Posts for Masterjun


Masterjun
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Subpixels are important because they are not obvious. Say you are comparing your TAS to another TAS, there you can see that you are maybe faster because you are further to the right (when comparing the screen, so the pixels). But the problem with subpixels is that you can't see a difference on the screen. Say you have a clock that only shows minutes and hours. You can't see the seconds so you don't know if the minute will advance in the next second, in 5 seconds or in 50 seconds. But since we have tools such as RAM Watch we can see these subpixels and use them to optimize the TAS.
TASeditor wrote:
Let's say the speed value is 120, you have 256 subpixels and the starting subpixel is 0. This means every frame the subpixel value increases by 120 each frame (0, 120, 240, 104). Where does the 104 value come from? The subpixel value only goes from 0 to 255, so if the value is greater than 255, it starts counting from 0 on again.
You could have compared that to the clock again: Say the "speed" value is 25 and you start at 0 seconds, the seconds will go 25, 50, 15, 40, 5...
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Masterjun
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It will work and it will look just like this and it won't be any faster or slower. I only need to wait for a bsnes bug fix.
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Masterjun
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RIP
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Masterjun
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So, apparently this vote has nothing to say and Nach isn't going to change it unless I provide something I didn't understand. <Nach> Masterjun: the issue with that image is that it isn't clearly better than what we have and ensured it fits into the scheme of things <Nach> Masterjun: our stars and moons are happy <Nach> the one you just sent me is blank looking ... <Nach> Mothrayas: well, I'm not against changes, although Zeupar has taken point on icon overhaul already. I don't want to be a middleman here, and I don't want to have a war between people fighting between icons every day <Nach> So please talk between yourselves <Nach> When you have a conclusion, send me, and I'll replace I don't know what else to do to change it. I made new suggestions, I made a thread, I made a poll. I'm just not gonna care anymore.
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Masterjun
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I assume you mean approaching the block from the left. So the clip works because with Yoshi your hitbox is different than usual (it's bigger) and there is one single y-position (or maybe 2 or more, I don't know actually) where you can't hit the block and go through it. As the block pushes you to the left when you hit it inside the block you have to be careful to not get stopped. I did a bit of testing over 1 year ago and I figured out that there are two x-positions that stop you when your calculated next x-position (speed+current position) it equal to them. In general I could figure out that to avoid getting stopped, if x is the position you have when touching the block from the left, with
  • 49 speed your x-position has to be in the range of (x-1).e0 - x.f0
  • 51 speed your x-position has to be in the range of (x-1).a0 - x.f0
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Post subject: Icon of the "Stars" tier
Masterjun
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Wat I would suggest using this. My new suggestion would be using the original SMW sprite (like it is with Moons only mirrored), or adding a small smile (at least I think the original one is supposed to look like it's smiling) so that it looks like this. MOD EDIT: Poll added (poll question and options exactly as specified by Masterjun). Polls are fun. -Mothrayas
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Masterjun
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If you want to use debugging features with lsnes I'd suggest using lsnes rr2 (the beta). It's the version with a lot of features such as Trace log without using Lua (Tools > Trace Log) where you also can set breakpoints or the Disassembler which could be very useful. You could also check out lua.pdf for a lot of things you can do with Lua.
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Masterjun
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...so what? Cool explanation of this "other emulator" for everyone who doesn't know spanish.
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Masterjun
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Why not?
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Masterjun
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What makes it not properly defined?
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Masterjun
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The fastest completion of the game without using the ESC button.
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Masterjun
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I guess "no ESC" would fit quite good.
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Masterjun
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In my opinion, we have to meet these two types of ending:
  • perspective of the viewer: not just a black screen with no music
  • perspective of the game: not just forcing the game to display an ending picture but have some other game routine running
The first one is easily met by having the dialogue and the credits at the end. When you continue the game you can also see that the goal of the game was reached, as all the crew members were successfully rescued. (Don't tell me that the goal was to unlock flip mode...) The second one is also met, because we just changed the gamestate so that the game really thought that it has to end, then displayed all the text and the credits.
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Masterjun
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The comments are still there. This is basically as if you had a game with 2 save files, the first one is cleared and the second one is a save with the game finished. Then you start the run: Start the first file, reset, continue the second file, beat the end boss, credits. Would that be legit? You started from a clear save file and got to the credits.
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Masterjun
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Do you even read
Masterjun wrote:
Ji-chan wrote:
Eszik wrote:
Yes vote. Can't wait for CtrlAltDelicious' one second slower RTA.
And he just did.
I already posted a comment there but I'm saying it again here: He didn't start from a clear save. VVVVVV doesn't delete your save if you select "New Game", it just overwrites it when it needs to.
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Masterjun
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Ji-chan wrote:
Eszik wrote:
Yes vote. Can't wait for CtrlAltDelicious' one second slower RTA.
And he just did.
I already posted a comment there but I'm saying it again here: He didn't start from a clear save. VVVVVV doesn't delete your save if you select "New Game", it just overwrites it when it needs to.
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Masterjun
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kaizoman666 wrote:
Can I just point out the fact that the movie is incredibly unoptimized
This makes sure that this movie isn't going to be accepted. I do want another reason for the rejection though, because if this will be the only one, I could just make an optimized version, which would just delay the real reason.
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Masterjun
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For the any% I'll use whatever is the fastest way to beat the game. This is was TASVideos taught me, and this is what I'll do.
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Masterjun
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Yeah but then it'd mean I'd have to work for an April Fools submission...
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Masterjun
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WHAT?! TASVideos Pro was just a JOKE?! I was totally fooled by that. But I think that if someone seriously wanted to introduce something new he'd wait to at least one or two days after April 1st, to avoid discussions.
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Masterjun
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I just wanna say that I once had the same problem that buttons weren't releasing or being pressed until I pressed them several times. Though, I can't remember the details and I don't seem to be able to recreate that problem as it was somehow fixed when I restarted the emulator.
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Masterjun
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But... but the goal was to finish 11 exits and then beat the game! :D
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Masterjun
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TASVideos Plays Crash Banicoot
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Masterjun
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Haha, these are glitches I've been waiting for! I just have to hurry and do the new any% before 2.2 is released, as any% in 2.0 is a lot funnier to watch. (And if someone doesn't like the glitchy stuff he can go watch the 100% no death mode TAS I'm currently doing)
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Masterjun
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FractalFusion wrote:
You guys are expecting too much. Though, I guess with stuff like [2513] SNES Super Mario World "arbitrary code execution" by Masterjun in 02:25.19 around, it can't be helped.
I disagree. I think it's justified to expect more after watching 30 minutes of Pokemon gameplay. Think about it, would people be satisfied with less if my movie had never existed? When I was searching for ideas for it, there were a lot of people in IRC that had really crazy ideas (and they were possible to implement, hard but possible). With "total control" if someone asked if something is possible, you can't just answer with "no" or "don't expect so much". You can't blame people for having high hopes (you even said that we have to blame you) as there are a lot of things you could have done.
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