Posts for Masterjun


Masterjun
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YES, I loved that new duplication strategy in YI3! And throwing up that block in SW3 sure was a clever idea. Finally a TAS that is up to today's standards of SMW TASing and wasn't started 2 years ago (heh). Personally, I would give this one a Notable Improvement flag. Great job BrunoVisnadi and Amaraticando!
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Masterjun
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Lua escapes "\ddd" sequences byte by byte (see llex.c in the lua source for reference), however, you can simply do gui.text(0, 30, "⃗") in Lua (yes, the arrow is in there). Anyways, feos already mentioned why it still wouldn't work in Bizhawk. Additional information: Bizhawk still uses Lua 5.1, however, since Lua 5.3 you can either escape a UTF-8 character by using "\u{20D7}" or you can use utf8.char(0x20D7).
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Masterjun
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Warp wrote:
I really can't understand the relevance of this topic at a website like this one.
Good thing we have an Off topic part of this website, where we can discuss stuff that isn't relevant to this website! Good thing that
Warp wrote:
there's the right place for everything.
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Masterjun
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I'm so excited! :D Good luck!
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Masterjun
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Or answering using words: First you get the sum of all the data points by opening up the average 4.4*n then you add the new data point +9.2 and finally you calculate the average again (don't forget the increased amount of data points) /(n+1) now the result should be 4.7 =4.7 ((4.4*n)+9.2)/n+1) = 4.7 ...[shenanigans]... n = 15 n+1 = 16
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Masterjun
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xy2_ wrote:
1. save two frames on each drawing.
That's simple, you aren't aiming for speed, and 2 frames are basically nothing for the viewer.
xy2_ wrote:
2. create, like in the previous glitch, exactly one single fake input. This input visually appears as a segment, but is not registered by the game itself [...] This would be exactly the same as the previous glitch, but for exactly one input.
So if it's exactly the same, it should be banned as well.
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Masterjun
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First, you want to start by getting the images for the characters you want to display. Then you continue by animating each of them to get your fight scene going. (I don't know genres of YTPs, so I don't know exactly what you want to do. Try giving an example or more details about it)
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Masterjun
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No it wouldn't sync. The CPU and the APU have to communicate basically every single frame and changing the code of the APU will change the sync between the two, resulting in different loading times and could result in different amounts of lag frames in laggy areas.
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Masterjun
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You need a clean Super Mario World ROM with a header. Checksums:
  File: Super Mario World (U) [!].smc
CRC-32: a31bead4
   MD5: dbe1f3c8f3a0b2db52b7d59417891117
 SHA-1: 553cf42f35acf63028a369608742bb5b913c103f
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Masterjun
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Then the passive mode should work in theory. The active approach won't work. Every single cycle has to be accurate.
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Masterjun
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So is that code you're writing being executed on the original CPU? Where the game is also being executed? Because if that is the case, then console verification wouldn't be valid anymore, would it? Even little things can change the outcome drastically.
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Masterjun
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Wow, that temp encode sounds like we're back in 2009! (Next time, instead of choosing an Audio Playback Rate of like 8 KHz, choose 48 KHz. It will not only sound better, it will also prevent that audio-video-desync, because even a temp encode should have that sync)
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Masterjun
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It's not that bad.
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Masterjun
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Language: lua

local buttons = {["Up"]="^", ["Down"]="v", ["Left"]="<", ["Right"]=">", ["Select"]="s", ["Start"]="S"} local s = "" for k,v in pairs(joypad.get()) do if v==true then -- the Tilt things are never true... s=s..buttons[k] elseif v==false then -- ...nor are they false, so they skip all of this s=s.." " end end gui.text(50,50,s)
Add the L and R things if you want.
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Masterjun
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micro500 wrote:
Is that a good font? Is the drawing too slow? I wanted it to be slow and precise as if a robot was drawing it.
Looks perfect to me! Slow drawing means that the audience has time to look at the top screen to see the actual question. It's a good start I think. Also, I have something else I want to throw in here. This could be used instead of actually getting a wrong answer: Link to video
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Masterjun
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Masterjun
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SMW "game end glitch" in 00:41.81 Entertainment: 0 SMW2: YI "game end glitch" in 01:17.54 Entertainment: 0 I have the worst luck.
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Masterjun
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best readme ever
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Masterjun
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Guidelines wrote:
Where a game has multiple difficulty levels, it is preferred to play on the hardest difficulty level (for more interesting gameplay) unless the only difference between difficulty levels is enemy/boss hit points, in which case the easiest difficulty levels are preferred in the interest of speed.
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Masterjun
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Just don't embed it! (As in, just post the link!)
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Masterjun
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LOL THE FACE
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Masterjun
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I suggest that you ignore the shadow on the tail and just make it the same color as the rest of the tail. Otherwise it will look really strange.
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Masterjun
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Well, there is obviously a problem with the formatting of the log. There should be an indication of what register you are looking at. My guess is that the 17 values are R0, R1, R2... R14, R15 and the last one is maybe CPSR (Current Program Status Register). However, the problem with the formatting still remains and should be fixed. The PC should be at the start (looking at R15 for that isn't good) and the registers should be indicated, even if that makes lines really long.
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Masterjun
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You are probably seeing different processor registers, such as the accumulator (usually a simple A) or general-purpose registers.
Without a register like an accumulator, it would be necessary to write the result of each calculation (addition, multiplication, shift, etc.) to main memory, perhaps only to be read right back again for use in the next operation.
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Masterjun
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Let's see here... This is the TASVideos forum, and you are were in the General part of it. When I read the post it seemed like it was pretty game-specific, but since this is was the General forum, I thought maybe it's more of a question about debug features in general and if they are allowed in TASes. Though, I didn't really understand the quote, as there is no mention about the actual game being talked about. Then I saw the strawpoll link, thus making a discussion thread about this pointless. (If you decide by poll, why discuss. If you decide by discussion, why post the link?)
PS: It's SPEEDRUN WISE! (non TAS!)
This is not something you add as a postscript!
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