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Does this game permit hexing together nicely so that several people can TAS a different event and then splice EVERYTHING together to make one super event run?
No, because the RNG doesn't allow this for pretty much any of the 51 events. You would need to put a ton of "match re-tries" (Z button press on pause screen) in between the event matches, so a movie going through all events is unfeasible. It's more feasible in HRC (but strats that require the sandbag to always land on the platform a certain way will need to have "match re-tries"), and probably even more feasible in Btt.
Or will there be shitloads of events done and then the videos all spliced together with a gap page mentioning the event and who the TAS'er is, and then the Time and the current known WR time beside it to show just how damn good the TAS is?
If you mean the way the site would handle submissions of event matches, that would be up to ... well, TASvideos to decide. Maybe it's kind of a hassle to handle, I don't even have some of my DTMs anymore. I want to at least mention that there is an unfinished any% WIP for Kirby Super Star going through all the necessary modes, even though you could make a stand-alone TAS for each mode. Some kind of consensus on this would be welcomed. Although that particular WIP has been discontinued for ages...
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I want to make a post containing info on what events I deem improvable. Please refer to http://tasvideos.org/Mugg/SSBM.html and http://allisbrawl.com/forum/topic.aspx?id=15408 . Maybe TASers should check events out that are marked with ***. In any case, I marked those also for me to see which events have the greatest chance at seeing an improvement. It would also be welcomed if you let me know or post in this topic what events you want to TAS to avoid two TASing the same event. 01 Unimprovable, although the WR should be 7.25 by tetsuya. Is tetsuya cheating? 02 Unimprovable? 03 *** May be improvable but I'm not lucky 04 Unimprovable 05 *** This looks like a TAS can improve this 06 I'm not lucky with this one 07 *** Nobody tried TASing this after that "double pokemon cheat" incident. What are the best two pokemon? 08 This might be improvable but for some reason I lose time at the second kill 09 The WR for this is insane. Probably unimprovable. 10 ? 11 *** Improvable but hard to TAS? 12 Unimprovable. 13 *** SW1988 tried this but his movie desynced, nobody tried since 14 *** Sin2324 himself says this is improvable 15 *** Seems very improvable 16 Improvable? You have to luck-manipulate which Warp Star animation sequence to get 17 Unimprovable? 18 ? 19 *** 10 KOs might be possible according to SW1988 20 ? 21 Looks hard to improve 22 Such a long event is likely improvable but very annoying to TAS 23 ? 24 Probably a TAS can improve this but may also be annoying (luck-manipulating the Yoshis) 25 Looks hard to improve 26 *** Looks improvable 27 *** The WR is supposed to be 13.43 but the VR is 15.83... Hard to find out what strat was used. Why do people not make videos?... Everyone could go ahead and say "yo I got 13.43" 28 *** Looks like a TAS can improve this but may be annoying to luckmanipulate the Kirbys. 29 ? 30 *** Improvable 31 *** ? 32 Looks unimprovable. 33 *** Improvable by at least 2 frames (confirmed) 34 ? 35 Looks unimprovable 36 *** Is improvable but l had bad luck in the second half 37 *** ? 38 ? 39 WR 15.88 VR 16.38 .... >_> 40 ? 41 I don't know if this is improvable 42 It's hard for me to even try replicating the WR... 43 ? 44 I think this is unimprovable 45 Can't even replicate WR... 46 *** Can you use a bat? 47 ? 48 ? 49 *** Maybe someone can tackle this.. 50 *** Improvable if you pull turnip on first frame, and optimize everything 51 *** SW1988 suggested to use Roy's counter on Ganon's punch but I doubt it will improve this event. Note: I think we should only accept WRs that have a video. So if the VR is 3 seconds slower than the assumed WR, guess what, we will just use the VR as the WR. It's the best method of dealing with this lack of videos problem, although it is upsetting since there's always the possibility that the human record is actually legitly faster than the TAS that would get produced...
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I didn't use any memory addresses when creating my TAS. FF80 is not Mario's speed address. c20c / e20c seem to tell how long Mario moves when you let go of the d-pad. c20d / e20d seems to tell Mario which direction to go. c20e / e20e seems to tell Mario if to run (4) or walk (less than 4). (?) c20f / e20f = ? The A + B trick only works every other frame, so if you lose speed doing it on one frame, try to do it 1 frame before or 1 frame later. (C20E and C20F may not become 02 and 01 respectively at the same time) Also, never let go of "right", only let go of "B" for one frame. (C20E may not become zero)
Editor, Experienced Forum User, Published Author, Expert player (2316)
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Editor, Experienced Forum User, Published Author, Expert player (2316)
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with next to no effort I get 14.60 in event 27. http://allisbrawl.com/forum/topic.aspx?id=15408 This page lists a video by keys but links to samplay instead who has 15.83. Console record is 13.43; but with no video, I don't know the strat that was used....
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I uploaded the 28 minute RTA to youtube so you can conveniently jump to any point in the video as opposed to the nicovideo where you have to log in and have the video buffer for very long. http://www.youtube.com/watch?v=nN_nZ2Klgrg http://www.youtube.com/watch?v=jONhpT6rSyM
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event 45 I got the first 3 kills a bit faster but I can't set up the single kill later... http://www.youtube.com/watch?v=Z8ktBvG4i6E his middle GaW is dead 8.55 ~ 9.55 10.26 ~ 11.26 11.41 ~ 12.41 -> 12.53 end. mine is 8.7x ~ etc. so I end up having 12.77 Not sure what I'm doing wrong.
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I think any kind of mode runthrough is a terrible choice for a TAS speedrun that's to be published on this site / or in the very least, you will have a hard time making it look interesting. I already disliked the old SSB64 run for the same reason. Basicly, the games have that much more potential if you just choose to use 2 or more players. There is so much more crazy stuff you can do that way compared to a runthrough where you only run around and semi-quick kill CPUs. http://www.youtube.com/watch?v=lXCLNnj8OBY Also, I think semi-quick event match completion sounds like a bad idea as well for the same reason stated above. You could try getting all the TAS WRs in one video but that's gonna be way too tough and will require a LOT (and I mean a LOT) of level retries to get the desired RNG. HRC and BTT are less stupid in that regard; my point is, it will probably for the better to list separate videos for each character and that's what I already have done. http://tasvideos.org/Mugg/SSBM.html
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event41 can have 9"5. event36 and 8 seem slightly improvable. I can't finish any of those TASes due to bad RNG (in fact, 36 and 8 had been attempted back in 2011).
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I'm really confused now. I was under the impression, VBA19,21,22 will record ONE FRAME during a frame that takes longer than 0.016s, as mentioned so often before. So VBA23,24m will record MULTIPLE FRAMES during this long frame. This doesn't seem to be the case. I made a direct comparision test between VBA21 and VBA24m.
 (in frames)
                                            VBA21                                                  VBA24m

title screen (press "start")      2 in movie, 16 in video                            16 in movie, 16 in video
mario visibile in 1-1               7 in movie, 32 in video                            31 in movie, 32 in video
EDIT: It makes sense to me now. Because the videos are equally long on both VBA21 and VBA24m, I don't lose any time due to the LCD emulation difference. Therefore the time save is greater (~5.5s instead of 4.33s). To clarify, 6.73s difference is dismissed because that takes place after the movie is over. It's neither a new time saver that was added nor a mistake in the old movie, it was just done in the previous run for fun since it didn't matter.
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Comparison encode by alpha09jp: Account: http://www.nicovideo.jp/watch/sm18657108 No account: http://www.nicozon.net/watch/sm18657108
Thanks for the comparison video, also thanks to FractalFusion for working on one. I don't understand why the "video difference" is ~ 5.50 seconds. (6.73 shall be neglected as that wasn't really a time saving trick; it was a little "get hit and delay the last shot after the TAS is already over" fool around in the previous movie that I didn't repeat this time). Considering lag frames that last longer than 0.016s will have multiple frames captured in AVI in VBA24m, and considering the LCD difference adding even more frames in VBA24m, shouldn't the difference be smaller than 4.33 seconds *? Why did it turn out to be ~5.50? ---------- * 4.33 seconds is the difference if you subtract 12:08.75 from 12:13.08, i.e. the "movie difference".
Editor, Experienced Forum User, Published Author, Expert player (2316)
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Editor, Experienced Forum User, Published Author, Expert player (2316)
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The pause is necessary. --- There are differences in the AVI recording between VBA21 and VBA23+. And on top of that, there is the LCD emulation difference. So making a comparison video will be a tough job...
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http://www.youtube.com/watch?v=bRu8KbbAyOg CGN TASed the entire track, but the replay died halfway into the 2nd lap. Unknown whether a glitch with the game or the emulator, although according to him the ghost file is still intact.
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Yeah, I didn't initially realize how bad this project was. I was just like "wow an official NES release" on first sight - and I didn't know there was a fixed ROM and even a TAS for that fixed ROM.
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The site lacks collections of IL-Type records.
http://tasvideos.org/Mugg/SSBM.html
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The Japanese TAS community on nicovideo sometimes uses "TAP" for Tool-assisted play(around).
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About pause glitch again, I've been testing this for a bunch of hours but I get so little successful or interesting outcomes... During a lag roll (when too much stuff is on the screen and it causes you to loop into a direction infinitely or once), I became big Mario for an unknown reason and it almost looked like you could enter SRAM from below and become big at the same time, but I didn't manage to do it. E: Come to think of it, I have deemed it impossible in the past at some point. The only two new outcomes I got were this (small -> big) and another glitched background. If you want you can try yourself: http://dehacked.2y.net/microstorage.php/info/1121448780/3.vbm VBM http://pastebin.com/GKdf1PnN (lua that darkens the screen to make pause autofiring less head-ache inducing, and also shows some stuff onscreen) --- I noticed the pause bug that I got some months ago, that changed level data and made the screen blink a bit has resemblances with a kind of bug that glitches up the screen for 1 frame and then resets the game or makes the game turn white forever. The resemblance showed up when I compared that vbm with one of my glitched background vbms on different versions of the game. So in a nutshell, I think the outcome may be somewhat level dependent, to some extent. And a very special condition must be met for that certain glitch (level data change; glitched background) to happen. Right now this is just useless theorizing and I need to do more testing, possibly in other levels. --- Apparently you can do pipe glitch death not only on 1.0 but on 1.1. It's only fixed in 1.2, whereas the normal pipe glitch is fixed in 1.1 and 1.2.
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Editor, Experienced Forum User, Published Author, Expert player (2316)
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One person is working on MST Master quest at the moment.
Editor, Experienced Forum User, Published Author, Expert player (2316)
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It's done when it's done.
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1. Download ffdshow (it's a collection of a bunch of other codecs). 2. Use Virtualdub and merge the video segments. 3. Select video>Compression and select ffdshow*, configure it to "h.264"*, "h.264 lossless"* (these will create somewhat big files), Xvid or VidX (these will create moderate-sized files but not be as good quality), or MPEG4. When using h.264 or h.264 lossles, configure to quantizer=1. When using MPEG4, configure to quality=100 instead.** Then just save the video and upload. 4. If you skipped 3., it will create a large video file since it's uncompressed. If you have trouble with the codecs not showing up, maybe you can try to download & install h.264 as a stand-alone codec. _______ * (hopefully it shows up, most people whom I taught how I encode have had problems) ** I've had problems in the past if I neglected doing this.
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Here's an old shareware PC game (speaking Win95,98) I played back when I was a kid. I think it was among a bunch of other shareware games, but I don't know if the game appeared outside of Germany/Europe. There are boards and you are the ball. The objective is to clear all the white tiles on the board by passing over them, and then step on the green(?) goal tile (The start tile is purple(?)). The white tiles disappear shortly after being stepped on. Blue tiles are solid ground. There are also teleporters, blue tiles that disappear and reappear, enemies(?), tiles that shoot a projectile over and over... The background graphic is like the cosmos. The game had 10 levels or so - but I'm pretty sure it was only a shareware version. I think the game's name is "Tyler" or something, but I can't find screenshots for the game searching that name in google...
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That's only for showing off.
Editor, Experienced Forum User, Published Author, Expert player (2316)
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