Posts for Masterjun


Masterjun
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Why didn't you use 1.0 then?
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Masterjun
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The answer is that the town either has a dangerously low birth rate or they have a serious problem with child marriage.
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Masterjun
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Hello, I watched that and I really liked it :D. It's rare for me to actually watch like 40 minutes of something, and even though (or maybe because) I already know a bunch of things I was really engaged. Good job! Seriously though, I probably wouldn't be able to stand in front of 1000 people and function as a normal human being trying to present a thing...
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Masterjun
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No.
Masterjun wrote:
You can't extract the game and its features from the entertainment of the movie and say that everyone should objectively look at the fact that you pushed this game to it's entertainment limits. Sometimes that just isn't enough.
Meaning, there is no way to not compare it with other things. I wasn't saying that we don't do it. I was saying that you focusing on that is wrong, as there is no way to do otherwise.
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Masterjun
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Dark Noob wrote:
I'm not disappointed due to this movie be rejected but why whenever we submit a TAS of fighting game the show is the same.. you judge comparing the new run with the greatest of site even so game is totally different You enjoy comparing a game like marvel ones or mortal kombat franchise with a game that has nothing to do with it. Different games is made of different environmentals.
Wrong.
Masterjun wrote:
You can't extract the game and its features from the entertainment of the movie and say that everyone should objectively look at the fact that you pushed this game to it's entertainment limits. Sometimes that just isn't enough.
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Post subject: Probably will has a infinite origin
Masterjun
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Ah, I get it, a big point you're bringing up is the fact that we take the entertainment of the game itself into consideration when rating entertainment. Remember the original idea of Tool-Assisted Superplays, they had to entertain. Some people find entertainment in pushing the game to its limits, whether it's about getting to the end as fast as possible or about the glitches. This created one problem which is similar to yours right now. The problem is the fact that speed-oriented runs with unentertaining games were not accepted. This was fine for some people, as entertainment was the primary goal of Tool-Assisted Superplays, however, a different term, Tool-Assisted Speedruns became relevant and the site decided to make room for purely speed-oriented movies by introducing the Vault. Coming back to the problem at hand, your movie isn't speed-oriented. It's a playaround. It's important that the movie is entertaining to as many people as possible, so there is no way to look at the movie seperately from the game. If it has been done before, it becomes boring. If the game is similar to other games which already have a good playaround, it becomes boring. You can't extract the game and its features from the entertainment of the movie and say that everyone should objectively look at the fact that you pushed this game to it's entertainment limits. Sometimes that just isn't enough. Probably desire possesses a unending source
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Masterjun
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No, you guys forgot the Law of sines (or something similar). Then (after cancelling out the lengths of the sides) you will end up with something like sin(15°) / sin(25°) = sin(Φ) / sin(80°-Φ) which looks easy... but isn't. (oh whoops it is... look reply below by FractalFusion) The solution is almost 180°/(2*pi), which I should write as (180°/pi)*0.5. I say almost because the factor at the end is not actually 0.5. It's actually kind of a long constant, which roughly equals 0.499105. So my best bet is ~28.597° Though, I'm unsure myself. Maybe I just overcomplicated things. Edit: <PJBoy> Masterjun, your constant can be simplified to arctan((cos(65) - cos(95)) / (2 sin(25) + sin(95) - sin(65)))
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Masterjun
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MUGG wrote:
If nobody does anything, then I might as well do it myself. But I need the ability to upload images to tasvideos' server. How can I receive it?
You ask mods.
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Masterjun
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First the game: This game is really bad. The Movie Rules state that the game itself also becomes a subject to judgment, so it must be a high quality and notable hack or homebrew with a strong following. I think it's very obvious that this game is neither of those. Now the TAS: This TAS is really bad. As usual, Super Mario World has a really complicated physics engine which is hard to optimize, so there are a lot of places that could make use of optimizations. Why is the goal "low%"? (I'm disregarding the fact that "low%" makes no sense whatsoever since there isn't a percentage counter, but the RTA community is to blame for that. The term you want is "small only".) Being small doesn't make this a more entertaining run. In fact, using the feather to skip chunks of the game which are otherwise slow and boring (so basically the entire game) would be the better option. No vote.
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Masterjun
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Just test it. If it works, you can TAS it, if it doesn't work, you can't TAS it.
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Masterjun
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If you want to cheat, how about you just discard the camel and go by yourself carrying as many bananas as you can, then go back and repeat?
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Masterjun
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By the looks of it, you messed up the breaking of the 4th turnblock. The first value has to be 0x00 and the second one has to be between 0xD8 and 0xE4. However, in the case that you did get it right, you might be unlucky with the Y positions and the execution overjumps the start of the code you wrote ($00E4). Generally, since you are on an emulator, you should consider looking at the important RAM values to be sure you got them right. (Also, consider converting your .tasproj file to a .bk2 file before uploading. It makes the filesize significantly smaller.)
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Masterjun
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Follow-up on arflech's answer: A surprising result from this dice tie problem is that for 2, 3 and 4 players the median method results in higher tie chances, whereas with ≥5 players the normal method has a higher tie chance.[1] (Which also fits with my poorly made graph that uses data from a quick test program)
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Masterjun
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Syntax Error in your script.
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Masterjun
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MUGG wrote:
{100+10}
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Post subject: Lua bots overview
Masterjun
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Lua botting is a big topic. I'd like to give an overview. How hard it's going to be to make a bot depends on how complicated the things are you want to do. So my first piece of advice would be to imagine exactly what you want from this bot. Since you didn't really specify that, I'm just going to start from the easiest one. So what is the easiest Lua bot? A bot that displays a value on the screen? Probably not. We usually associate a Lua bot with something that changes or creates input. So to start off, you'd probably want to create a script that just holds a button (the Hello World! kind of program, if you will), and the best way to do that is, as you suggested, to study some of the other bot scripts. Of course this is too easy and not really useful in emulators that have an autohold feature. But now that you know the syntax on how to press buttons programmatically in Lua, you can easily write simple scripts that press a button every second or third frame (maybe while dealing with lag and also save the position with savestates), other input macros, or more complicated bots. Now, these are currently all bots that work in realtime by which I mean they don't use savestates to get additional information about future frames (and indeed, you can go quite far with those), but of course there are bots that create whole movies! Working input files! This is where we enter the more complicated bots. Before we go to the bots that create whole movies, we just look at savestate usage. Maybe you just want to brute force some RNG value. You just load a savestate, try the next set of input combinations, advance a bunch of frames, check if the value fits, if it does then you stop, if it doesn't start from the beginning. The reason I want to emphasize the frame advances is because that is exactly the point where it differs from the previous bots. It became nonlinear. You stopped calling the script each frame to display something or calculate the current inputs and you started advancing multiple frames just to check what happened. This is where the bots make movies on their own, where they think by themselves, where complicated bots become complicated. If you want to make a Lua bot that simulates your TASing (trying to find the fastest movie), you need to have a lot of ideas on how to solve the problems of - where the bot makes the savestates - how to give the inputs a score (for example a simple platformer would have a higher score if you are closer to the goal) - how to make the bot remember the best inputs - how to make the bot stop testing additional input (you don't want to test the same inputs, and you also don't want to brute force everything) Basically it's not too easy. tl;dr:
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Post subject: Re: I need a better browser...
Masterjun
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andypanther wrote:
They did it because some idiots clicked outside a text field when working on a text and pressed backspace, therefore losing their data. Yep, good job Google, removing the most basic functionality imaginable, I'm sure that's the best solution.
andypanther wrote:
On the newest version, backspace to go back does no longer work, they want you to use alt+left.
Sounds like a good solution to me.
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Masterjun
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Alyosha wrote:
It's obvious that a TAS will complete the game perfectly, so there really just isn't much excitement in watching it happen.
lol yeah who would even watch that not much excitement clearly
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Masterjun
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Resizing to 1792 x 1344 would do it, right? Basically replacing one original pixel by 7 pixels horizontally, and 6 pixels vertically, going from 8:7 (256:224) to 4:3 (1792:1344), because (8/7) * (7/6) = (4/3)
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Masterjun
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Does K being natural imply that k has to be natural as well?
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Masterjun
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(meaning k is approximately 3321928094884.19242286887711712648269797693576) (man those exponentials are fast...)
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Masterjun
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The TAS is in a parallel universe.
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Masterjun
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How modest.
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Masterjun
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Samsara wrote:
Whatever happened with SMB3 isn't going to happen for many games at all, assuming it even works with other games. [...] Not that we would only publish SMB3 and nothing else, more that no one would want to work on any further runs because the novelty has already worn off with one single run.
This. I can safely say that I am able to do a boring ACE run of at least 10 other SNES games for sure. But it's hard to do and it's boring for the audience so I don't do it because it feels like a waste of time. And I'm sure that anyone who fully understands how it happens and is able to make a short run himself, is also clever enough to understand that it's really boring. I'm unsure as to whether this contributed to the question of this thread and I apologize if it didn't, but I felt like I had to say something about the current situation.
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Masterjun
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ALAKTORN wrote:
Warp wrote:
Would it obsolete the current any% run?
I don’t see why not. They both use ACE, don’t they?
Masterjun wrote:
This is not the thread to discuss this. Wait until it's actually submitted. Thank you very much.
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