Posts for Masterjun


Masterjun
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Joined: 10/12/2010
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You can't eat objects.
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Masterjun
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No it isn't!
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Masterjun
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Carl Sagan wrote:
Honestly I've been bored with the ACE stuff since about the 2nd time it was done. The concept is a neat curiosity and probably interesting from a programming perspective, but these have almost nothing to do with playing, or TASing, video games.
Please elaborate.
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Masterjun
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Joined: 10/12/2010
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hcaN.
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Masterjun
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Joined: 10/12/2010
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Bobmario511 wrote:
Just how long does the tongue get?!
Heh, around 400 tiles (usually the maximum is 7).
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Masterjun
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Joined: 10/12/2010
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* Jeremiah has joined #tasvideos <Jeremiah> screw whatever mod made that topic title "YouTube ads & sonicpacker drama (split from SMG2)" <Mothrayas> hi * ChanServ gives channel operator status to Nach * ChanServ gives channel operator status to Mothrayas
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Masterjun
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Joined: 10/12/2010
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Hahahahaha~ I did not listen the mistake! Knock down me? Do you think you and do and get? Go to die!
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Post subject: Reverse formula of a linear congruential generator
Masterjun
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I always wondered how it is possible to find a reverse formula of a linear congruential generator. For example we have the formula: X(n+1) = ( ( 0x41C64E6D * X(n) ) + 0x3039 ) mod 0x100000000 which, starting with 0, gives you values: 0, 12345, 3554416254, 2802067423... So I wonder how it is possible to calculate this reverse formula: Y(n+1) = ( ( 0xEEB9EB65 * Y(n) ) + 0xFC77A683 ) mod 0x100000000 which gives the expected values: ...2802067423, 3554416254, 12345, 0...
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Masterjun
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Just do it, submit it and then look at people discussing this problem and possibly finding solutions. (This was my plan all along!) I think you don't have to rely on emulator features for that, just use a lua script that runs once and activate it at frame 0 and then tell people in the submission text that this is necessary. (don't let it be judged by Nach)
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Masterjun
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Submission text wrote:
ACE'D AGAIN, TWICE IN A SINGLE TAS! WHADDYA SAY NOW, MUGGERJUN?
ACE IS SO BORING AFTER TOO MANY TIMES. see u always sea a bitt of gameplaiy and then sudednly it ends SO BAD UGGHH this isnt evn ace wat I really like the submission text!
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Post subject: Re: How to determine the formula for a random number generator?
Masterjun
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Warp wrote:
It uses a 64-bit RNG? Well, I suppose they wanted a maximum amount of possible variation in a Pokemon game...
Indeed, they even calculate the starting seed of the RNG using the input & clock among other things. (RNG manipulation is cool in that game)
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Post subject: Re: How to determine the formula for a random number generator?
Masterjun
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Warp wrote:
Out of curiosity, do you have any examples of actual games and the LCG values they use, that you have found this way (or in general)?
Paper Mario TTYD (GCN): RNG(x+1) = (( 1103515245 * RNG(x) ) + 12345) % 4294967296 Pokemon Black 2 (NDS): RNG(x+1) = (( 6726279311198226789 * RNG(x) ) + 2531011) % 18446744073709551616
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Masterjun
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I think you move with left and right.
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Masterjun
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Joined: 10/12/2010
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Nach wrote:
Please pay me the equivalent of 3 Turkish Liras at your soonest possible convenience, thank you!
I bet -1 money on everyone except MMM.
I'll take that bet at negative rules, meaning I pay you 1 money for each up front
Please pay me the equivalent of 7 Turkish Liras at your soonest possible convenience, thank you!
Nach wrote:
and then you pay me back at the rate of odds for every team that loses.
I thought you only get your (negative) moneys back if the team you bet on wins, not loses!
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Masterjun
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Joined: 10/12/2010
Posts: 1179
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<Mothrayas> I like how everyone is completely ignoring Aqfaq's fan art topic for everytthing except logos yes
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Masterjun
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Joined: 10/12/2010
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I bet -1 money on everyone except MMM.
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Masterjun
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Thank you, Mothrayas, for choosing such an awesome game! <3
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Masterjun
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I bet 3 money on MMM.
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Masterjun
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Alright guys, a new team joins the contest. This team is MUGG, MESHUGGAH and Masterjun! (Yes, I asked them and yes, they agree!)
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Masterjun
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sonicpacker wrote:
Spikestuff wrote:
I really wished you used the video thing
I'm not a repeat a offender of what you're saying.
You kinda are, because you don't use it for Youtube videos. I think that the video function looks neat :D (and also makes it more likely for me to actually watch it).
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Masterjun
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I can't seem to find that magic pixel myself and I also can't seem to find a video of it, so could you please link to that video or give more information about it?
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Masterjun
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Glossary wrote:
Lag often refers to delays experienced in computing communications. In console games, lag is the effect experienced when the game runs slower than usually. Lag is caused by there being too much action for the CPU to calculate in the time of 1 frame, and thus more what was supposed to take 1 frame, takes 2 or more. Often, during lag, the game ignores the player’s input until the next frame. Objects usually also halt during the laggy frames. There might appear graphical anomalies, such as head-up displays appearing in wrong places.
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Masterjun
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Joined: 10/12/2010
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vvvvvvery
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Masterjun
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Joined: 10/12/2010
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Samsara wrote:
The rapid flipping in small corridors was a bit annoying to me
Before starting this run, I realized that this was a huge problem in my other longer TAS of this game, but I felt like not doing that at all would be boring too. I decided to adjust it to the background music, meaning that I could do it in fast paced rooms with loud action music in the background, but avoiding it in quite places (e.g. the area right before Gravitron).
Hopper262 wrote:
Personally, the graphical glitch greatly reduced my enjoyment of an otherwise 'straight' playthrough.
I honestly thought that the graphical glitch would go away after a transition (like after you saved a crew member or something), but when it didn't I decided to go with it. At least it happens at around the middle of the run, so you have a good look at both of the graphics. My idea of a suggested screenshot was maybe using something unique to this run, or this branch in particular. What could fit better than showing the room with the removed spikes and the existing trinket (showing both the no death mode and the goal to collect the trinkets).
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Masterjun
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Eszik wrote:
Masterjun wrote:
Since this is no death mode, all that doesn't work here
I know‚ that's why I said "against skippable cutscenes" (unless it doesn't mean what I think it means :x). So it would be very useful but less entertaining?
Well you are comparing 2 completely different branches. Of course stuff would go faster, but people wanted to see a clean 20 trinkets run of this game, so glitching your way to the trinkets wouldn't be as entertaining to watch. Skipping cutscenes is just a side effect of the no death mode.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)