Game objectives

  • Emulator used: Snes9X v1.51
  • Aims for fastest time
  • Abuses programming errors
  • Manipulates luck
  • Takes damage to save time
  • Kills no enemies

About the Game

In the sixth installment of the Ultima series, the avatar is summoned back to Britainia to find the world in disarray; gargoyles have seized control over the shrines of virtue and Lord British wants you to find out why and to ultimately put an end to the problem. The game involves tracking down runes of virtue, navigating huge dungeons, engaging in combat with gargoyles, demons, and dragons, locating a pirate's treasure, meditating at shrines and dealing with hundreds of more or less helpful people in your quest to restore peace between humans and gargoyles.
But, largely thanks to an inventory corruption glitch, I am able to skip most of these things and waltz into the final area and complete the game in just a few minutes.

About the TAS

This TAS was inspired by a bug that allows the avatar to access a glitched area of the inventory, and by modifying certain glitched items it becomes possible to edit your existing items into items that are required to clear the game. Using only items that the character starts with and a few that are found around the castle, I transform 12 torches, a lute, the ankh, a scroll, and a pair of leather boots into the vortex cube, eight moonstones, five invisibility rings, four balloons and a glass sword.
In order to finish the game, there are a few requirements. The vortex cube, eight moonstones, a human lens and a gargish lens are required to perform the final ritual which ends the game, but a few things need to be noted first. While it is possible to use the inventory glitch to obtain the two lenses, it is pointless to do so as you won't be able to use them unless you go through the actual process and get them in the normal way. Thus, I have to obtain the two lenses manually, which I set out to do after leaving the castle. A glitched vortex cube and eight glitched moonstones, however, will work for the final ritual and saves quite a lot of time.
One spell is needed in this game, "dispel field," and unfortunately spells work somewhat differently than the other items, so I am forced to go on a detour and buy this spell. Fortunately, the starting gold of 200 is just enough to get it.
The final requirment to finishing this game is to meditate at the shrine of Singularity, which requires you to complete three dungeons. I have manipulated the enemies in all of the dungeons to get out of the character's way so as not to create blockades, but invisibility rings still must be used as the daemons will engage in combat if you pass next to them otherwise; and with the small corridors of the dungeons, it is impossible not to be in close quarters with dozens of enemies at once. Invisibility rings will normally randomly break over time, which opens an ugly time-wasting dialogue box, but by changing the character's movement I have manipulated the rings to not break, thus finishing the game whilst invisible.
For moving around on the map, I use the balloon for several reasons. Even though opening up the inventory, using the balloon, and hopping aboard does take a noticable amount of time, the fact that it is twice as fast as walking and that it can travel over obstacles such as mountains and water makes up for its shortcomings. Using the balloon allows me to get to areas with a more direct route, which is neccesary because if I were to spend as much as ten extra steps anywhere on the map, I would not be able to reach the human lensmaker in time, which would mean that I would have to wait an entire extra in-game day to see him again. Much attention was paid to reaching this NPC within the allotted time, and so, I have manipulated the other NPCs to move closer to me so that I can talk to them from as far away as possible (often through walls) without having to walk up to them myself, which would cost valuable time.
This is my first TAS, and I have tried to use all of my knowledge and expertise of this game to create something enjoyable. I remember doing speedruns of this game on console years ago that finished in just under two hours... I thought it interesting that frame-perfect it can be done in under eight minutes. Though all of the text skipping and warping in this TAS may make the plot hard to follow, it is an enjoyable non-linear RPG and I would reccomend this game to anyone. Enjoy.

adelikat: Accepting for publication.

Raiscan: Processing.

TASVideoAgent
They/Them
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This topic is for the purpose of discussing #2350: ketomei's SNES Ultima: The False Prophet in 07:56.07
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
This game isn't too hard to follow, and the inventory bug doesn't take too long to watch. The diagonal walking all the time gets sort of annoying, but it's funny to see the rest of the party and the balloon doing the same diagonal jerking. Also, I was amused by talking to characters through walls. Lastly, the characters seem a little more 3D when invisible, I guess. All this adds up to a yes vote on a solid short run.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Wow, that was pretty epic. The balloon gyrating could have gone, however. I remember when this glitch was first mentioned in the forum, I tried to see if I could make it useful. I thought, wow, no one will ever figure this out; its far too complex. I'm happy to see this run. Emphatic Yes Vote. Also, talking about how you figured out the item glitch would be cool. EDIT: Found in thread. Should be copy/pasted to submission text. Also, for all the trolling we've received, this run is the perfect example of what we might lose if we restrict submission ability from lurkers. I'm changing my stance on that, because of this run.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 3/7/2006
Posts: 720
Location: UK
Sweet. This is another major contender for 'encode me with subtitles for explanations', like that similar item-corruption Might & Magic TAS.
Voted NO for NO reason
Player (120)
Joined: 2/11/2007
Posts: 1522
Subtitles would be nice, but in any event, yes please. It was almost too long, but not quite. And I actually liked the zig-zagging :) Here's an encode...
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 10/20/2006
Posts: 1248
I didn't get all of it, but it looked pretty cool. Very high standard for a first TAS, or at least you managed to fake it well. ;) Only complaints I have are the balloon flights. Although it's a nice idea not to just fly straight to the goal, the wobbling was too repetitive for my tastes. I guess you could have maked it look better. I'm also kind of sad I couldn't read the ending dialogue, but oh well, I guess it can't be helped. :X Yes. And thanks for the encode. ^^
Former player
Joined: 7/18/2009
Posts: 5
Thank you everybody who has posted so far for all of the feedback and criticism, both positive and negative. If I ever were to find a new time saving trick to prompt the making of a new run, I will definitely tone down the balloon wobbling, haha. I will probably post a technical guide to the inventory glitch soon, complete with screen shots... should that go in the submission text or no? It will probably be quite lengthy. I touch on the glitch slightly in the forums, but don't get into it in very much depth.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Pretty cool run, allthough I don't know much of what is going on I'm affraid. I would prefer to have comments in the encode if someone could fix that. It is a YES from me. Cheers
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Yes from me (minus the wobbling :P)
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
While the glitch and manipulation were cool, especially with how close you were (apparently) cutting it, you've turned this game in to a pretty tame fetch quest, and that kills a lot of the entertainment value for the run. Giving this a Meh vote.
hi nitrodon streamline: cyn-chine
Experienced player (954)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
The game clearly is bad to me, poor sprites, poor music and sfx, tought, you so much glitched your way trought it i will give it a yes, its technically very impressive, and since the game realy look poor imo, thats the best you could get from it A regular run, trillions hours long would have bored me to death, would have voted meh or no for sure, but here its quite fast paced, if you can improve it more in futur i say go on ;) Imo what kill the entertainement is how bad the game is, trow in hours of gameplay and sure it ruin the run
Joined: 3/7/2006
Posts: 720
Location: UK
Well, it's not the most loved of the Ultima series. But it is still a fine game in its own right. Sometimes games don't just have to be about whipping skeletons. The PC version is vastly inferior, too.
Voted NO for NO reason
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1355] SNES Ultima: The False Prophet by ketomei in 07:56.07
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Wow, that was a cool game. I really enjoyed it, Ketomei. I would be very interested to see a full game run... ;)
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 2/7/2008
Posts: 185
I love runs like this - that shorten the 'normal' playtime of the game so severely. Having said that, the wobbling made me almost nauseous. Does moving in the x-direction increase speed in the y-direction? As someone unfamiliar with the game, I felt that there weren't any moments that surprised me visually, after reading your comments. I feel there's probably a fair bit going on that I'm unaware of from comments/viewing alone.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
I don't know how I managed to miss this publication. This is one of the games I always wanted to see get TASed.
Joined: 5/2/2009
Posts: 656
can anyone provide a HD youtube encode? =D
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Editor, Publisher, Player (46)
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