Posts for Michael_mario1


Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
This was really fun to watch. Yes vote from me.
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
Hey guys. I was playing Pikmin 2 doing a race when I discovered a little flaw in the game. If you have yellow pikmin , it activates the flag so you can call the blue pikmin in awaking wood over the fence without having to break down the electric fence. (Note that this was on the wii version of the game.) If you end the day after calling the pikmin, you will keep the blues you called and the onion moves to base on the next day. I'm not sure how useful it would be but I thought i would let you guys know
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
I really enjoyed this. this had potential to be very boring but you kept it fresh and interesting right up until the end. Yes vote :)
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
May i ask why you need to start a new file? it's got me even more interested in this run then i was before
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
May i ask why you need to start a new file? it's got me even more interested in this run then i was before
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
jlun2 wrote:
You CAN'T do that! The game would NOT allow you to! I told you already. >.>
You can view the 'Ending' of each game mode by completing 100 checklist boxes. You can even watch the credits from the checklist as i tested today with a file i have on my gamecube with 119/120 completed. If you can 'unlock' the 'reward' of the checkbox by using a purple square which in the case of the bottom right square is the 'ending' of that game mode, would this be sufficient enough to be considered reaching the credits? I'm not sure why you are avoiding the question. I'm not trying to be rude, I'm only trying to help you guys save some time if possible
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
jlun2 wrote:
Michael_mario1 wrote:
If i remember correctly, couldn't you get the free unlock squares and use it on the bottom right corner? that would unlock the credits. i'm not a TASer so I'm not sure if you have to make them trigger for the run to count or if you need to unlock the credits.
I tried, doesn't work. Besides, the purple squares only unlocks the award, but doesn't count as "done". So the purple squares are quite useless.
The thing I'm trying to clarify here is what actually counts as 'Reaching the Credits?' if you can unlock the credits and go to the options menu and watch it. is that reaching the credits? or must they be triggered by the game?
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
If i remember correctly, couldn't you get the free unlock squares and use it on the bottom right corner? that would unlock the credits. i'm not a TASer so I'm not sure if you have to make them trigger for the run to count or if you need to unlock the credits.
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
how is the run going? I hope its been going smoothly for you :)
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
yes vote. really interesting game that looks well optimised :)
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
are the frames lost in a style similer to the 21 frame rule? cause that will make saving frames more difficult
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
if you can make the distance without making the platform go up it would make the TAS all the more cooler, plus having the extra damage on all of your attacks should help you save even more time. fingers crossed it works
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
will the badge save more time to grab now than later? or is there another badge that is on the way that you can get the same affect with? you might have to see which one would be more effective. seeing as you will most likely be skipping a lot of the battles, there would most likely be a quicker badge to grab on the way to the (sub)boss.
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
Simply Awesome. Yes vote :)
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
I Enjoyed the run. It offered something completely different from the original in terms of the level designs, keeping the run interesting. The TAS was well executed. Yes vote from me :)
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
TheKDX7 wrote:
For those who are interested I finished my first one WIP (world 1 and 2) http://www.youtube.com/watch?v=Yri3_7VbHBc
just watched this. i believe that this is much more interesting. the point requirements make this more intersting as you have to pick up items, grab coins and defeat enemies in order to complete the stage. my favorite was 2-1
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
watched the first two worlds. it looks like a well done run, but it is so similar to the original. there is a good chance that you are correct and it might not get published. it's basically a magnified version of the original without the glitches. ill refrain from voting until i complete watching the TAS Edit: in world four before the castle you slow down before you touch the flag, touching it from the bottom, is this a quicker method of getting the flag to drop? because I don't think you would have gotten fireworks if you hit it straight away. pardon me if it is quicker. i don't really know if the mechanics are exactly the same as the NES version. you do it a few more times through the run, making me seem to think its like lag frames. Finished watching the TAS. while it is well done, the game is so similar with no partiular quirks to make it original, you have done a great job but it's a no vote from me :(
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
this game was relativey quick before this glitch was found, now it's completely broken. yes vote :)
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
definately did not see that coming. excellent work and yes vote :)
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
no vote from me. it seems you may have played this slowed down rather than frame by frame. this caused the run to be very sloppy. the lack of objective doesn't help. going for the fastest time in a game like this is definately not the best objective, a run of this game should be as entertaining as possible.
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
Yes vote. this game has been completely broken. bonus points for no longer having the creeping music XD
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
something about the rerecord count worries me, but i won't judge until i see an encode
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
the glitched music gave me the creeps but nonetheless a well done TAS. definate yes vote from me
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
i can't honestly give this a yes, or even a meh. the game is rather repetitive and looks like it can be improved a lot. i however i did enjoy brushing up on my history :P
Experienced Forum User
Joined: 12/4/2011
Posts: 33
Location: Australia
CoolKirby wrote:
READ ONLY MODE HAS BEEN FIXED WITH DOLPHIN 3.0-223! But only when playing back movies from older revisions. Savestates work perfectly with read-only mode when playing back my 3.0-191 movie, but read-only mode is still mostly broken with movie files created with 3.0-223 itself. So, I'm using rog's idea and recording on 3.0-191, and playing back my movie on 3.0-223 every minute or so when I need to check for desyncs. Now there should be nothing essential missing that should stop me from making this TAS!
That's great news :D things are looking up for this TAS