information. But I need frame advance to be on W, savestates on 1,2,3,4,5,6,7,8,9,0 and loadstates on F1-F10. I find having to press CTRL+Fx very unintuitive and slow. I will try to ask Ilari. I'm following the "Doing the BIOS section" guide. If I want to press F5, JPC-rr asks me each file [Y/N?]. There are more than the five the guide mentions... Do I want to press Y on all of the files? It seems the guide says to skip the autoexec.bat. Should I press N on that one? Is that a good thing to do, or might there be drawbacks? I'm doing the BIOS startup section. The game is paused at 1000ms and Virtual Keyboard is in focus. I press on my own keyboard c : enter s t a r t r e k enter This input is then buffered and typed at around the ~1500ms timestamp. But it is not typed out immediately. Each character takes 40ms. Is this normal behavior or too slow? Yet in another attempt where I skipped the 2nd autoexec.bat, it was typed out immediately? Could it be the typing is slowed down if I buffer too many keys?
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DrD2k9 and me both tried to get the CD version to run in JPC-rr without success. We created an HD image out of the CD version files, and JPC-rr reports there is not enough memory (see my previous post). I might look into running the floppy version for the time being, and if for nothing else, to get more familiar with using the emulator. My question to anyone that knows (slamo, c-square, ilari): 1) How can I configure the hotkeys such as frame advance, savestates and loadstates? 2) What is the fastest / recommended way to go through the boot-up part at the beginning? (As in, is there a key to skip the loading?)
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@DrD2k9 I tried to run an HD image of the (trimmed) CD version. It tells me the game needs 560K of free low memory and 1024k of free EMS (expanded) memory. I currently have 610K free low memory and 0K free EMS memory. How can I set up enough memory to run the image? Again, I'm not sure if I'm doing this right. --- When creating an image, JPC only lets me choose between floppy and hard disk. It does not let me choose CD. (If that makes sense.)
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I managed to dump a short file, will need to look into making an avi of it and report back to you. Thanks.
Also, if I want to run the CD version, and I have the game as a .bin and .cue file, how should I proceed to run it in JPC?
By trying around, this is what I found: - I used daemon tools lite to open the .cue file and extract the CD. The CD is mounted to k:\ - I trimmed the folder to get rid of unnecessary files (Readme, Demos). - I installed the game to d:\trekcd using DOSbox. Music and sound config is set to Sound Blaster Pro. - In DOSbox, I typed
mount a k:\ -t cdrom
This makes it so that DOSbox thinks the CD is inserted. (which is mandatory to run the game, apparently) - In DOSbox, I typed
mount b d:\trekcd
b:
cd trekcd
startrek
This runs the game with music and voices, (almost!) like the pre-set GOG version. Only problem was that it was slow, default is 3000 cycles in DOSbox. So I typed CTRL+F12 to increase cycles to above 4500 (although over 10,000 seems best), this makes the game run smoothly. I'm sure it's possible to make a HD image of the CD version. I'm just worried if performance will be good, and if it works out (with the CD needing to be inserted etc.) Question: How can I make sure the game gets enough cycles in JPC-rr? Wouldn't I want to make a CD image instead of HD? I'm not sure what I'm doing here..
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I managed to run the emulator now, and I'm running the game (Floppy version).
go to Snapshot > Save > Movie. Once you've saved it, load it again using Snapshot > Load > Movie. It will start at the beginning. To create a video, start at the beginning of a movie and select System > Start Dumping. Run your movie by letting the emulator run and stop the emulator when you want your video file to end. Select System > Stop Dumping to end the video file.
I can select neither Save>Movie nor Start Dumping while I'm running the game. I can save movie before "starting" but when I "load" it later, it doesn't seem to play back. --- Also, if I want to run the CD version, and I have the game as a .bin and .cue file, how should I proceed to run it in JPC?
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I downloaded the emulator. There is no start-jpcrr.bat and running jpcrr-r11.2.jar doesn't do anything. I believe you have given me a linux version. I'm on Windows so I cannot use it.
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I will try the improved emulator soon.
MUGG wrote:
Walkthrough - text
Mission 7 is not possible to complete in the way that this guide described. But I figured out why. Apparently they expanded this mission in the CD-ROM version. It was possible to complete faster in the Floppy version (this might be interesting for speedrun purposes). I will look for more differences between the two versions.
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c-square wrote:
What was it that really frustrated you the last few times? I’m curious if it’s something that I could help address.
Reading through pages that I don't know if they are up to date. I got a version and later got told there's a newer one. Setting everything up and assuring that audio is being emulated. The actual TASing that is done via the virtual keyboard is kind of counter-intuitive. I wish I could map the "game keys" to my own keyboard. I think in one instance, in order to get the cursor to "maybe" work was to contact a person who had a luascript, or to create the luascript myself, which I didn't feel like doing. I also never really figured out how to start a movie.
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Hey c-square, thanks for your help! I'm interested in DOS TASing, but I have already seriously attempted to get started on JPC-rr 2 or 3 times in the past and those attempts all ended in me stopping or not getting things to work properly. So I'm not sure if it will work this time. I imagine Star Trek being very TASable, as long as I can get the mouse cursor to work. My previous post has been written mostly from an RTA perspective.
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Yes, endrift is developing mGBA with accuracy as a high priority. Any bugs that occur are either a) regression bugs or b) have not been (or cannot be) dealt with yet. * In Mario & Luigi Superstar Saga, the action command glitch is not emulated correctly in VBA / VBA-Next. It is emulated correctly in mGBA. * VBA-Next has some bugs in games such as in Dragon Ball Z Legacy of Goku that aren't present in mGBA: - In Legacy of Goku 1, there is a sound bug during the intro text boxes. - In Legacy of Goku 2, you will get an anti-piracy message in the earlygame.
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So is nobody going to look into this game and the credits warp?
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Remember guys, there are people who don't know how to use emulators, let alone computers. The other day I met a girl who didn't know how to send an email. Let's be nice to the girl and those people.
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In mission 7, it is possible to make the game unwinnable if you divert power to shields before diverting power to weapons first. If you do that, you cannot switch it back and you cannot learn that the weapons are jammed, therefore you cannot continue. In mission 7, after the Elasi ship appears, it takes 1 minute 40 seconds until you gameover, if you didn't raise your shields. I found a really useful bug in ship combat: You can bring up Kirk's menu options (by pressing K) between firing projectiles, and the cooldown will run out while the game is paused like this. This enables you to shoot powerful blue projectiles rapidly and destroy even the Enterprise II in mission 7 quickly. Here is a step by step solution. I wrote it so that I can understand it. You will need to get familiar with the game yourself in order to understand it.
[Escape]
Lose the battle
[Escape]

	MISSION 1 "DEMON WORLD"

N	Map --> (19)Pollux
O	Orbit planet
K	Beam over
(Go north)
Phaser enemies
Pick up hand from floor
(Go south)
(Enter top building)
Use glass container, dialogue option 2, 6
Pick up Metal
Use hand on desk
(Leave, go south)
Use red phaser on rocks (top left first)
Use hand on panel
(Go south)
Use YRB panel, set all to below middle
Use metal on alien

[Escape]

MISSION 2 "HIJACKED"

N	Map --> "(15)Beta Myamid"
[Escape]
Win battle
O	Orbit planet
H	Hail ship
[Escape]

H
[Escape]
H
[Escape]
H
[Escape]
H
[Escape]
H
[Escape]

	MISSION 3 "LOVE'S LABOUR JEOPARDIZED"

[Escape]
N	Map --> "(3)ARK-7"
[Escape]
Win battle
[Escape]
S	Lower shields
K	Beam over

(Go right door)

Use freezer
Pick up virus (needs to be get G item cursor)

(Go topmost, west wall)

Use left shelf
Pick up antigrav unit

(Go right)
(Go south)

Pick up Wrench
Use Wrench on left panel
Pick up insulation
Use red panel 
Use Wrench on N² tank
Use Antigrav unit on N² tank

(Go bottom)

Use insulation on machine (bottom)

(Go topmost, west wall)

Use Wrench on tank valves
Use polyberylcarbonate on synthesizer output panel
Use control panel
[Escape]
Pick up TLTDH gas
Use Wrench on tank valves

Use antigrav unit on O² tank
Use N² tank on empty space
Use Wrench on tank valves
Use control panel
Pick up Amonia

(Go right)

Use Amonia on left input
Use virus on right input
Use McCoy on right input
Pick up cure

(Go north)

Use Wrench on grid panel
Use TLTDH gas on open vent

(Go south)
(Go topmost, west wall)

Use cure on synthesizer output panel
Use control panel
Pick up Hypo

(Go right)
(Go down ladder)

Use tied people (left)
Use Hypo on Romulan (right)
Talk to Romulan

[Escape]

	MISSION 4 "ANOTHER FINE MESS"

N	Map --> "(4) Harlequin"
Win battle
[Escape]
N	Map --> "(5) Harrapa"
S	Lower shields
K	Beam over
[Escape]

(Go north)

Use Spock on blue button
Use Spock on purple button
[Escape]

(Go leftmost door)
(Go north)

Use Spock on controls
[Escape]

(Go southwest)

Use Spock on sphere
Use tricoder on sphere
[Escape]

(Go north)

Use controls, option 1, 2
[Escape]

	MISSION 5 "FEATHERED SERPENT"

N	Map -->"(7) Digifall"
dialogue options 2,1
O	Orbit planet
K	Beam over

Talk to Quetzecoatl
[Escape]

Pick up rock from floor
Use rock on vine
Use rock on vine
Use vine

(Go left)
(Go left)

Use rock on warrior
Use rock on warrior

(Go left)
(Go left)

Use redshirt on path

(Go left)
(Go left)

[Escape]

At the trial, dialogue option 1,3

[Escape]

MISSION 6 "THAT OLD DEVIL MOON"

[Escape]
N	Map --> "(12) Alpha Proxima"
O	Orbit planet
K	Beam over

Pick up rock

(Go forward)

Use panel, code = 10200

(Go forward)

Use panel, code = 122

(Go forward)

Use tricoder on door panel

(Go right - laser drill room)

Open box
Pick up wires
Use tricoder on controls
Use controls, "100"
Use rocks on impression
Use controls, "001"

(Go left)

Use card on panel

(Go forward)

Use wires on right computer
Use left computer

[Escape]

	MISSION 7 "VENGEANCE"

[Escape]

(Go bottom)
(Go to Auxilary)

Pick up Saw

(Go bottom)
(Go to bridge)

Use Saw on support bar

(Go bottom)
(Go Sickbay)
(Go left)

Pick up Hypo
Pick up Saw

(Go right)

Pick up wire
Use support bar on rubble
Use red phaser on rubble

(Go forward)
(Go to Transporter room)

Pick up wire

(Go bottom)
(go to Engineering)

Use red phaser on rubble
Pick up Power unit

(Go left)

Use red panel on left
Pick up journals
Use Hypo on oil canister

(Go right)
(Go bottom)
(Go to Sickbay)
(Go bottom)
(Go to Auxiliary)

Use drill on panel
Use panel
Use Oil Hypo on panel
Use panel

(Go forward)

Use journals on right slot


(Go bottom)
(Go bottom)
(Go to Sickbay)
(Go forward)
(Go to Engineering)
(Go left)

Use wire on port
Use wire on port
Use junction box

(Go right)
(Go bottom)
(Go to Sickbay)
(Go bottom)
(Go to Auxiliary)
(Go forward)

Use tricoder on left space
Use McCoy on left space
Use left controls --> weapons
Use Spock on middle controls

(Go bottom)
(Go bottom)
(Go to Sickbay)
(Go forward)
(Go to Transporter room)
(Go left)

Use power unit on slot
Use monitor
Use controls
[Escape]

(Go right)
(Go bottom)
(Go to Sickbay)
(Go bottom)
(Go to Auxiliary)
(Go forward)

Use communicator, hail Elasi, dialogue option 2
Use left controls --> weapons
Use middle controls

[Escape]
Win battle
[Escape]
Here is the star map. If you select any other destinations, you will be off course, fighting enemies and most likely gameover.
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I'm looking into this game some more. Note that there is a GOG version that has the game run in Dosbox with music/voices running. I never managed to make music/voices run in Dosbox without this version. ----- Walkthrough - text Walkthrough - video How to not play the game-walkthrough - watch if you haven't, it's entertaining ----- In mission1 "Demon World", giving the key item to the alien while simultaneously doing another action causes glitches in the game. See the video. In mission 2 "Hijacked", after warping to the main bridge and after the Elasi captain shoots at the controls, it takes about 1 minute 30 seconds until the ship crashes. (During this time, if you talk to Spock, the game brings up an empty text box due to a dev oversight.) In mission 3 "Love's Labour Jeopardized", it takes about 16 minutes 20 seconds until Spock dies due to the virus. In mission 5 "Feathered Serpent", you can walk into the electricity and die. But you can interrupt the dying animation by walking somewhere else. In mission 5, you can also shoot the pulsing red globe with your phaser twice. This causes everyone except Kirk to die. You can talk to the red pixels of your crew that remain on the floor. Walking into another room makes everyone appear again. In mission 5, after making it past the pulsing red globe and stun-shooting the guard, if you shoot at him again when he is lying on the floor, the game softlocks (Kirk assumes shooting animation but never finishes.) In mission 5, when walking into the bomb at the seaside, you can do an action at the same time as the bomb goes off. You can also beam back to the enterprise (and not get a gameover). In mission 5, if you call the enterprise and choose to beam to Vlict's position while walking into a loading zone, the "beam up" animation is skipped. I will post a list of actions to complete each mission in the shortest time. Some missions offer scenarios were if you choose bad dialogue options, the enemy will start fighting you with 3 or 4 ships at once, it's basicly a garantueed game over. What if you survive though? Nobody ever tested that...
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What I described in my previous post, things settled down from there. I'm not going to get into much detail on it; That girl and I both ended up getting bad grades on our assignment. I'm really unhappy with the school system, the way teachers judge you and that whenever I have to work with my classmates on an assignment, their own view of things is always the right one and mine is wrong. It's the school holidays right now and I got to make a visit to the kindergarten I had been to. The second one since my farewell in July. It was a really nice day today. But when I talk about that kindergarten, I also talk about a time that was full to the brim of disappointment and a feeling of being misunderstood and undermined. I had been discussing with a lot of people if I should take an action and the consensus was I shouldn't. But I couldn't hold it any longer. I decided to say what needed to be said. I'm hurt, I've been carrying this hurt in me ever since then. I still carry it in me. My therapist can't help me. I'm fucked. I'm not going to that kindergarten anymore. I will not see the children anymore. I'm disappointed. We left on good terms. I'm not sure where it goes from here. I think people in my school and anywhere will make it hard for me. They will give me lots of trouble. And school will drag me down, big time. It will be a shit fest. But I will make it. Because I can't go anywhere if I don't. What am I supposed to do if I don't make it? That thought alone will drive me forward. But I also have a dream I want to see fulfilled.
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Is it played on the VBA-Next or the mGBA core? A crash bug like this isn't known to me. If you see this again, please post more about it. :) Chances are something in the game's memory got messed up in the 60 hours of play over time.
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Do we really need this? Signatures get cluttered with countless trophies... If anything, I would like to reduce the number of awards.
Post subject: Re: Impossible TASes
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Alyosha wrote:
So now I'm wondering how many more TASes are out there like this. How many LOOK right but in fact rely on emulator bugs?
#1580: Bag_of_Magic_Food, nesrocks & Randil's GB Super Mario Land 2: 6 Golden Coins in 18:21.73 The pipe glitch itself is emulated correctly, but part of the RAM underneath the level is made up of breakable blocks instead of empty space. Kirby Super Star has a bug that lets you warp to the final boss on ZSNES under certain circumstances. Many people in Youtube comments tend to end up thinking it is a legit bug, from what I've seen many years ago... I think someone went ahead and uploaded a cheated run to nicovideo at one point. It used the emulation glitch and there was a mouse cursor on the video due to bad video editing... Speaking of cheated runs, someone had made a cheated run of Earthbound that clipped through the Onett cliff without a skip sandwich. That's as far as I remember about illegitimate runs.
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Editor, Experienced Forum User, Published Author, Expert player (2315)
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You can start a new VBM with the prefered setting and copy old input over? Or I'm not sure what your question is...
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I was really curious when I saw two 2017 trophies in your signature. I guess if you had five runs tied for 1st place you'd have five trophies. It's a curious situation for me if the same person can win multiples of the same award.
Post subject: Re: WW BS Bounty
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Bloopiero wrote:
Does that expiry date of Jan. 1st this year apply only to Mugg’s bounty, or is there currently no money being offered for finding Barrier Skip?
Other users haven't specified an expiry date. Generally bounties are a matter of honor. Either those that offered a bounty are being good sports and pay up, or they don't and they lose their honor and good name, in a manner of speaking. You do not gain the right to receive the money from the individual users and TASvideos distances itself from the matter, as per the disclaimer on the bounties page. Personally, I wouldn't count on everyone listed to be willing to pay up but I'm sure some of them will. The discovery of barrier skip in the Gamecube version was somewhat close since about a year ago, as far as I know. Trog(?) mentioned you could clip at 30~40 speed, but you can only reach 27. Those values are probably wrong but just I'm just giving you a general idea. The bounty of $1000 by one user if it works only on the Wii U version was probably a joke (given the "Kappa" at the post's end). At least I haven't heard anything about that user actually paying after the discovery of item sliding / barrier skip.