Posts for Memory


Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
tutelarfiber7 wrote:
Also, I'm not sure if SRAM glitch can be done on the USA cart. The speedrun.com community actually separates USA and JP runs for nostalgic reasons, but there is no reason to split them cause the main difference for the run being only text speed. I eventually want to do a Mother 2 TAS to obsolete this one, but this was a nice intro for me for TASing.
About versions, if the only differences for the purposes of this branch is text, we do not count that as actual time saved. Read the relevant section in the rules for further information.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Would the current "SRAM glitch" TAS qualify as being out of bounds when it activates the debug menu? It looks like it from the video but I'd like confirmation.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Here at TASVideos we want movie files that don't end in a series of blank frames. It's a light Spike because his name is Spike and he often trims movies.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Nice work! Looking forward to the final TAS!
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
ais523 wrote:
There's a project to write a newer version of it but it's nowhere near finished.
That project was cancelled unfortunately.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
There is no TASing framework that works for all .exe files. If it doesn't work with hourglass, you're probably out of luck.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
It's a copyrighted file so asking for links is strictly prohibited.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
dwangoAC wrote:
Mothrayas has convinced me that the existing site parser isn't too terrible to modify by hand for these scenarios and I'm on board with that, although I still see no harm in allowing a user to fill in fields and have a third-party validate that they're accurate like a referee. I understand that we're currently biased by our inadequate number of judges and the massive backlog on the workbench but that's not a forever thing. My goal is to pull more people to TASVideos and that growth would hopefully come with fresh judges but I recognize how foreign it sounds to say we could in the future support this kind of thing.
My problem with the proposal isn't even just the workload on judges, but it just doesn't make sense to me from an organizational standpoint. Let me summarize the process as it is currently:
    1. People make rerecording frameworks 2. Higher up staff members evaluate the frameworks and decide whether or not to accept it and implement it into the site. 3. If it is accepted, then it is implemented into the parser. 4. People submit TASes made on the framework. 5. Judges evaluate the TAS. If it is good, it is accepted. If it is not, it is rejected. 6. Encoders make encodes for accepted TASes. 7. The TAS is published.
Your proposal:
    1. People make rerecording frameworks 2. People submit TASes made on the frameworks. 3. Judging? Something about a referee that is really vague. Are you suggesting that evaluating the framework would happen the same time as judging? What happens if the rerecording framework isn't acceptable? What happens if not enough information on how to run the TAS is given in the submission? Would we require the submitter to supply this information in addition to the information on the game itself?
Like I have so many questions that just aren't answered. It just makes so much more sense to me to have the "evaluation of rerecording framework" happen prior to submission. It just allows us to prepare for each submission much better. If you would like more structure to the evaluation of rerecording frameworks, I could support that. What I can't support is massive changes to the whole process without any details on how this would actually be implemented.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Nice work!
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Does dying on the bosses save time?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
I'd like to warn that if you continue to make sloppy submissions you will be limited from submitting.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
You can cancel your own submissions by going to the submission page and clicking edit, there should be an option for canceling. I could cancel as well but just for future reference.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Cyorter wrote:
I think not, I just tried right and a as you say but it keeps on and starts the game. Ok these tests prove some games can skip "automatic pause" message by pressing → + A at the same time, but some others does not, and 3-D Tetris does not.
I already tested, it doesn't skip it completely but it does save 2 frames over what you did in your movie: User movie #48685527547943091
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
It is possible to get past the Option Automatic Pause screen 2 frames faster than you did. If you press right plus a on the same frame you will skip it as soon as possible. Thanks to MESHUGGAH's Virtual Boy page for this. Let me know if this can be incorporated or not.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
What we mean by this rule is to have superior planning and overall play compared to any existing records. If this TAS does not beat an RTA record due to the RTA record using superior hardware, that would not be counted against you as long as the TAS's play quality is superior.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
tutelarfiber7 wrote:
I do feel out of place being new and suggesting things like this lol. If there was a branch though, piro's TAS should definetly have a "Out of Bounds" identifier, or something similar. This would give H&N's TAS, and/or possibly mine the unlabeled branch to cause less confusion of the "glitchless" label. This all depends again on people wanting more branches, which seems like less is better.
To clarify, is the main difference between this submission and the currently published run by pirohiko the usage of out of bounds? Or are there other sorts of glitches avoided in this run?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Warp wrote:
Memory wrote:
Warp wrote:
If I made a run that's otherwise identical, except it doesn't set that brightness setting, would it be rejected? It would be faster.
That would be plagiarism so yes it would.
Creative Commons Attribution 2.0 wrote:
You are free to: Adapt — remix, transform, and build upon the material for any purpose, even commercially. Under the following terms: Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. The licensor cannot revoke these freedoms as long as you follow the license terms.
Is it too much to ask to abide by your own rules and licenses? You cannot publish something under a certain usage license and then arbitrarily revoke people's rights provided by that license. (Well, I suppose technically speaking you can. Nobody is stopping you. But for consistency and fairness you shouldn't. If you promise something, and use a legal license to give people some rights, you should stand behind your words. If different rules are being imposed than granted by that license, use a different license. (And I'm using the plural "you" here, for the record.))
...Creative Commons means that you can do whatever you want with it... But it absolutely does not mean that others have to accept what you do with it. If you uploaded a version to youtube that doesn't have the brightness screen, that is fine. However, TASVideos has no obligation to accept TASes from people that do minimal amounts of changes to the work in question. If you tried copying off of a Creative Commons work in real life and turned it into a professor, you'd still get failed for plagiarism. See the Movie Rules for more information.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Fast paced movement, interesting level design, and bosses that get absolutely destroyed. Yes vote.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
The wall glitches were pretty cool and so was the glitch used to end input early, but ultimately, the game just feels slow and repetitive. The music doesn't really help either. Meh vote.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
So I took a look at the reception of the previous TAS and noted that the audience seemed really inconsistent. The submission poll sat at 81% support, which is just above the recommended cutoff for moons. Most people seemed to post favorably in regards to the movie in the thread, with one exception. When the movie was actually published however, it received an average entertainment rating of 5.8(EDIT: Now 6.2) which is not great. Personally, I felt that while the game looked decently fun to actually play, it doesn't make for a particularly good watch. Nothing particularly stood out to me while watching. The amount of downtime during certain bosses didn't help either, so I voted meh. If anybody would like to explain their opinions, it would be greatly appreciated.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Warp wrote:
Memory wrote:
There has been plenty of precedence for spending time in settings in order to maximize entertainment. Having encoders do extra work for things that can easily be done within the TAS itself is unnecessary.
If I made a run that's otherwise identical, except it doesn't set that brightness setting, would it be rejected? It would be faster.
That would be plagiarism so yes it would. If the original author did it, I'd recommend still recommend turning up the brightness since as the author states, you'd lose a lot of colors if you did it artificially. The Guidelines recommend to keep movies watchable. If a movie that is objectively less watchable is faster than the movie that is watchable but have no differences otherwise, we will take the latter based on grounds of entertainment. Speed/Entertainment tradeoffs will not count against a movie when aiming for Moons.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
There has been plenty of precedence for spending time in settings in order to maximize entertainment. Having encoders do extra work for things that can easily be done within the TAS itself is unnecessary.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
You can literally just fast forward on the emulator or skip ahead in the video. It's only done once at the start of the run and the rest of the run is constant action. This is not a problem.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Warp wrote:
Is it really necessary to spend several seconds setting up the brightness?
Yes. This game can be incredibly dark, so anything to remedy that is appreciated.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
She/Her
Experienced Forum User, Published Author, Site Admin, Skilled player (1525)
Joined: 3/20/2014
Posts: 1763
Location: Dumpster
Cyorter wrote:
Memory wrote:
The last A-press at the end of the input file does not change how long it takes to get to credits, input can be cut off much sooner.
The animation is TOO SLOW, pressing A button makes the animation faster (2x faster I think) and gets to the credits faster :3 (the credits show you how long the animation takes if you don't press anything. If I do what you say, why not better place the last shape and stop the movie? But it also takes soooo long to go down if I don't press RT.
Ah I mistakenly thought it did nothing from the small amount of testing I did, my bad.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero