Posts for Maximus


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Emulator Coder, Experienced Forum User, Published Author
Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
Just wanted to pop in to say the new site looks really promising. Great work to the team as a whole!
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Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
hegyak wrote:
Da rules say: Cheats, debugging codes, and arcade continues are not allowed
Fair enough. Sorry, been a while ;)
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Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
Randil wrote:
That is known as the Debug room. I'm not sure how well known it is. There is more information on it here: http://tcrf.net/Shadowrun_%28SNES%29 I don't think a TAS would (or should) be allowed to use it, but I'm interested to know what others think.
I guess I've just been out of it for that long that this was news to me :P It might be worth having a separate submission for "uses debug room", as it's not a glitch, but it's technically part of the game ...
Emulator Coder, Experienced Forum User, Published Author
Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
Just came across something that might make for a faster run. https://www.youtube.com/watch?v=DJuNwjeDVrE Haven't verified this myself, but I'm assuming it's legit. Since I'm not really active in this community anymore figured I'd share this in case it helps someone else get through this run ;)
Emulator Coder, Experienced Forum User, Published Author
Joined: 10/2/2005
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Location: Toronto, Ontario
Well, that's officially both my contributions to this site obsoleted :P Great job MESHUGGAH, I'm glad to see someone had the patience to finally optimize this run.
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Location: Toronto, Ontario
I didn't know anyone was still using the editor :P If there's still some demand for this, it might be time to overhaul the ol' girl and add some new formats.
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Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
Yes vote from me (only 2 days late it would seem :P)
Emulator Coder, Experienced Forum User, Published Author
Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
Clearly I'm not checking these forums often enough :P Congrats kyman on a job well done!
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Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
Very nicely done Kyman. I found that the tests I was running when I first TAS'd this game wouldn't let me get out of the wall in the red dragon to skip matic (I could zip down, but then I'd be stuck "halfway" and couldn't get the screen to scroll). I look forward to voting yes on this :)
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Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
TheHepper wrote:
The below WIP gets me through the ferocious orc without resting. However, I haven't been able to kill the king in the same run. I know it's possible to get through the fight with 9 health, since Maximus only lost 6 on his attempt. I tried all sorts of positioning glitches, but I think I just need to go toe-to-toe with him like Maximus did in his earlier WIP.
Glad to see someone pick this up. I actually totally forgot about getting back to this TAS :P
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touch-me's really setting the bar pretty high for RPG TAS'. (finger's crossed that he'll tackle FFIV or FFVI next :P)
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Joined: 10/2/2005
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lol, I'm surprised anyone still uses this tool :P It's getting a bit long in the tooth though, and might benefit from an overhaul. I haven't looked at the source in a number of years, but seeing as there were only about 6 emulators around when I wrote this (including Famtasia :P), it wasn't really built to scale. This community seems to have a lot of good coders in it, so maybe a new thread could be created to get ideas as to what the "ideal" movie editor would be ... Personally, I'd like to have the format specs not hard-coded into the application, so that they can be updated on the fly and new formats added/improved by non-programmers. Maybe a lua engine for extending the editor's functionality might be nice .... :D Also, something that runs natively on Win32/Linux/OSX .... Just my two cents ;)
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Joined: 10/2/2005
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Location: Toronto, Ontario
You're really on fire lately with these releases ;)
Emulator Coder, Experienced Forum User, Published Author
Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
Flygon wrote:
Uh... well... wow. Thanks. O.O Trust me when I say this, it isn't just me that has been doing all the work, people such as Aktan, OmnipotentEntity, ShinyDoofy among others contribute to this work quite heavily. If I forgot you, please know, I thank you too... good lord, I sound like a 1 billion dollar a year company! And personally? I'm not satisfied with the screenshots I select with the publications, it'd be helpful if viewers suggested frames... That, and I REALLY need to get around to archiving Super Mario RPG. Edit: I just tried to archive it... and it completed... AND I GET THROWN A GIGANTIC 'NO FILE UPLOADED' MESSAGE. And you all wonder why I hate the archive. 3 hours of uploading down the drain, literally. I NEED SOMEONE WITH A 30MBITS PIPE TO ARCHIVE THIS GAME, I AM NOT A PROFICIENT UPLOADER, I NEED HELP!
I've honestly never used archive.org, but we've got a really fat pipe here at work, so here ya go http://www.archive.org/download/SnesSuperMarioRpg-LegendOfTheSevenStarsusaIn23109.7/supermariorpg-tasv3-was0x.mkv :)
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Joined: 10/2/2005
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Location: Toronto, Ontario
mmbossman wrote:
...I would not be opposed to opening up the Concept/demo section to serve as a catch-all area for well-done runs which people find entertaining, but do not fit into the general scheme of things well. And yes, that could possibly include Saturns other low% run. We already accept play-arounds, and as long as the option of accepting additional movies does not compromise the overall quality of content on the site, I can't see how it could be a bad thing.
I think this is an excellent idea. A lot of the runs that get rejected for reasons other than being poorly done should be made available to viewers, or future TASers, as they sometimes contain useful insights or strategies that aren't in the published runs. Since there are a lot of SM runs, it would make sense that these "demos" would be linked to the published run as well, so that someone looking specifically for SM runs could see ALL SM runs together. Why don't we branch the current voting structure so that you can either vote for a video for publication under "main", or under "demo". It might even make sense to remove the "meh" option and replace that with a "demo" option. Meh votes really don't mean anything, but a demo vote would indicate that people like the video, but don't think it should replace anything that's currently published. Just my two cents ;)
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Joined: 10/2/2005
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Location: Toronto, Ontario
I have NO idea what just happened, but that was fast :P Voted yes though, since it's obviously a glitchfest (and that appeals to me :P)
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Warp wrote:
I think that this is a good moment to bring up once again a relatively old idea which never caught on at the time (well, in none of the more than one times when it has been suggested): How about creating a more separate "concept demos" section of the website where alternative versions of runs, funny videos, playarounds and other such tool-assisted runs not completely suitable for main tasvideos publications could be put? Runs like this one could well go to that separate section. This way the hard work put into this run would not go completely to waste. Just bringing up an old idea...
I don't really understand why the "concept videos" thing never went through, but this thread probably isn't the place to bring it up. I do agree though, as the site is called TASVideos, and this (and all other concept videos) constitute a video of a TAS :P Though this video likely won't be published, it doesn't mean it has no merit and should be fed to the grue. I don't know much about SM, but I've enjoyed all the videos I've seen thus far, and this one is no different. Good job man!
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Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
um ... WOW. Good job on destroying that game :P
Emulator Coder, Experienced Forum User, Published Author
Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
gia wrote:
post the full error here next time on your first post, that's the method with less steps to getting your issue solved :P, not necessary now of course klmz, if maximus doesn't reply once you think its all done and good I can upload the changes i guess, I can make a release if it's enough for that adelikat wanted once to host this on google code but since the tastools project doesn't list it I'm gonna guess maximus hasn't returned since.
I told adelikat i'd have no problems moving the project from sf to google code, but never heard anything back from him :P klmz, if you're interested in working on this more, shoot me a pm with your details and i'll add you to sf so you can commit to your hearts content :)
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Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
sylphine wrote:
I found a good trick to kill the boss quickly look 2 in less than 50 seconds http://www.youtube.com/watch?v=CvjhsbD-vcc I'll start my TAS next week
Now that was impressive. Not sure if that was known or not, but it's new to me :)
Emulator Coder, Experienced Forum User, Published Author
Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
Consider my mind blown (and a yes vote as well)
Emulator Coder, Experienced Forum User, Published Author
Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
MexicanHat wrote:
i can help you to do the video etc :) Editing with sony vegas 9 pro etc.. allso can some1 tell me how to do the ladder zipping thingy in the 1st lvl of rockman :)
This page is probably what you're looking for.
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Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
Yes from me (minus the wobbling :P)
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Joined: 10/2/2005
Posts: 562
Location: Toronto, Ontario
Dromiceius wrote:
r2builder wrote:
Wondering if there are any emulators for Mac OS X that can read .gmv files?
I haven't tried it myself, but I'm given to understand that Linux users use Wine to run Gens, our rerecording Genesis emulator. Wine apparently works on OSX, so maybe you're in luck. Hope that works out for you.
I think you need an Intel Mac for wine to work. Also, for a free alternative to VMWare/Parallels, there's [URL=http://www.virtualbox.org]VirtualBox[/URL]
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Do you really think scummvm belongs on that list? I think there was talk of doing something like that, but it had more to do with creating scriptable actions for testing new features (or something similar). Also, how could you ever re-record? ScummVM isn't an emulator, so there's no way to ensure that timing would be the same on all computers. I'm not trying to be negative, just posting my two cents ;) Also, even though NO ONE would ever want to see this done, you could add [URL=http://frotz.sourceforge.net/]Frotz[/URL] to that list :P
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