Posts for Memory


Memory
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iirc I was timing to something that operated on a framerule of 4? I forget, been a while
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Re: #7222: Alyosha's GB Teenage Mutant Ninja Turtles: Fall of the Foot Clan in 11:50.56
Memory
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Submission text wrote:
The present TAS also improves on Memory's WIP, with every area except 1-1 and 1-3 (which are tied) seeing at least a few frames improvement.
Out of curiosity, do you have a table of improvements (preferably with proper frame rules displayed)? I'm curious to see how much I missed. Also nice work getting a TAS done of this. It's a rather annoying game to squeeze frames out of.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Were the higher difficulties accessed via password? If not it should still be the same.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Accuracy improvements for emulator without bios is the first one. Second one... I dunno.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: New Standard Goal: Forgoes Major Skip Glitch
Memory
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We now accept a new goal to Standard: Forgoes Major Skip Glitch. Runs that avoid large skips can be considered for publication to Standard assuming they are otherwise fastest completion. Details can be found in the movie rules. Suggestions for revisiting rejected runs can be done in this thread.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Forgoes Major Skip Glitch
Memory
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New goal accepted to standard, forgoes major skip glitch. To Do: [x] Reclass existing runs [ ] Update obsoleted runs [ ] Unreject runs that qualify
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Bizhawk 2.6.3 released!
Memory
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Bizhawk 2.6.3 has been released! This version contains updates to the Gambatte core amongst other fixes. See the full release notes here: http://tasvideos.org/Bizhawk/ReleaseHistory.html#Bizhawk263
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Pronoun selector added
Memory
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Sort of a new feature to TASVideos has been added: the ability to select pronouns. This replaces the gender symbol selector that is present on the current site. To access it go to Profile > Settings. On forum posts pronouns are displayed next to one's username. In desktop view this is below the username and on mobile it's to the right. There have been a large number of other updates as well since last reported here as well such as rss feeds and redis cache. EDIT: Quick clarification: Pronouns for imported users (aka accounts from the current site) are based off the gender symbol selected in settings here. You can still change them at any point later.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Copy pasted from the old run it seems. The publisher will no doubt fix it.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Sending an appeal during work hours also seems to greatly help.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Some minigames you all got had a decent range of variance in terms of length. However I'm guessing that it's difficult/near impossible to get even faster ones on top of manipulating for dice rolls without sacrificing more time than it's worth. Is that correct?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Missing modules are listed as issues required to be solved for 2.1 release.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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This sounds good but I feel like I'd come up with something once I actually start looking through stuff. EDIT: I think a guiding principle when it comes to handling Standard goals in general is to not cram into it. We may not have everything we want to be in standard right away. Instead, we can add additional goals later if lots of runs fit into them better. For example, while [4131] NES Mega Man by Shinryuu, pirohiko, Maru & finalfighter in 09:45.35 skips a significant amount of the game with the delay object glitch, it doesn't skip a huge amount of the game all at once, which is how I would define a major skip glitch. As such a run forgoing delay object glitch or memory corruption in general would not qualify for "forgoes major skip glitch". Instead we can add different goals over time that are closer to a correct label for such a run. Additionally, we only allow for one such run in standard that fits standard. If two runs are sufficiently different and fit the goal description, we use whichever one more people consider to make sense as a "forgoes major skip glitch" run to go to Standard and have the other one qualify for Moons to be accepted. EDIT2: Actually in regards to Delay Object glitch, it IS technically what leads to ACE, so one could also consider forgoing that to be forgoing the major skip glitch. My main point is, I don't think runs that forgo glitches unrelated to major skips should qualify as this specific standard goal. We can add more goals later and such runs might fit those goals better.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Progress towards 2.1 Release Milestone
Memory
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We are currently 58% of the way towards reaching the 2.1 Release Milestone. This milestone represents the rewrite going live. Once there are no more issues tagged for 2.1 release, we hit that milestone and will go live. If anyone wants to look for ways to contribute, addressing these issues are our top priority.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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ViGadeomes wrote:
Memory wrote:
I feel that with the exception of ACE that we have hard rules about, we shouldn't impose any total bans on techniques in this category. And in my opinion, the important thing is that a run can be classified in this way, not that we come up with the specific rules for each game. So theoretically two people could come up with different no major skip glitch run rules and we could accept either maybe.. But in the case that two such runs are submitted, we would only accept ONE of them to Standard. In order for both to be published, we'd need one to go to Moons.
What I meant was about banning others from Standard not from the all site. So I totally agree with all what you said. So probably the only one acceptable to Standard should be the fastest one and others only acceptable for Moons for now.
Was sorta replying to the concept in general and not to you specifically.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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From my understanding the superwalk trick is a sort of variant on the superjump trick already used. Interesting case where it doesn't especially make sense to ban the specific glitches used in order to achieve the major skip, but to ban a very specific usage.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I feel that with the exception of ACE that we have hard rules about, we shouldn't impose any total bans on techniques in this category. And in my opinion, the important thing is that a run can be classified in this way, not that we come up with the specific rules for each game. So theoretically two people could come up with different no major skip glitch run rules and we could accept either maybe.. But in the case that two such runs are submitted, we would only accept ONE of them to Standard. In order for both to be published, we'd need one to go to Moons.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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I'd recommend just sending either another appeal or a reply via email close to when they start checking those things, which appears to be close to 18:00 UTC on weekdays.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Welcome to the team!
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero