Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Thank you, guys, for the good feedback :D.
Since this is no death mode, all that doesn't work here, but this "telejump 100%" would probably look crazy (not in a positive way, though).
Warning: Might glitch to creditsI will finish this ACE soon as possible
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Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Hurray for PAL games?
Off-topic I know :P
Edit: It looks like Youtube is bad at being good.
Currently, choosing 240p gives you the 360p video, when choosing 360p it gives you 480p and so on (look at rightclick -> "Stats for nerds").
This might be the reason why we suddenly have 480p60, as it is actually 720p60!
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Parse Error Row 0 Column 1
This implies X position of the first row, which is indeed not a number. (It's empty!)
I think you first have to enter X and Y positions before you can proceed.
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Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
You could look at the proof shown at numberphile and convert each
and you would still get
1+(1/Δ) = Δ
where Δ turns out to be the golden ratio.
Another way of looking at this is using Scepheo's approach.
So for n -> ∞ that ratio
or for the sake of simplicity
has the property that a/c = b/d = golden ratio (since both parts can be seen as separate series).
Multiplying that equation with c and d we get ad = bc.
By following this tutorial on how to divide complex numbers I was able to form this equation:
(wolfram alpha)
Take a look at the imaginary part. We already said ad = bc which means bc - ad = 0 so it will indeed converge to 0.
Now to the real part. Multiplying a/c = b/d with c² will give us ac = bc²/d. Now we replace that ac with the one in the real part, giving us:
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Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Which then means that the bsnes core that runs in BizHawk emulates every opcode correctly and shouldn't crash at all. If you are uncertain then try recreating the crash in bsnes instead of in BizHawk.
Crashing games should never lead to crashing the emulator! That would be a bug in the emulator or the emulation core.
Warning: Might glitch to creditsI will finish this ACE soon as possible
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Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
For movies that have been published you should look for the encode in the actual publication ("Watch on (www.youtube.com)"), since the submission text is made by the author so it usually only contains his own encode.
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Experienced Forum User, Published Author, Site Developer, Skilled player
(1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Configure -> Configure hotkeys
or even
Configure -> Configure emulator -> Hotkeys
Maybe you should learn basic menu navigation before starting to TAS...
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)