Posts for Memory


Memory
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I took a look and incidentally this time it does not result in a corrupted save. Now it is truly no save corruption.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Re: I have a partial SMB1 TAS
Memory
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Henocied334 wrote:
I was mostly wondering where I could post it so I could have it finished by someone else. k thx
Unless you know somebody who already told you they would, there is a low chance of somebody else finishing your TAS for you.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Nice detailed submission notes. Still you're ultimately walking forward a bunch with very little visibly occurring, voting no.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Challenger wrote:
The newest tricks were impressive that looks like an alternate way to gain the "known" boost of the previous game!
Not quite, speed in Bonk's Revenge works very differently from Adventure. The boost from Adventure sets your speed to 7 (from 0 since it can only be done from a standstill) whereas the conveyor belt trick allows you to repeatedly add speed to your current amount.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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upthorn wrote:
I voted yes even though I'm disappointed that it isn't Bonk's Big Adventure.
If you're trying to trick me into TASing a fourth Bonk game it's not going to work. Maybe later though.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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The TAS was finished btw, I'm waiting to hear back if I was accepted to a marathon where I plan to premiere it, but I'm holding off on making it public until then.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Let me know when you have any updates.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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DungeonFacts wrote:
" I don't really have an opinion on which category it would be published to. I wasn't even expecting to get the first one accepted, so if the judges would rather put this in the Vault I certainly won't complain.
We cannot publish the movie to vault since it is neither fastest completion without restrictions or full completion. See the movie rules section about this for details.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I broke it. Again. Again. Link to video So normally you hit 572 speed and then you get forced back down to 320 speed but there's two ways to maintain this speed. The first is if you let go of right the frame you hit 572 instead of dropping to 320, you drop to just 556. Then you hold right again until you hit 572 again and repeat. The second way is that when you land on something, your speed gets frozen for a bit. You want to intentionally land on a platform the frame you hit 572, then swim off of it, and land back on it when you hit 572 again.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I broke it Again Link to video You can stack speeds by repeatedly jumping off conveyor belts going the right way.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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ruadath wrote:
@Memory How is swapping discs hardware tampering? I find arbitrarily resetting the system and corrupting save data to be much more "damaging" to the hardware than swapping discs during gameplay.
I don't remember addressing disc swapping as hardware tampering.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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In that case...
MESHUGGAH wrote:
The goal is mostly "allow submitting movies that were done in real life".
Why? EDIT: To clarify, it would obviously lead to faster movies, but would that necessarily be interesting?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Hardware tampering is banned for good reason in my book. The examples you listed were merely stuff like kicking the console etc, however you can go much further with hardware tampering. Why not outright modify the console? Find a way to overclock a NES? I mean if you're allowing aged components why not allow straight up changing components? And at what point is it even the same system?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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XTREMAL93 wrote:
It is default in Bizhhawk. What is the advantages of NESHawk?
Higher accuracy. Honestly it should be made default for recording movies.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Why did you use QuickNES core instead of NESHawk?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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so this happened and it saves time: User movie #50995633146444354 Problem is, I found improvements earlier in the level and now can't manage the clip. If anyone can figure it out, it'd be appreciated. EDIT: Never mind I seem to have managed it again with the improvements.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Jiseed wrote:
No, it doesn't use any of Ruadath's inputs. I just edited my original submission.
A judge needs to update the submission file regardless.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Re: replace 3050M with 3358M
Memory
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EZGames69 wrote:
I also would like to suggest that we replace [3050] NES Super Mario Bros. 3 "arbitrary code execution" by Lord_Tom in 08:16.23 with [3358] GBC Pokémon: Yellow Version "arbitrary code execution" by MrWint in 05:48.28. both movies are very entertaining to watch, but I feel that Pokemon Yellow's is far more technical and leaves you thinking "what did I just watch?".
Also has the advantage of having a Pokemon movie in recommended for newcomers and everyone knows that Pokemon is extremely popular.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Jiseed wrote:
Edit: link to new file: http://tasvideos.org/userfiles/info/50894628322332836
Does this new file use inputs from ruadath? I'll update the submission in a bit along with the authors if so.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Note the site for the hack has properly updated the download to 1.07.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I'd like to remind everyone that they have one month to submit a movie to the email listed in the first post.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Is there not really a good way to get the Star Coin at 2:14:20 on the first swing of the rope?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I'd like to clarify my comparison only pertains to these specific goals. It is much more likely a Red glitchless (as the Pokemon community refers to it) submission would be published separately from Yellow glitchless because far greater differences between versions would be displayed.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Differences and similarities with Blue
Memory
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There has been some confusion as to why we are comparing this movie to [3655] GB Pokémon: Blue Version "warp glitch" by gifvex in 10:12.00 to begin with. Our movie rules state the following:
If there are significant in-game differences between different versions of a game, movies which take advantage of such differences can be published side by side. This can include things like different weapons or routes available to the player, different levels being present, or different bosses fought. If a particular version introduces a mechanic which can alter how the game is played, such as where players re-spawn when they die, and this mechanic can significantly alter how the game is played, movies which utilize these changes can be published side by side.
What this means is that differences between two versions must be adequately displayed in movies of different versions with similar goals if both movies are to be published side by side. They should be able to be noticed by a general viewing audience since we cater towards such. I have compiled a list of similarities and differences I have noticed between the two runs and what I felt was minor or major. Similarities:
  • Goes through basic introductory sequence through Viridian Forest lasts about 25000 frames! (major)
  • Performs a DeathFly (triggering a wild Pokemon encounter on the same tile that would trigger a trainer fight and dying to it) at the last trainer of Viridian Forest (major)
  • Catches an additional pokemon and swaps to it at some point (minor)
  • Starts visibly glitching at start of Viridian Forest (major)
  • Warps to end of game in some fashion (major)
Differences:
  • Different cutscenes (minor)
  • Different starter (only 2 relevant battles though) (minor)
  • Different Rival Battle (minor)
  • Different catch and catch location (minor)
  • Setup involving NPCs (major)
  • The mart menu and party swap stuff to cause warp as opposed to getting into multiple trainer fights causing warp (major but see addendum)
  • One goes to hall of fame, the other directly to credits (majorish?)
Addendum: Menu glitches of the sort demonstrated in this Yellow TAS might not be present in the Blue Warp Glitch run but are known to be present in other R/B branches and it is safe to say that this type of glitch is not inherently restricted to Yellow, even if this specific method is. To me this does not seem significant enough to warrant separate publication however others may disagree. I encourage people to post their opinions.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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How do you get version 1.07? The Newer site says the current revision is 1.07 but when I actually download it, I get 1.06 instead.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero