Posts for MUGG


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Had a strange bug happen in my speedrun attempt today. I finished Bandar Palace and went to the town gate, talked to Obdel (dialogue options 1 and then 2), then touched the boat but accidentally hit "no". When I touched the boat again I got a gameover unexpectedly. I reloaded a save and hit "yes" and could proceed normally from then on.. If anyone knows what's the deal with this, please let me know. Now that I think about it, the dude on the beach walked up into the city instead of staying still. Not sure why. (My time ended up being 1 hour 30mins 10sec or so, btw. Just about 3 minutes off my personal best from a two years ago.)
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MUGG wrote:
My increasing interest in speedruns and especially the tas'd ones finally led me to this site. On Youtube there are several TASvideos movies.
Holy shmokes, I posted this 10 years ago. 10 years!
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I'm not looking for a game but for literature this time: A book about a girl who is escaping nazi germany with her mother. At one point she is in france and needs to learn the french language and has trouble in school. But at some point she suddenly can use the language and speaks fluently. If you can guide me to the name of this book, I'd appreciate it
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I think if the glitch you're using skips only 3% of the game, it can stand as a regular category. If you're skipping 98% of the game, it will be its own category. Either way it will probably get the save corruption tag. Not sure what you were asking, but maybe my reply answers your question?
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It basicly means there have been no timing changes between bizhawk 1.11.9.1 and 1.12.0. You said you wanted to try playing back the run on console, or something...
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Just saying: The Mario & Luigi WIP I gave you a while ago seems to sync in the new Bizhawk 1.12.0.
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Apparently this game has had a v1.1 patch. Back when I created this topic, I speedran and played on v1.0 v1.1, apparently. The patch notes:
                          Al-Qadim "The Genie's Curse"
                                 version 1.1
                                    Patch


 The following major bug fixes for the game are as follows:

 1. In the town, when the Caliph is rescued, the hero could get stuck on
    the lady in green if the qadi walked too fast. The Qad's speed is now
    regulated, and the hero will not get stuck.

 2. Some users experienced a crash during copy protection. The game will 
    not crash when copy protection is called for.

 3. The game would hang when potions have been drunk. This and bug two 
    occured due to a sound file being opened, but not closed. This 
    problem is now fixed.

 4. When fighting water elementals on the ship, during and after the fight,
    the hero could leave the ship via the row boat. This caused various
    problems. The hero can no longer leave the ship until combat is over
    and the captain has been spoken to.
I will probably investigate this at some point. "This caused various problems" sounds interesting. :) Also characters walking faster in 1.0 sounds interesting, but I think this is restricted to the game doing automated walking for you. EDIT: I investigated bug number 4. I haven't been able to leave the ship during or after a fight with water elementals. But I found that you can go under deck and come back on deck, which adds the trigger to the boat that asks if you want to row to shore. You can only go under deck -after- the fight, since that's the point where the invisible wall disappears on the stairs so you can go under deck. The invisible wall is always there in the other fights (pirates and zombies, and -during- the water elemental fight). Not sure why the notes say you could go to shore during the fight as well. If you sail from city A to city B and do this bug, it will make you go to city B. When you go back and talk to the captain, he will say the deck is clear and it finishes sailing where it left off, but will still only sail to city B again. If you do this while sailing to Bandar (capital city), and walk at least until the first fountain, when talking to the captain again you will dematerialize and rematerialize for seemingly no reason. When going under deck or using the boat, the ship trip resumes but you cannot ever talk to the captain again since it will just dematerialize and rematerialize you again. This only happens if you walk up far enough in Bandar, for some reason... Something weird going on in the game's memory... I tested from a savegame and from a new game in v1.1 and the bug is possible to do. I don't have access to v1.0 at the moment, so I can't test/compare. More little bugs I found: 1) When leaving your hometown Zaratan to clear your family name, despite the guards holding you off from entering the town again, you can actually make it in by walking at the right side of the entrance. Everyone else will still be there including your genie. You can walk through some people, and most of them will say the same text "go look in the western part of the desert for survivors" (the text that they would say when the Caliph was still missing). You can also walk up to the Qadi's empty desk and talk to nobody. Nothing more to this for now... 2) When fighting water elementals -> kill the last one and save the game right before the game tells "congrats, everyone is killed". Now the loading zone for going below deck may be missing and you may or may not be able to talk to the captain. Basicly, saving/loading at bad timing may screw up objects/triggers. But this is the only case I found where this happens.
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Is this game hex-edit friendly? 5 hours wow.
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Nah, the game is 2D, like Anno 1602/A.D. 1602. I remembered just now the game might have "Conquest" in the title. It seems pretty rare since I haven't seen screenshots of it in google images or archive.org yet. Aaaand it seems to be Ancient Conquest - The golden fleece Welp, thanks for your help!
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@ThunderAxe31, Windows 98 era Single player You play a certain number of missions and I don't believe they're timed. The game as a whole takes maybe a few hours when played casually. Edit: Part of the game title might be "Conquest" ?
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There is a certain game I can't find anymore. Basicly imagine Anno 1602/A.D. 1602 except a bit different. It's an old game (Windows 98?) where you mainly navigate ships across the sea. There are small pieces of islands everywhere. You have a hometown where you can place a few buildings, but it's not particularly in-depth (no roads, no real planning, etc.) I believe your ships' flags are red-white stripped. Or maybe completely blue?... Objective is to defeat enemy ships and settlements. There are magic scrolls(?) which you can use. You can also build temples which in turn can use their magic in the nearby area, the strongest one being one that destroys land (which then becomes water, irreversably). I think ships can fight by boarding. And if ships sink, you can salvage their goods by moving across the remains.
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I feel anxious and frustrated whenever my guardian (gesetzlicher Betreuer) visits us, like today. It's a bit difficult to explain, but basicly, as he explains, I'm considered incapable of doing working hours. I'd need someone looking after me. I should do therapy and then do more therapy and get an education. It's basicly people telling me what to do all over again. And I don't want to do that same mistake and waste my life on shit I don't want to do. When I told my father what I would really like to do - trying the voluntary year (FSJ) again - he called it "snoozing around". My guardian called it meaningless and that I might not even be permitted to do it, since I'm considered incapable in their systems. Things were going shit as is, relatively speaking. people whom I thought of as friends leaving me in the dust, girls breaking my heart, my parents being shit role models, my sister, etc. Whatever. Looking back at some of those things, I can laugh about it. My mother keeps picking a fight with me every day over random shit, and keeps shifting circumstances to her liking and to her favor. I was actually thinking she is in dire need of a therapy more than I. Speaking of which, I've been feeling pretty stable lately. Back in October I used to cry pretty much every day over the kindergarten incident, but the things calmed down and I'm as happy as ever to go visit there. I started contributing my own ideas and creativity and I come along with everyone nicely. It's going better than a few months ago. I don't think I should have to visit a day hospital again, after all I don't feel depressed (at least not at the moment). But I have to do it since it's been made a condition so I keep getting financial support. I'm basicly going to try it and if it sucks, I cancel it. I imagine that I'll make it pretty clear to everyone that this whole therapy thing is against my intentions and my will. I don't want a repeat of what happened before - I make friends with everyone and they leave me 2 months later - I fall in love with girls and they break my heart - I have hour long talks with my therapists that don't understand me and that don't get me anywhere. Speaking of therapists, I haven't tried any new one since I met that asshole last December... I just did not want to bother trying to meet even more assholes or useless therapists, at least for the time being. Basicly, I'm still a lonely person with zero very little support and other people are destroying my plans to some extent.
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Should have rickrolled everyone.
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I actually mean using Hourglass to hook DOSBox. (I've had problems with JPC-rr) The games I listed should be 32bit.
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I tried running some games in Hourglass r81 (in Windows 7 64bit), so I'm posting my results.
3D Ultra RC Racers				doesn't run
1602 A.D					starts game, but is unplayable (Graphics are glitched)	
Might & Magic VIII				starts game, but crashes immediately			
The Curse of Monkey Island (via ScummVM)	seems to work					
Itch!					doesn't run					
Neighbors from Hell				starts game, but doesn't seem to take any input
The results are the same in Hourglass-R v1.0 interim debug build that was posted ages ago, except for Might & Magic VIII instead of it saying that the game crashed, it just freezes on a black screen. And Monkey Island3 doesn't take input anymore. Monkey Island 3 seems to be working in Hourglass r81. If there is a newer Hourglass-R build that's worth testing, feel free to send it my way. I was also wondering if you could run Hourglass on DOSBox and emulate DOS games that way?
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@Flip, oh wow interesting. I shall try that sometime. Here is the sign bug I mentioned. https://www.youtube.com/watch?v=jvN-44bBGec Basicly just 'use' the sign and it turns the screen black. It's purely a graphical glitch and you can keep playing. The graphics will be fixed when going to the next chapter. I also looked into the quicksand bug a bit. Basicly the game creates a click area regardless where you are, when you use the paste with the skeleton arm. In almost all cases, Guybrush will say that he cannot reach the area. But if he is stuck, his sprite will be moved.
  • If you do it while inside the snake, he will move to the bottom right for a few pixels.
  • If you do it in the quicksand, he will move to the top left.
  • If you do it while in the pot on the Sea Cucumber ship, he will move to the top left.
----- I looked into the gold tooth bug, here are my notes. I didn't find anything new from what you listed. How do you get the "refusing to play caber toss"?
Puerto Pollo, main hub area		nothing happens
Puerto Pollo, hill area		Guybrush says "teh"
Puerto Pollo, hill area different view	error - local script 2009 is not in room 23
Puerto Pollo, Theater backroom	checks Blood Island stickers
Puerto Pollo, Theater control room	uses right-most switch
Puerto Pollo, Theater stage		nothing happens
Puerto Pollo, Barber shop		asks for another haircut
Swamp				nothing happens
Swamp, interior			uses the nickels on the gum machine
Fort				nothing happens
Cabana, Kiosk			 Asks for oil
Cabana, Beach 			nothing happens
Cabana, Balido			nothing happens
Danjer Cove			nothing happens
Danjer Cove, using the boat		error - local script 2009 is not in room 34
Danjer Cove, in front of ship		error - local script 2009 is not in room 37
Danjer Cove, inside ship		nothing happens
Danjer Cove, on deck of the ship	error - local script 2009 is not in room 35
If you leave the 2nd gold tooth on the ground, and let the 1st one float through the window, then pick up the 2nd tooth, you can end up with two gold teeth in your inventory. The two teeth really are seperate. I would be somewhat interested if the 2nd tooth works on Stan (Blood Island), assuming the game doesn't delete it until then.
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To clarify what I said in the first post: The quicksand bug happens only in hard mode, if you merge paste with skeleton arm and then use any item with the top-left corner. The bug itself seems to be only graphical. Link to video I will try to make a video about the sign glitch. Looking through Youtube, there seem to be some more bugs that I never saw before. Not particularly useful ones but interesting: https://www.youtube.com/watch?v=lFRlGHftM5s https://www.youtube.com/watch?v=9ckzVP_ge58
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Please understand that whenever I post in this thread, it's not necessarily going to be about me asking for your help and asking for your understanding. But in some cases - such as right now - it's going to be just about me telling my thoughts. I'm telling a story. And so I would like to use this thread to keep doing so, until maybe one day I can be healed. This doesn't mean that I don't appreciate each and every piece of your advice. I'm struggling to actually use your advice, but I still want to thank you for it. This is in reply to Guga, who advised me to read a few certain books he listed. I feel like it belongs in this thread more than in does as a private reply. I started to read a book - Probably not because of people advising me to, but because I somehow gained motivation to do it -, but none of the ones you listed. It was Nicholas Sparks' A Walk to Remember. I found it while still in the day clinic and acquired a copy, but never got around to reading it until now. It was the first book I read out of my own volition. It is incredibly sad, but I felt a little more alive after I finished it. It makes me feel like I want to participate in life, but I still don't really know the things I could do. I keep on fighting and keep doing the little things that I can, but overall I'm filled with regret. I regret that I couldn't be the person I am now, 10 years ago. If I was 16 again and started going to a kindergarten then, and was more open and more intellectual then, things would have turned out better, I might have made some strong friendships by now and I might have been content at heart. But when looking back at the time, instead I feel I've been wasting my time, I've been told to do things I didn't want to do, I was alone and I'm still alone right now with maybe a handful people contacting me once every half year. When I travel through town these days (by bus, train or when walking), I see thousands of people. I often feel like there are too many people and there is too little space for everyone. I see groups of friends, couples and the like, and in a way, I'm always jealous of them. I dream about having a partner, my own family, and having a job that I'm passionate about. I'm thinking how can I achieve this? I often think, I will never achieve those things because time keeps running and I'm not getting anywhere really. To be honest, I'm where I was 10 years ago. Yes, I did overcome hardships and learned a few things, but I mean in terms of money, job, material, people I have not gotten far at all. Those have been my thoughts at this moment. That being said, it's looking like I will go to a day clinic again in a few months, maybe the same one I've been to. I can't say I want to. I'm only doing it because everything failed; No other kindergarten wants me and the two that invited me, rejected me. There doesn't seem to be a therapist for me at the moment. I'm sitting at home 5 days out of 7 each week. When I think about my future, I think about how I ended up where I am now. The kindergarten I'm still visiting now, now two days a week, still with mixed feelings but also with a great amount of happiness. I just think I could be going there five days a week and be completely content, if I hadn't been fucked over and gotten talked out of it by my advisor. I often feel like this current year is one year that has been wasted.
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The module [module:BannedAvatarSites] used here lists rphaven.org twice.
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Ok sign me up, a third time. ᕕ( ᐛ )ᕗ
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Here is a link to my 2010 submission, time was measured to be 29:19.45. It used the US version as opposed to the JP version which Ryuto138 used. The JP version has a shorter intro and that's why Ryuto's movie is faster (at least that's the reason as far as I remember.) Main ideas to improve my run: - Use JP version - Use pausing to luck-manipulate the shortest minigames to appear right away. Then the semi-shortest minigames in the sped up mode. And then the semi-semi-shortest minigames in the more sped up mode. I might work on a run sometime, but it's a big maybe. Edit: Looks like minigames are fixed to their "speed modes" so you can't really save any time. Maybe later on in the game, but it's too negligible. I'm not going to rerun this game.