Posts for Masterjun


Masterjun
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Joined: 10/12/2010
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Location: Germany
Thank you, guys, for the good feedback :D.
Eszik wrote:
Though, do you think telejump + save warps would have saved enough time to be worth it against skippable cutscenes? Has telejump 100% ever been routed?
Since this is no death mode, all that doesn't work here, but this "telejump 100%" would probably look crazy (not in a positive way, though).
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Joined: 10/12/2010
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144p works as 144p 240p is missing :(
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Masterjun
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Joined: 10/12/2010
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And do keep in mind that the people are now maybe 11 years older than they were when they first posted their age!
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Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
Hurray for PAL games? Off-topic I know :P Edit: It looks like Youtube is bad at being good. Currently, choosing 240p gives you the 360p video, when choosing 360p it gives you 480p and so on (look at rightclick -> "Stats for nerds"). This might be the reason why we suddenly have 480p60, as it is actually 720p60!
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Masterjun
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Joined: 10/12/2010
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Expect the TAS in a few days I guess.
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Masterjun
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Joined: 10/12/2010
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x^y where x^y=y^x and x≠y and x & y are natural numbers.
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Masterjun
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Joined: 10/12/2010
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Location: Germany
# High Definition.
factor = hd ? 8 : 1
Change that 8.
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Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
So Youtube now shows 720p60 and 1080p60 instead of the regular 720p and 1080p.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Joined: 10/12/2010
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EEssentia wrote:
this doesn't really change much
But it sure looks smooth!
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Masterjun
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Joined: 10/12/2010
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Youtube Comments wrote:
Strangely, it ends when you enter Chapter 4. Not really any reason. So you'll hear it throughout Chapter 3 though
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Masterjun
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Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
True wrote:
Also, the emulator should be changed; this provides a good opportunity to do that.
I agree.
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Masterjun
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Joined: 10/12/2010
Posts: 1179
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Parse Error Row 0 Column 1 This implies X position of the first row, which is indeed not a number. (It's empty!) I think you first have to enter X and Y positions before you can proceed.
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Masterjun
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Joined: 10/12/2010
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http://tasvideos.org/forum/p/377370#377370
LIMO wrote:
outdated version (1.2)
No, the TASes are on version 2.0.
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Masterjun
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Joined: 10/12/2010
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Location: Germany
Plush wrote:
Google Translate is getting 1/4 of the sentences wrong.
75% is a damn good quota for Google Translate!
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Masterjun
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Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Joined: 10/12/2010
Posts: 1179
Location: Germany
You could look at the proof shown at numberphile and convert each and you would still get 1+(1/Δ) = Δ where Δ turns out to be the golden ratio. Another way of looking at this is using Scepheo's approach.
Scepheo wrote:
You can consider the series as two separate series: one for the real part, one for the imaginary part. Both will converge to the golden ratio
So for n -> ∞ that ratio or for the sake of simplicity has the property that a/c = b/d = golden ratio (since both parts can be seen as separate series). Multiplying that equation with c and d we get ad = bc. By following this tutorial on how to divide complex numbers I was able to form this equation: (wolfram alpha) Take a look at the imaginary part. We already said ad = bc which means bc - ad = 0 so it will indeed converge to 0. Now to the real part. Multiplying a/c = b/d with c² will give us ac = bc²/d. Now we replace that ac with the one in the real part, giving us:
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Masterjun
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Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Which then means that the bsnes core that runs in BizHawk emulates every opcode correctly and shouldn't crash at all. If you are uncertain then try recreating the crash in bsnes instead of in BizHawk. Crashing games should never lead to crashing the emulator! That would be a bug in the emulator or the emulation core.
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Post subject: Re: Crash Handling (SNES)
Masterjun
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Joined: 10/12/2010
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Khaz wrote:
invalid opcodes
I'd like to know about those invalid opcodes you are talking about!
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Masterjun
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Joined: 10/12/2010
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Location: Germany
Yeah, we will try finishing the SMW glitchfest for AGDQ 2016.
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Post subject: The reason why SMW is the best-selling SNES game
Masterjun
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Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
<true> "who wants to see super metroid beaten in 2 minutes? it requires super mario world"
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Masterjun
He/Him
Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Masterjun
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Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
trlky wrote:
Heck, I'm still not sure why these don't get put in the Vault.
Because they're entertaining.
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Masterjun
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Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
For movies that have been published you should look for the encode in the actual publication ("Watch on (www.youtube.com)"), since the submission text is made by the author so it usually only contains his own encode.
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Masterjun
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Experienced Forum User, Published Author, Site Developer, Skilled player (1971)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Configure -> Configure hotkeys or even Configure -> Configure emulator -> Hotkeys Maybe you should learn basic menu navigation before starting to TAS...
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