Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
I'm honestly not sure why it matters what is and isn't considered gameplay.
That makes sense for the RTA community given that it makes timing much more convenient for them. I do not see how this is really relevant to a TAS setting where from power on, we are able to control the game at a much greater level. If there were portions of the TAS that were not timed, said portions could be abused to reduce the time spent later in the TAS. An example of this is RNG: without starting time at power on, one could wait indefinitely to get the RNG to be whatever one desires. Given the amount of competition reducing this time in some games, this seems silly to me to even talk about.
Yes it absolutely features "gameplay improvements" given that the route no longer contains what we would previously consider gameplay. Additionally, there have absolutely been cases where we accepted improvements that are completely irrelevant to traditional concepts of "gameplay". #5876: MrWint & Omnigamer's A2600 Dragster in 00:08.39 improved on its predecessor by using the bottom player, starting the game a frame faster, but contains no actual gameplay improvements as such.
There is precedent for this (see Gen 1 Pokemon). This is more audience interest related however and I personally don't have much of an opinion.
Honestly, I don't really see it as that much different from other ACE runs. [2609] SNES Kirby Super Star "game end glitch" by Masterjun in 00:23.03 just gets to the fastest ladder possible, and presses up + down simultaneously to achieve ACE. I don't really see much of a difference aside from the fact that this method is much faster. This is really just the logical conclusion of ACE TASes as a whole. It's not like the developers intended for you to do this.
While I personally find this TAS not particularly interesting to watch, I feel it would be arbitrary to prevent it from reaching Vault at the very least. What one considers gameplay to be is subjective and the point of Vault is to avoid subjectivity.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Depends on why it doesn't work on console. If in theory it should work on console with some slightly different inputs it should be acceptable according to the precedent set by Kirby Super Star.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
We have a tier for movies that fail to entertain the audience. Whether or not you feel this run is entertaining, there is no reason it shouldn't be submitted.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
There wasn't enough TAS to be entertained. From a pure viewing experience, it was pretty much the same as if I searched for the ending cutscene to Super Mario Bros. 3. Voted no.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
It's actually faster because upon selecting a file there is an animation where the file information moves to the top of the screen. File A does not have to move at all whereas C being at the bottom has to move quite a bit.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
I wasn't entirely sure what you meant when you asked me about this. I didn't realize that there was a unique screen after you pressed the button. In that case according to the Judge Guidelines, we generally prefer the submission to include said input, but this is not required. Please let me know your preferences.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
I was totally confused when I initially read this but basically pressing fire at the "You have succeeded" screen will cause the ship to fly away and when that finishes it displays some additional text before returning back to the title screen without any additional input.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
I just checked and the PAL version was able to be improved in the same way.
Can someone update the submission file with mine: User movie #56061314166218832
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Do you want to try to find additional improvements, or would you like to use the updated file for the improvement and add me as coauthor? I will drop my claim over the submission if the latter.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Is there any particular reason Player 2 is used instead of Player 1?
EDIT: Improvement by 14 frames, mostly by not slowing down as much and using a better jump pattern on stage 10: User movie #56061314166218832
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
So I talked to feos about it and we essentially came to the understanding that NTSC is preferred as long as the game runs correctly for it and the rules have been updated accordingly.
DrD2k9, any objections to me updating the submission with the NTSC file?
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
The fact that it's actually faster to do Gravitron is really dumb. The fact that you can get to the end from Gravitron is really dumb. This TAS is really dumb.
I like really dumb, Yes vote.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
When I did my judgment of the game end glitch run of Yellow, there were two things I kept in mind. First was the rules regarding versions. Secondly was the precedent that versions of the same generation of Pokemon could obsolete each other in the save glitch branch. I had to essentially determine at what point would the differences between versions be considered significant enough to warrant separate branches. I felt that in the short game end glitch branch, the differences between versions were minor.
Now while I have yet to watch this run, from my understanding of Gen 1 Pokemon, the differences between versions in a full game run such as this would be much more pronounced. There are a number of different fights etc. Given that different bosses and levels are mentioned in the rules as an example of when they should be separate branches, I believe this would be the point at which they should be considered separate games.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
To be fair, in that quote I was actually referring to Superjumps etc. The glitched graphics are handled by the secondary encode well enough. The whole point of the secondary encode is to help people to be entertained by the movie that might otherwise be distracted by the glitched graphics.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
theripper999 wrote:
First I would like an edit of the post to say that in order to run the verification file you need the DeSmuME-0.9.9 for x86 not x64. x64 would not work on my Windows 10. Just for future reference.
x64 worked just fine for me.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
I decided to take another look at the second boss and found a trick that could also be applied to the first boss:
Link to video
So basically there's two parts to your attack when you attack in midair. When you first start to attack in midair it acts like a normal headbutt like while on the ground and attack to your side. Then you flip and attack below you and this does double damage. The trick is to hit with both parts of the attack and deal 3 damage instead of 2.
In order to do this you pretty much need to perform the attack at the corner of the bosses hitbox and this results in slightly slower attacking but saves time in the long run. Very precise to do though.
EDIT: Thankfully the game is hex friendly so I didn't have to redo any other stages. I will work some more on boss 2 though, that one is really tricky.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
One site I checked implied that cub had less levels but the others I checked mentioned no such thing, thanks for the confirmation.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
I would like somebody who actually knows what the differences are to answer, speculation is not helpful.
I could play through the game and check myself but the game is awful to control so I'd like to avoid it.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Experienced Forum User, Published Author, Site Admin, Skilled player
(1524)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
After having watched it myself, the run seems very repetitive, using a single glitch over and over to win quickly. It was also very difficult for me to comprehend, I only vaguely got it by looking at the submission notes. I definitely feel more time should be taken to properly assess this run.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero