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* Jeremiah has joined #tasvideos
<Jeremiah> screw whatever mod made that topic title "YouTube ads & sonicpacker drama (split from SMG2)"
<Mothrayas> hi
* ChanServ gives channel operator status to Nach
* ChanServ gives channel operator status to Mothrayas
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Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
I always wondered how it is possible to find a reverse formula of a linear congruential generator.
For example we have the formula:
X(n+1) = ( ( 0x41C64E6D * X(n) ) + 0x3039 ) mod 0x100000000
which, starting with 0, gives you values: 0, 12345, 3554416254, 2802067423...
So I wonder how it is possible to calculate this reverse formula:
Y(n+1) = ( ( 0xEEB9EB65 * Y(n) ) + 0xFC77A683 ) mod 0x100000000
which gives the expected values: ...2802067423, 3554416254, 12345, 0...
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Experienced Forum User, Published Author, Site Developer, Skilled player
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Just do it, submit it and then look at people discussing this problem and possibly finding solutions. (This was my plan all along!)
I think you don't have to rely on emulator features for that, just use a lua script that runs once and activate it at frame 0 and then tell people in the submission text that this is necessary.
(don't let it be judged by Nach)
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Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
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Location: Germany
ACE IS SO BORING AFTER TOO MANY TIMES.
see u always sea a bitt of gameplaiy and then sudednly it ends SO BAD UGGHH this isnt evn ace wat
I really like the submission text!
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Experienced Forum User, Published Author, Site Developer, Skilled player
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Joined: 10/12/2010
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sonicpacker wrote:
Spikestuff wrote:
I really wished you used the video thing
I'm not a repeat a offender of what you're saying.
You kinda are, because you don't use it for Youtube videos.
I think that the video function looks neat :D (and also makes it more likely for me to actually watch it).
Warning: Might glitch to creditsI will finish this ACE soon as possible
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Experienced Forum User, Published Author, Site Developer, Skilled player
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I can't seem to find that magic pixel myself and I also can't seem to find a video of it, so could you please link to that video or give more information about it?
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Lag often refers to delays experienced in computing communications. In console games, lag is the effect experienced when the game runs slower than usually. Lag is caused by there being too much action for the CPU to calculate in the time of 1 frame, and thus more what was supposed to take 1 frame, takes 2 or more.
Often, during lag, the game ignores the player’s input until the next frame. Objects usually also halt during the laggy frames. There might appear graphical anomalies, such as head-up displays appearing in wrong places.
Warning: Might glitch to creditsI will finish this ACE soon as possible
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Experienced Forum User, Published Author, Site Developer, Skilled player
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Joined: 10/12/2010
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Location: Germany
Samsara wrote:
The rapid flipping in small corridors was a bit annoying to me
Before starting this run, I realized that this was a huge problem in my other longer TAS of this game, but I felt like not doing that at all would be boring too.
I decided to adjust it to the background music, meaning that I could do it in fast paced rooms with loud action music in the background, but avoiding it in quite places (e.g. the area right before Gravitron).
Hopper262 wrote:
Personally, the graphical glitch greatly reduced my enjoyment of an otherwise 'straight' playthrough.
I honestly thought that the graphical glitch would go away after a transition (like after you saved a crew member or something), but when it didn't I decided to go with it. At least it happens at around the middle of the run, so you have a good look at both of the graphics.
My idea of a suggested screenshot was maybe using something unique to this run, or this branch in particular. What could fit better than showing the room with the removed spikes and the existing trinket (showing both the no death mode and the goal to collect the trinkets).
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Experienced Forum User, Published Author, Site Developer, Skilled player
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Eszik wrote:
Masterjun wrote:
Since this is no death mode, all that doesn't work here
I know‚ that's why I said "against skippable cutscenes" (unless it doesn't mean what I think it means :x). So it would be very useful but less entertaining?
Well you are comparing 2 completely different branches. Of course stuff would go faster, but people wanted to see a clean 20 trinkets run of this game, so glitching your way to the trinkets wouldn't be as entertaining to watch.
Skipping cutscenes is just a side effect of the no death mode.
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)