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I heard the Palace Skip trick has been revised and can now be done a minute faster than this TAS. Malleoz should probably redo the end of the run?
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Editor, Experienced Forum User, Published Author, Expert player (2316)
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Still stuck on that triple dice roll.
Edit: Ok got a 964 dice roll within 1.5 sec of gameplay finally... only took 8 days of trying, jesus...
Actually, it takes about 2.5 seconds which may be considered bad. I have checked about 10,000 possibilities by trial and error and only 3 are the triple dice roll I want. Then I found out that I made a small mistake - not making sure that a certain space has no field effect so I can't travel on it. This wastes about 1.3 seconds additionally. Basicly, all triple dice rolls I ever manipulated were really easy but this particular one turns out to be a pain in the ass. I'm going to have to check thousands more possibilities so I can save those 1.3 seconds back. When I'm done with the 2nd dream, I'll post an unlisted WIP video. Edit: I finished more testing. I don't think I will be able to get the best case scenario. It really sucks... It's not very motivating to take an unavoidable 2 second time loss. Not sure if to restart the run, but that would mean all my effort so far was for nothing.
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Maybe devs had to rush the game and couldn't take care of everything.
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Rugrats: Search for Reptar oh that's not n64 it seems Rayman 2: The Great Escape Edit: Tony Hawk Pro Skater 2, 100% (all goals) All gaps might also be interesting. I wonder if it can be done without restarting the level.
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CoolKirby wrote:
Did you find the background music glitch to be useful? I suppose it would depend on whether music lags the game, but I thought I should remind you.
I didn't test it. I really doubt it's a timesaver. --- I found that you can destroy cannons if you manage to be inside their hitbox for 100 frames.
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Not RTA viable I suppose. Any other cutscene skips?
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The zooming doesn't take place when you go to pianta before raising the plaza statue. (I think.)
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Maybe you can edit RAM addresses to get pokemon and items? But if you want to do it in a run / playthrough, I don't know.
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I started a new run and got until the 2nd dream. But now I have been struggling for a whole week to get the 1st triple dice roll. It just doesn't want to happen regardless what I try. So maybe the run is dead and I have to start over.. Edit: Ok got a 964 dice roll within 1.5 sec of gameplay finally... only took 8 days of trying, jesus...
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Apparently there is a new trick to despawn enemies. https://www.youtube.com/watch?v=Nr9-5JXvcuc Will probably make a luascript that shows all loaded enemies and investigate it later.
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How is progress? What strat did you end up using in GCO? Edit: I found my smv I was talking about. http://dehacked.2y.net/microstorage.php/info/48232640/KSS2.smv It mixes Fire helper and Jet Kirby in the bird room. I'm not very familiar with the game anymore, but I think that was the most promising strat to do. Not sure what to do when you arrive at fatty whale (ditch helper or keep idk?). And after that is a mystery for me.
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Ideas to improve the TAS Better momentum preservation around corners? (such as in Level 1 when ascending to the top) Level 2 Lololo Lalala --> possible to hit both in one hit? (test it) Tested it, doesn't work. Stars that you shoot nearby of Lololo or Lalala don't survive for some reason, so you can only hit one of them each shot. Level 4 Kracko Jr. --> it might be possible to kill him one cycle? (test it) Tested it, doesn't work Level 4 block row --> use exhale-inhale instead of spicy food? Level 5 Kracko entrace --> enter by taking damage or from above somehow, instead of at bottom Level 5 Dedede --> better manipulation (make him jump only) __ This hasn't been posted here so... Kracko moves fast if you are in the triangle, and slow if you aren't.
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Assuming by RTS you mean Real Time Speedrun (aka RTA Real Time Attack), you can probably just go use DosBox 0.74. For TASing, use JPC-rr. If you can. (I can't.)
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I didn't know that bug can clip through ceilings
Editor, Experienced Forum User, Published Author, Expert player (2316)
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Editor, Experienced Forum User, Published Author, Expert player (2316)
Joined: 5/15/2007
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Editor, Experienced Forum User, Published Author, Expert player (2316)
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Luckily I have not gotten burned from this game yet, so here is a small update. - The run has been restarted on Japanese to save time by faster text. Saves 8.2 seconds from power-on to fading into the first map. Will save up to 1 minute or so in the whole run. - People here, on my Youtube and on my Twitter all want Hard difficulty to be used. So the run will be Hard, period. - Unlike the English WIP, I have now researched the 6 maps and come to the conclusion:
  • Toy Sea Future Rainbow Pirate can be cleared the fastest, but Rainbow is risky to manipulate (might take too long)
  • Pirate can work as an alternative for Rainbow Pirate is slightly faster than Rainbow
  • You don't want to miss out on Future Toy Sea because they are good. Cake is terrible and should be avoided.
I have found a system start time that yields a convenient RNG seed. Took me like 2 days of testing... : Mon, 01 Jan 2001 00:01:27 GMT (d7 c8 4f 3a at 0x81 in the DTM) and confirming A press at Input: 8068 yields Rainbow Sea Future Toy. I have yet to find a system start time that yields RNG seed for Sea Future Toy Pirate without delay frames. - As for why Rainbow is risky to manipulate: DK has to be in the exact right space for Rainbow which I can achieve only by adding delay frames until it works. There are 18 possible spaces, so I hope it can be manipulated quick enough. Then, by waiting on Minibowser dialogue, I have to manipulate Piranha plant on the exact right red space (the bottom one) and a Hammerbro on nearby space after that. This might take too long but I'll test it later.
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When running Mario Party 5 (J) with Bios, it gives me the messages: "IPL with unknown hash 8bdabbd4" "IPL found in JAP directory. The disc might not be recognized" I don't know what to make of this but I wanted to let you know. _______________
JosJuice wrote:
When you're starting a TAS, the date and time will be set to the date and time of your computer. If you want to change the starting date and time (...) hex edit the time in the DTM at 0x081 (a 64-bit integer).
Is this the memory location? What would I need to enter to get
  • Jan 1st 2000 0:00
  • Jan 1st 2000 0:01
  • Jan 1st 2000 1:00
  • Jan 1st 2001 0:00
  • Jan 1st 2002 0:00?
What is the time and date if I enter 0?
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Language: Lua

--DKC v1.0 --snes9x 1.51 while true do local keys= input.get() if (keys.Z) then local face = memory.readword(0x7E0C6E) -- ? if face == 52 then memory.writeword(0x7E0E8C,2) -- speed else memory.writeword(0x7E0E8C,-2) end end emu.frameadvance() end
Change as you see fit.
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I think you could have posted in the thread you already opened. Also, you should tell what emulator this is for because lua implementation differs sometimes.
Editor, Experienced Forum User, Published Author, Expert player (2316)
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What is this new actor unloading glitch thou speaketh of? Edit: pastebin
Editor, Experienced Forum User, Published Author, Expert player (2316)
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Editor, Experienced Forum User, Published Author, Expert player (2316)
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It does not seem to cause desyncs for me. A work-around seems to be to frame advance 3+ times really slowly.
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Alright. Now let me tell you that I'm very glad about this run. Gotta love to see long Mario games get broken and finished so quick. I admire your dedication. It makes me want to get my lazy ass up and start work on Mario & Luigi..... (meh, maybe at some point...) Yes vote.