Posts for Memory


Memory
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The author list is tied to user accounts, changing the author to "psx" sets the author to a completely different user's account. You cannot use this to get the psx name sorry.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I'd like to make it clear, while there are absolutely some things I miss from the previous run, my opinion was in no way meant to be a suggestion that this run should be rejected. It was simply an opinion. In fact, I'd actively feel bad if it was rejected and feel dissuaded from sharing my opinion in the future. If somebody wants to make a v3 with this in mind, that'd be cool. One must keep in mind: entertainment is subjective, something I'd find funny, others might not. And as the one person who actually posted who watched both runs, I don't feel this should be rejected. EDIT: Really the problem I have is that I can't recommend people watch just one run, I have to do both and that's a huge investment lol.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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inject this straight into my veins. I watched and it was dope, nice work.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Found a trick where you can basically send enemies flying in the wrong direction by switching the direction you're facing on the same frame you press the button to start an attack. It's used in this optimized screen 1 of the 4 player with hardest dip switches TAS I'm working on: Link to video User movie #638202754770788130
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Started work on a new four player tas on the highest difficulty switch now that Bizhawk has a MAME core. I have a WIP through the first screen but it's not really optimized yet. So far I found that despite the assertion in DarkKobold's submission text, Raph's rolling kick special attack is in fact slower than the generic dive kick any turtle can do. There might be some usage for the rolling kick somewhere but it's not the fastest form of movement. Additionally one can skip the stage intro text by pressing the attack button. I get that DK was using FBA which is all sorts of terrible, but it's still amusing whenever this sort of thing is an improvement. Lastly, the rta community found a pretty significant skip in stage 2. This is the 1 player variant of the trick, I'll see how to optimize it with 4 turtles: Link to video
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I'm having some real mixed feelings on this one. I absolutely loved the first sled storm tas. This one absolutely does some things better, and keeps things at a faster pace. But unfortunately it loses out on some of the things that were funny to me specifically, like the dancing bear and just chilling inside an igloo before it explodes for no reason. I still really enjoy it, the trip into the void within the mountain was absolutely great, but it's hard for me to say one is strictly better.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Samsara has put in a lot of time and effort into the site as of late and was looking to take on more responsibilities. As such, we will be promoting her to site admin. She will be keeping the senior judge role as a way to indicate that she is still the person to go to in that department. Congratulations!
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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ok we tell people all the time to use userfiles but does it actually help them improve? Nobody ever provides feedback on them. Workbench is a way better way to get feedback.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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CONGRATURATIONS
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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DrD2k9 wrote:
Just a thought to consider regarding “unhoarding”… Sometimes what may appear as submission spam is simply someone finalizing a number of runs of various games all around the same time. That author may have worked on some of those games for over a year. But because they were working on multiple games simultaneously, they coincidently finished multiple runs in short order. Then even if they uploaded/submitted nigh immediately once each of the runs were ready, it appears as spam on the workbench when it’s really just coincidentally close completion of the TASes in question.
For the record, multiple of klmz's tases were definitely done for a while, one of them was brought up by a different taser in response to EZGames69 submitting a tas of the same game.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I know I can set it but I like to post publicly for potential feedback.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I'm guessing it's due to less sprites on the screen, but the boss fight is harder because you have to do some insane stuff compared to the SMS run where you basically can just jump the flames thanks to all the room.
Is the main reason I'm thinking it should be separate. The lag differences and framerate are fairly whatever.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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OtakuTAS wrote:
Memory wrote:
If there's gameplay differences that usually indicates a separate publication would be viable.
Yeah, I've seen some of that on Genesis vs. SNES where it's even quite different, where the newer run gets rejected because it's too similar and doesn't beat a record although technically a record isn't set on said console and the port is different, but still too similar. This is literally the exact same game on a smaller screen. The HUD is obviously different but that's it. Like all the sprites are exact. It's a direct port. I've seen some pretty different SNES vs. Genesis games rejected for that (obviously not counting a speedup, just a submission of equal or slower time) with different sprites as you can't exactly port between them, but this is just a tiny Sega Master System I'm happy with whatever, a published TAS is a published TAS, but I don't think it would make sense
We might revisit some of those cases in the future, it hasn't ever been consistent.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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If there's gameplay differences that usually indicates a separate publication would be viable.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Samsara wrote:
Ports to different platforms are separate publications. I don't think we even have the ability to do cross-platform obsoletions on the site.
We do. EDIT: Also ports to different platforms are not separate publications if the ports are identical. This largely applies to modern systems, but I wouldn't be surprised if SMS/GG has some similar cases.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I completely agree that this should be a separate branch as somebody who wants to work on an improvement to the select glitch run without killing the same metroids over and over.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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KusogeMan wrote:
personally id rather have a hard mode run or a ultimate mode run with new game plus, im really surprised this was accepted
What do you mean, the same restrictions but on a different difficulty or just a completely different category altogether? Either way, we judge based off what we have on the workbench not theoretical alternate submissions. Restrictions seem interesting and different enough here.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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can we not continue arguments after things start to de-escalate?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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LogansGamingRoom wrote:
OtakuTAS wrote:
- Rush to publish a submission that has been waited to be processed for over a month and a half (sudden rush), hours after mine is submitted and you've seen it
correction: spikestuff actually commented on this about 1 hour after they published chard's tas, so they wouldn't have seen it before then. if i were you, i would just ignore them. you don't want to end up getting banned.
can we leave the moderation to the mods, thank you
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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it won't, and worse case it'd go to admins or potentially even site owner.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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So I have a lot to address so there will be multiple posts. I have been a bit busy with work lately so I haven't had much time to respond to things. Two things will be addressed in this post, the full rationale behind the HappyLee ban will be discussed in another post probably done tomorrow. First off, it has come to our attention, albeit indirectly that HappyLee's alt account was created to continue pm conversation with feos. I realize that the methods of contacting staff while banned aren't exactly readily apparent at the moment so I'm going to revert the proposed unban timeline to the initial 3 months. feos has gotten in contact with happylee outside of the site. Secondly, it might not have been immediately apparent what we meant by "this is not a new rule". In 2021 Samsara started work on a complete overhaul of the movie rules. They had become long and bloated. Through collaborative work, a new rules write up was presented by the end of 2021 and was accepted as the new tasvideos rules. However, a copy of the old rules was kept in case something was overlooked or was in fact more pertinent to users than we realized. When this submission occurred we realized that an extremely crucial section was missing from the new rules: Movie Must Play The Game From The Beginning This section says "Giving yourself a headstart is not allowed. The game must start from a common starting point, which is the very beginning." Of course not all methods of giving yourself a headstart were listed but any method of giving yourself a headstart was blanket banned by this passage. When this submission came up, it was realized that we were missing this passage so we attempted to band-aid fix it. This isn't a new rule, it's an old rule that wasn't explicitly mentioned in the newest revision. I personally discussed with Samsara addressing the rule to achieve the coverage we used to have. If you take this literally, it is adding a rule that wasn't present at the time of submission, but the staff team has to be focused on the bigger picture. Asking the whole community for confirmation on every single clarification would be unreasonably slow, so I see no need to restrict in such a manner. The next post I make will go into the full ban rationale, expect that tomorrow as I am a bit tired.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Pankaj wrote:
sameasusual wrote:
If this submission and argument of allowing the use of in-game (non-password, non-cheat-code) level skipping were from a newcomer/rookie to TASing/speedrunning (or even a troll), I'd at least understand the potentially innocent nature of the question. But HappyLee has *checks notes* 17 active publications here on TASVideos at the time of posting, primarily of the original Super Mario Bros. games and its sequels/variants/hacks. Heck, one of them was published less then 24 hours ago! If this isn't an out-of-season April Fool's joke, it is a very bizarre hill to die on for someone as knowledgable of TASing as HappyLee.
So strange that you commented after 9 years and at the same time HappyLee's movie is getting intentional no votes(feels like voting pole abuse has started with multiple accounts which is against the site rules)
There was absolutely 0 sockpuppet abuse here.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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HappyLee wrote:
feos wrote:
It's impossible to have rules set in stone and to expect users to remain happy about them. So because users are higher priority for us, we always try to make our rules make the most sense. And to accomplish this, we rely on the best thing we have available: community consensus. We discuss things together with our users, we brainstorm, we come up with solutions, and we implement those solutions if there's a balanced agreement about it. Which means it meets expectations of different sides. This is basically what I've been doing here for years.
Well said, but in this case, the rules are changed by the judge Samsara before community consensus was reached. My TAS was targeted by the new rule change, so I'm not satisfied, and then I got threatened and the topic got locked. That doesn't seem friendly at all to me. I was targeted and my TAS would be rejected for this. A judge changed the MovieRules just to reject my TAS, how should this be allowed?
Enough. There was a misunderstanding over what the rules contained. Samsara recently rewrote the rules in their entirety. We realized that something was missing from the rewrite, so we corrected it. She is not "a judge" she is the senior judge, the judge expicitly in charge of the rules. Your submission isn't important enough to spite. If you continue to send these baseless accusations of direct attack, you will be banned from the site for 3 months.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero